News - No More Shotgun Hitmarkers. Building Warzone 2 Shotguns The Right Way (they Don't Suck)
Intro
I must be in the minority, it seems, but I don't feel like the shotguns in Modern Warfare 2 stink, yet I frequently see people mention that they do on YouTube and Reddit. Twitter is just kind of all over the place. It is actually infuriating to try to use shotguns in Modern Warfare 2. They are terrible, and I get it; they can be hit marker machines at times, but there are ways to help mitigate that, so with today's article.
I want to go over five helpful tips or ideas on how to help improve your shotgun. how to make it get fewer hit markers, and most importantly, how to make your shotgun feel more consistent. If you guys are frequent visitors to my channel, some of these are going to sound very familiar, and you'll probably recognize many of them.
I like Shopkins; I cover them in COD, and maybe soon you'll be a vacator too. With that being said, let's go ahead and get right into my first major tip for you guys on how to get your shotguns to work better.
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i've said it many times before, and I'm going to say it again: that is aim down sights. Well, shotguns in a modern war for 2022 don't work like that. If you plan on just hitting fire on all your engagements, you might as well throw your gun at the enemy because unless you're about five meters away, it's just not going to work unless you use a certain build that I've recommended in my other articles.
cough, cough) More on that later. But the key to making these Shopkins most consistent is aiming. I know it may be a hard pill to swallow, but that's how they generally work best. The reason for that is a combination of how the damage is done in game propellant and the fact that pellet spread tightens when you magically aim.
It's been a thing in COD for a while, and now I did make a article on ranking the shotguns in the game, and I did put the expert at 12 at the top, and I kind of stand by that decision. The big reason is that when I use it, I constantly aim down sights and out to 10 meters, and I get pretty consistent one-shot kills because of it now.
It's not 100 percent of the time, of course; there's still going to be some hit markers, but man, it changes the gun for the better now. I hear you don't want to have to aim down sights all the time, and the good news is that there are some ways to help if you don't want to make your gun more consistent when hitting targets, which I'll go into soon in other tips, but the next tip involves how to build your shotgun the right way.
Building your shotgun the right way
This next tip piggybacks off of the first, where aiming is really great for helping your shotgun be more consistent. When you see people get out of shotgun class, you probably see a few attachments that try to help maximize range overall: the biggest barrel they can, the biggest suppressor for ranging, and call it a day.
And while that's nice and there's definitely a place for that, the problem with that approach is that it seriously hurts your aim down sight speed even with all the other attachments to help it and as you've heard from the first tip, aiming is really important having a slow sight speed in this game especially for someone who actually moves around and doesn't just sit around and, especially for someone who actually doesn't just sit around and doesn't just sit around and doesn't just sit around and, especially for someone who doesn't just sit around and, especially for someone who actually moves around and doesn't just sit around.
Need to have a snappier aim down sight speed. What tends to happen is the following scenario: you're walking around the map, all is well, and suddenly a random sweat jumps right into you, and they're about 10 meters away, even though that's totally shock range, and you can one-shot them. You have to aim down the sights, get your gun up first, and land those pellets.
I can't get my pellets to tighten enough just to have the majority hit the player and kill them, so a few pellets connect and the refs just miss and I die, so you can see why it isn't always good to just go for range and more range; it's just really not ideal. I have found the most success by skipping the barrel of a shotgun entirely.
A lightweight choke on the gun like the Bryson choke, which is the best choke for aiming down side spread and kitting it out for aiming down sight speed. It may sound counterintuitive, but hear me out: you can make some insanely fast aim-down sight builds with these shotguns, and all of the guns already have great range.
The Bryson 800 and 890 have 13- and 12-meter one-shot kills, respectively, and the Lockwood has about 14 expedites. About 10, and you can get those same ranges, but you have a much more consistent one-shot kill because of your snappy aim and sideways speed. If you do insist on having a big barrel, be prepared to pre-aim more and get your gun up before engagements, but if you haven't before.
If the enemy can see that you can get your gun up quicker in engagements, You may land a shot or two, but boom, you've got your Snappy aim and you can land those pellets perfectly. Give it a try; I promise it's much better than it sounds.
Dragon's breath hipfiring
The next tip is for those of you who like to hit the ground running. In my experience, I have found that dragon's breath is really great for making your shotgun a lot more consistent, getting up close for hip firing, and getting one-shot kills.
It's something I checked out briefly in private matches and made some articles on, and I found that I was constantly getting more one shots when hip firing compared to regular Buckshot, even when I was just on point. Even when I was at center mass with Buckshot, I just wouldn't get the one-shot kill, but with Dragon's Breath, I could.
The big trade-off though and why you probably have not had as much success with dragon's breath is largely unlikely, because the, range reduction from Dragon's Breath is dragon's breath on average kills your range by about 50 for one shot kills and I mean it is ridiculous how bad it hurts it takes that 13 meter one shot range on the Bryson 800 and it brings it down to 6.6.
Meters that, is a big oof, the big trade-off to those nice hip r one shots is you got to be way close now but because of that and because we're hip firing more you, can use that big barrel and that big suppressor you always wanted to use it still won't be getting 13 meter one shot kills but, it helps and it needs all the range boosting it can get so if you're adamant about not aiming down sights and you just want more consistency try, dragon's breath but remember that you have to get very close like a lot closer than you might think to actually get it to be consistent so while you're going to be a little weird at range up.
Close, you're going to be a lot more deadly. I promise you it works really well, and yeah, you can maybe throw in some downside kills here and there. Sorry I just had to throw that in, but anyway, let's move on to the next tip.