News - Huge Warzone 2 Changes Season 2 Update - 10. Changes

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Today we have a huge blog post about season two and all the changes coming with it because there are a ton of them that'll make the game drastically different than it is currently. Global changes, crashes, and stability are going to go ahead and improve. Audio data suggests that some PC players may be experiencing audio problems due to discrepancies in the number of channels they are outputting.

There is now an option to force the PC to output stereo audio. A number of UI updates are coming to season two to improve the overall flow of in-game menus. These updates include improved navigation organization, more camo menus, and new Polish social tabs; my bundles screen quickly; I can equip items from Battle Pass; that's solid; if you like an item in the back in the Battle Pass radical previews in store and gunsmith, that's a big improvement.

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Clarity of attachment blocking logic in gunsmith, okay, and this is one where, like, if you equip this one, you're not allowed to equip a suppressor type thing; it'll be clearer, and then more bug fixes. We've also recently introduced a fix that restored instant speed of recent players in the menu because this was like backlogged and you couldn't report people if you ran into a cheater or somebody who was racist or whatever; you couldn't find them on the recent list status, refresh of friends, so that's good because, sometimes, it'll say they're offline so you can invite them or whatever the case is.

I know a lot of people dealing with that experience improved after Action Report with audio play again feature in Battle Royale bug fixes for inconsistency between challenges. I'm guessing that's what they meant by "battle pass" and "weapon progression." Weapon balance is something we're analyzing; we're balancing weapons for season two.

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Just like any other seasonal or mid-season update, details on weapon balance can be found in the upcoming patch notes, and we're excited to discuss some of these changes to armor below that will make for more consistent engagements in Battle Royale. Gulag 1v1 will be returning, so no more 2v2 with the change.

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The return of the original war zone overtime mechanic, the Dom combination, and the style flag in place of the jailer make sense. We've also made some logical changes to the Gulag experience: ground loot has been revisited, as well as loadout players will spawn in with us. Updated the pull to include assault rifles, and this goes back to the quality of life changes we saw towards the end of War Zone, where they kind of chose specific weapons so that when you won your Gulag and you came back, you would actually come back with a proper gun for those players leaving the arena.

In Victoria, the Gulag will grant a larger cash reward to players. That's good that's even different than we've ever had. Cash economy in addition to cash changes With the gulag outlined above, we're balancing the Battle Royale economy with a slight reduction in cash rewards for completing contracts.

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Additionally, we are increasing the lowest value of cash files around, from ground loot to 800 and from cash registers to 500; previously, the minimum was 100, so that's a significant five- to eight-fold increase. In addition, cash can be acquired via ground loot containers and White stronghold supply boxes throughout Amazon but can no longer be found in basic and legendary supply boxes.

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This should make for quicker and more consistent gameplay in the pursuit of resources. Loot and inventory: As announced last week, we're shifting away from loot window menus to floating loot that will now drop out of your containers in the world similarly. Supply boxes, the changes intended to improve the pace of gameplay by minimizing time spent navigating the UI and getting players back into action faster.

That is, it's kind of going back to war zone one, but I think you're still going to have a backpack because I didn't see the new backpack system give players the agency to customize the inventory; it's our play style or role within the squad in our continued effort to balance engagements. Medium and large backpacks will no longer be available.

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Eliminated players will drop loot onto the ground rather than loot field backpacks. They removed backpacks, so you do have your regular backpack, but you always have a small backpack, so it means you can't stow another weapon. That is a huge change. So, it's kind of like they didn't get rid of the backpack completely, but your inventory slots are pretty limited, so you're probably going to stock up mostly on plates, probably a stack of ammo, and just your regular stash.

We'll continue to look for feedback and provide updates that streamline the looting experience for everyone. Is that kind of an interesting change? I think that one's going to have mixed reviews. Loadouts have always been a core part of a warzone's Battle Royale, despite what some people think. Something, we pay close attention to those changes that players have seen with the launch of Warzone 2, and since then, we have ultimately been in pursuit of the most fulfilling experience for the individual and the team, all while keeping things challenging.

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As such, we're making further changes to how players acquire part of the entirety of their entire loadouts. Season two will introduce customizable perk packages. Man, that could be awesome, but it's interesting to see that this feature will launch with a slightly reduced pool of available perks, which we may slowly reintroduce over time.

We want to navigate this particular feature as carefully as possible, so that's good. They're going to restrict it heavily, ensuring that all players' available perks provide ample utility and remain viable balance options, and hopefully the above ones, like I've mentioned before, the scavengers, will be fully loaded.

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Primary Weapons will continue to be available at buy stations, but now at a more affordable price point so that players can produce and pursue victory with their most desired weapons. We also remain happy with the introduction of loadout markers, though we have taken a careful look at the price point.

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The price of loadout markers has been slightly reduced so the respective squad sizes can acquire their full loadouts at a faster pace. In addition, on extremely rare occasions, players may find one while looting throughout a Mazda, and that happened. That was super rare, and I think I only found a handful of those ever in Caldera.

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