News - Warzone: Top 5 Best Meta Loadouts. Best Weapons Setups
These are essentially just broken right now; it's going to improve your damage. Just trust me on that one, and then, after this, we have the Sonic suppressor. The reason that we're using this one is that it doesn't make our ads worse; it improves our damage range and bullet velocity. Just a little bit now you could take this off and use more ads Sprint to fire attachments but I don't think the weapon needs it so I don't, also we have ruthless this is going to improve our range as well on this weapon I was using this weapon in solos so I wanted something that was kind of good a little bit longer up close, because this one is what we are going to be using at long range so this is essentially your basic long range bass b class setup I think people are going to be using this one for a while so again the eagle ey 2.5 times a 45 round mag this time we are using the Brewin heavy support grip as far as this one goes this is going to improve your recoil, vastly.
10% to recoil control. 12% to horizontal recoil that's the one that's a pain in the butt and then the vertical recoil it improves it a little bit but almost negligible, the Spitfire suppressor this one again this is going to improve our effective damage range and our recoil properties with the tradeoff for ads, we don't need crazy ads this is our longrange weapon and then finally the Bruin Venom Barrel this one once again effective range as well as our recoil control properties, basically we are making this have the best range possible with the Littest amount of recoil as possible because this weapon does have a little bit more recoil but because its damage is so good on this weapon if you hit your shots you are going to nuke.
Sniper loadout
People the next class we have is our sniper, so the cat AMR is the one that we're using here. You can get one-shot head shots with this. The movement properties of this are really slow, but essentially, the way that we're going to design it is for bullet velocity and damage range. We want to be able to hit those head shots as easily as possible.
Now, the weapon that I'm using it with is a strange one; it is the bass P, not the bass B. The reason we're using this one is that it has a wicked ttk. And it's good over a long range I believe to 22 m is its maximum damage range which is really high for an SMG so it's a great sniper support weapon other weapons that you can use with this is the bass B version that I showed you before or the ram7, now I haven't created a class with the ram 7even yet but just know it is a very good weapon at Mid to short range for an assault rifle, now as far as this weapon that we're using we're going to start out with our sniper here, the first one that we have here is the tactical stock this is going to improve our ads speed the ephemeral quick bolt this one is going to improve our rechambering, speed so we can have more shots on target, we're also going to be using High grain rounds for improved bullet velocity as I mentioned before on top of this the Zang 34 barrel for better damage range of bullet velocity, and the Sonic suppressor.
As well as for bullet velocity and range. Now you may have noticed that at this point, I am using a suppressor on almost all of my weapons. I like to stay off the map, especially if you're playing solos, which is very important. Then we have the bass p, and as far as this one goes, I'm going to just be using the shadow strike suppressor.
Basically, this is just to stay off the radar if you need other properties on it. If you need more bullet velocity or recoil control, there are other suppressors you can use. I just don't want to mess up anything like my ads or Sprint of Fire because this is my close-range weapon. Now I am going to be using the brew and heavy support.
The reason why is that this gun does have a little bit more recoil, so I want to be able to control that recoil. Also, I'm going to be using this at mid-range because it's with my sniper rifle if I were using it with a more long-range assault rifle. I might trade this out for better ads or Sprint to fire properties, but I'm using it with a sniper.
I want a little bit more range on it again, hollow point; they're broken. Just trust me on that one 50-round drum mag; you want more bullets in your magazine; and finally, the d37. Grip, this one is once again for gun kick control and recoil again. I would change this out if I were using it with an AR for more close range, but I'm not. I'm using it at mid-range, so we want more recoil.
Lmg loadout
Control, this is probably my second favorite class on the list aside from the broken one because the broken one is broken but this one's a lot of fun so I'm using the Rival 9 here with the pelant 762, so as far as the pelant goes this one's interesting because we are going to be using the Jack and nihilator bull pulp kit which is going to do a lot of things for our class it's going to have better Mobility better rate of fire better aim down sight speed which just makes this thing incredible, it almost makes it like an assault rifle but it has a very large magazine so once again using the eagle ey 2.5 times with the command stock this is going to improve our recoil control, vastly as you can see here 21.
12%, less recoil. That is a huge reduction and makes this thing amazing, so the two most important things in this class are command D15 recoil reduction PAD as well as the Jack Annihilator. We're also going to be using the Brewin heavy support grip. You're going to see this one a lot once again for recoil control and the Spitfire suppressor once again for that bullet velocity damage range and recoil control anything up close to the Rival 9.
With this one, we are going to be using the shadow strike suppressor. For the same reason again. I don't want to trade off anything to do with ads or Sprint to fire, so we are going to be using the XRK. Edge this one's going to improve our ads and our Sprint to fire we're also going to be using that 40 round mag I just don't think you need a 50 if you're running out of ammo try the 50 but I don't think you need it, we also have the Rival Vice assault grip this is for recoil control this is where we are going to get our recoil control reason being this attachment does not ruin your Sprint to fire nor do your ads but you do get your recoil control from it and finally the Rival fa tactical stock this one once again Sprint to fire speed aim walking speed, you do get more recoil because of it but it's manageable, and you're only using this weapon up close now our final class this one's fun if you haven't tried this out yet I really highly recommend it this is my burst class so burst weapons are actually really good.
Burst loadout
In the war zone, I see a lot of people using the DG. Let me tell you, the F556 has a better time to kill, range, and almost everything, and this weapon at range is going to nuke people. If someone is out in the open and you have this weapon, you are going to kill them. It's also good at mid-range, which means we only need something for up close and personal, so I'm using it: the akimbo and retes.