News - How Warzone 2 Lost 56% Of Their Players

call of duty warzone

Let's jump right into this article, and as well, a special shout out to my newest members, who give me a huge extra boost to the channel, and you can become one for as low as 99 cents a month. So, here's what I got, and I got this tweet from a swag that he just posted, and this is where I got my idea from, and just keep in mind that these are only PC numbers.

This is just based off of Steam right now, so it says a combination of 416, 000 players jumped into Warfare 2 and War Zone 2. The 24-hour peak update is just at 191, 000. And just for the people wondering how Warzone did, you guys can see right here the Call of Duty: Warzone player count when it first released.

Within the first 24 hours of release on March 10th, 2020, which was the original Warzone one multiplayer sensation, there Call of Duty Warzone a mass of six million active players worldwide, and obviously the next one we're gonna be talking about is the downloads, but this number grew to surpass a hundred million downloads after only 13 months and was the fastest downloaded.

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Battle Royale has ever been downloaded faster than Fortnite, which is a huge sensation now. Obviously there are some other things to attribute to this, right? It was the quarantine, right? Why did people play Warzone and not Apex? Why didn't Apex get 6 million active players when it first came out?

call of duty warzone 2

Why wasn't it the fastest Battle Royale download? Why was it Call of Duty? There were multiple Battle Royale games in quarantine, so that wasn't the answer. I think the answer to that is that war zone one gave a very different approach to the other battle royales I have to offer; one was the aggressiveness, and in the big bomb gameplays.

I think that's when it started exploding on YouTube with people saying, "I dropped 20 kills and 30 bombs." That wasn't heard of in Pub G. Apex, or any of those games. You really never heard of people getting 30 kills in one game, so that is what started it also. The gulag, right, the ability that if you die you go to the gulag, that's there, right, that was one of the new things.

cod warzone

The money and environment in the game—you being able to do contracts and pick up money and then go to the buy station and buy kill streaks for your friends—was also another thing. The third thing that was different were the loadouts. That was one of the huge things because the good thing about Call of Duty that people love is that you can create a class, right?

Create a class is, like the staple of Call of Duty, having a great creative class system if you have great weapons. That is one of the things that makes Call of Duty amazing mostly as well because, to be honest, the guns feel amazing in Call of Duty, especially the war zone one, which was Modern Warfare 2020, so the ability to get your loadout, your customized load of the game, was unique to all the other ones, and yes.

I know there are some people that say I hate dance. There might have been again, like I said, some minor details that you didn't like, like camping in the city for a dance downtown and sort of things like that, but at the end of the day, if you played Warzone 1 and you continue to play it, you loved it right?

cod warzone 2

I really don't understand. Their need was to change their whole formula for War Zone because, again. After that, they said they were going to fix it; then, no more hackers; and all that, when they released their anti-hacks, was when they came with another controversial thing called Caldera. Now, you may love or hate Caldera, but the thing is that they didn't give you a choice, so they put Caldera in and took Dance completely out, so again, another error.

I was one of those players who never played call there; like, I played a couple times, and it was just so bad. I mean not only that it was filled with bugs and crap. I mean, you can even play that thing. I mean, it was just unplayable at first, and I just also didn't like the map or anything like that, and again.

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Oh, this is going to be the best thing ever, but again, they went in a completely different direction. So, I think the big mistake they made was to fully go to this side of the consumer base. I mean, there's like one in downtown, which is stupid again, and I don't understand why they did that again.

modern warfare 2

They took their first loadout drop off the TTK, which is insanely fast and in a completely different world war zone. This is not Warzone 2.0; this is like if it were a blackout, but then another thing: this is not Warzone 2.0; Warzone 2.0 should have been War on One with a couple new things added and no bugs.

That's what Warzone 2.0 should have been. This should not be a new game where they have to keep retrying. That's not when people say, "My Warzone one also had bugs." This is why you have to get them; you don't have to give them a chance. Warzone one was that, after three years, Warzone 2 came out as version 2.0.

They've been working on it; it should be perfect because it should be a war zone at the base of that, and then grab it and add new things, right? improve the graphics at the fob for console, add things like proximity chat, and yes, if you want to change the gameplay a little bit, all right, maybe no more slide canceling, right?

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I give you that. No more canceling the reload, right? If you take the full magazine out, you have to fully put the gun in, which is maybe a little less tactical. Spring right, the stimulants don't do the boost, but the thing is that they went full Mayhem. I think they should have split a couple of things to keep it right in the middle.

Casual players don't want people sliding canceling all over the place like goddamn demons, but maybe nerf it a little bit. Maybe all right, you take it with a slight canceling, you take away this and that, but you leave running while playing right; you leave running while plating you; leave that whenever you jump and then you aim, you don't lose ads speed because you lose significantly; let's say you leave the bunny hopping; but again, you nerf the slide canceling right; you make the players maybe run a little bit slower; but that's the thing I think they should have compromised on, not fully, gone to one side, and again, why do I say this again?

warzone 2

Because war zone one was the most popular game out there, that's what they should have based it on, and I also don't know if the teams don't talk to each other like it doesn't seem like they do. cheval than The map is huge, it's super boring, nobody wants to play it, and they know nobody wants to play it, so they make changes to make Caldera better, right?

to make it a little bit faster and get more kills, right? Get your load out faster because your loadout has dropped significantly. It's just like, "Are you like?" Honestly, I just want to know what is going on. These are the developers' brains. How do you ask customers what they want and then give it to them?

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Some shocking numbers just came out showing how warzone 2. 0 is dying and less people are playing it everyday.
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