News - Huge Warzone 2 Changes Season 2 Update - 10. Changes

A second loadout public drop has been added, which is good. It's like in Zone 5, meanwhile, drops will now happen on the first and fifth circles; they basically went back to the original because that works right. I get that people want something fresh and different, but when you make a sequel, like many other games, you build on top of what you had, and then it's like, "Cool!" Thanks for making this feel familiar, but changing it slightly right so we're going to get more additional changes.

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So three-plate vests We're continuing to evaluate the pace of the combat engagements and have decided to make a change. All players will start with the three-plate vest; the smaller RNG-bearing size is the best; this will no longer exist in Battle Royale. Standardization will bring a more reliable field to each engagement from the get-go; we'll continue looking at data about optimizing downtime and improving the availability of the ability to recover from a prior engagement; we've made an important tweak to the movement that should yield better outcomes for players in combat, starting with season two players, who will be able to bust through doors while plating the way they would if they were sprinting; this change includes a slight increase to movement speed not broken for; while you're plating to enable players to get cover faster, in the moment of need, in order to make buy stations and their goods easier to access.

Bonds will be static across the map, and loadout drop markers will have unlimited stock at all stations. As always, we'll continue to monitor the global balance of the economy, and they're going to make all these tweaks. Strongholds: I wonder what's going to happen with these strongholds, which provide an alternative gameplay experience with a high payoff for those willing to tackle the objective and others interested in robbing players of their rewards.

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We're committed to providing a balanced engagement for players who choose to enter. Strongholds, scene 2, will bring changes. To the rewards players receive from the strongholds and black site completion as well as additional adjustments to AI, obviously we get the UAV pulse, which is probably the most valuable thing since the cost of your loadouts is affordable.

Change the DMZ, and they're going to have some enemy tuning. The AI and DMZ were challenging, but the ramp-up of difficulty was often steep, with some players getting overwhelmed. In season two, we've been introduced to a number of bounce changes to adjust the types of AI spawning, the number of AI spawns, the accuracy of AI at range, and much more spawn points.

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Wave tuning some of the infill points across the map for an improved early match experience based on gameplay data and starting at a point at which your team feels isolated or without loot or contract opportunities is not the best experience. I don't know. Mission difficulty tuning data and feedback reinforced that the faction mission difficulty ramp was too aggressive for many players.

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Yes, it's like tier three is good, and then all of a sudden, some of these challenges and that demanding scale ultimately made it very challenging, and you unlock the second Ensure slot by completing all of tier 3 season 1, and we have adjusted the overall scaling of difficulty emissions to your progression.

Later missions will be quite challenging even for the experienced operator, but we believe more straightforward access to additional slots will provide a better path forward. Yes, get your feet wet and get them going, but we know crashes are especially impactful and DMZ if you lose your items. As a result of dressing the crash in the prior season, we are committed to increasing stability.

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Stay tuned for more specifics, Seasonal. Refresh: All new missions are coming to season two, including a refresh of your current faction's mission progress and an inventory. Contraband and key reset: we will be detailing all the needs to what the heck is that, are we going to get like a wipe like Tarkov.

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Interesting, with the new exclusion zone coming to Warzone season 2, this is like where the chemist is; players will have a third option. Choose from deploying DMZ that the faction mission refresh will provide new missions that send you across these destinations, including Building 21, which says we see suggest you and your squad gear up for infiltration first multiplayer, a bunch of that including the return of Resurgence.

The full season two announced on the blog was released on February 8th, the week before the patch. There were a lot of good changes. I appreciate our support. Have a great day!

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