News - Warzone: Top 5 Best Meta Loadouts. Best Weapons Setups
Intro
Ladies and gentlemen, War Zone has now been out for a little while, and I've got some time to play it. I have tested out a whole bunch of different weapons and a whole bunch of different attachments to try to bring you guys the best possible loadouts, and I truly believe that I have done it. In fact, one of the classes that we have in this article is so broken that I almost guarantesoyou that it is going to get nerfed soon.
It is just that good; it brings me back right to the DMR days, and it is just at this point nearly gamebreaking.
Perks and equipment
So as far as what we are using here in our classes, in almost all my classes, I'm going to use the stem and the throwing knife. Now the stem can change, and sometimes I do like to use smoke grenades, and sometimes I do like to use stun grenades. But generally speaking stems just for the movement boost is really nice and then throwing knives just to finish people off, that is pretty much on going to be on all my classes A variation of those now as far as my perks goes I haven't actually changed these much up at all, but as far as what my perks actually are, for my first perk I'm going to be using double time just to get that increased movement, for my second perk here you can use EOD but I prefer slight of hand I just find it helps me able a lot more especially when I'm playing solos and more than one person's coming at me then after this tempered I think tempered is just one of the absolute best perks, it makes it so you only have to equip two armor pieces makes it so that if you get into a gunfight and you can only put on One Piece Of Armor it actually gives you more armor I think that is incredibly important.
And then this is the one that I see a lot of people arguing about. I use High Alert. I see a lot of people using a bird's eye, and yes, it does counteract ghosts. But high alert is so good, and if you're playing solos, you need to be using it. Just the notification that someone is looking at you is so important, and if you've used it a lot, you can kind of figure out what direction they are looking at you from based on what you can see.
I think high alert is probably the best perk in the game; it gives you so much information.
The best loadout
That is the one that I recommend using; it's just so good now that this class was actually given to me by who's Immortal; he was using it last night when I was playing with him, and he's like you got to try this out, and holy crap, was he right? As far as the way that this class works, with the bass B we have designed for up close, you can use the bass B at long range, and I have another class with that coming up, but it's like the best time to kill out of all the weapons.
And you can use it up close and it's going to outgun almost all of the SMGs it's an amazing sniper support weapon as well with the load out that I'm going to give you here and then the MTZ Interceptor, basically works like the DMR back from Old School war zone where it's going to be like a three bullet kill it has a decent fire rate it has very low recoil and just super easy to use so with the bass B the way that I have this one designed is for up close so I'm not going to be using a longrange site on it I'm using the MK3 reflector it's just my personal favorite for up close you want something else you want the Slate, just use that one doesn't matter but this is the one that I like for my stock I have the Bruin flash V8 light stock.
As far as this one goes, what is going to improve is your sprint to fire speed and your movement speeds, which are important because this is our up-close weapon. I'm going to be using the 45-round mag just because you don't want to run out of ammo. On top of this, the ftac. Sp10, angled grip grip: this one is going to improve recoil; it's basically the only thing that's going to improve recoil for us.
The reason why we're using it is because it doesn't make our ads worse; it doesn't make our Sprint to fire speed worse; nothing like that whatsoever, and this one that we have is the crippling Malice light barrel, and this one is once again going to improve our movement ads speed and Sprint to fire speed.
It's going to make our range worse, but that doesn't matter; we're not using this weapon at range; what we have at range is the MTZ Interceptor. This thing is insane it has to get nerfed it will get nerfed but you're going to see this a lot on a lot of my classes the site that we're using is the Eagle Eye 2.5, times it's really good we're going to be using the largest magazine that we have which is our 20 round mags the ftac Ripper 56, what this one is going to do is improve your recoil and hip spread it's going to make your movement speed worse but that is why we have the bass B so don't worry about that also we are going to use the Spitfire suppressor, this one is going to improve our effective damage range as well as our horizontal Al and vertical recoil and finally the MTZ long shot for again more damage range and more recoil control this thing nukes people across the map you have to hit three bullets it has a very fast fire rate for a weapon that is that powerful this thing is Godly, you need to try it now before it gets nerfed in fact I've already been playing a lot of people are already using this weapon but with this load out what you are seeing here trust me you're going to Nuke.
The meta loadout
Adj,, [ __ ]. Now moving to the other side of things with the bass B, this is, I think, a more meta-class setup with the bass B. More people are going to be using this at range; it has great damage range; it has great recoil properties; compared to some other long-range weapons, it has a little bit more recoil, but once you get used to it, once you just T-feather that trigger, you're going to be able to take people easy with the WSP Swarm.
This thing's just a bomb up close that can take people out so quickly, so starting out with that on the WSP Swarm, we have the FSS, Fortress Heavy Stock, which is going to improve our recoil. That is really the important thing that does: 50-round mags. I don't think you need 100-round mags on this thing; 50 is plenty, and we are going to be using the 9mm hollow point rounds.