News - Warzone 2 Top 10 Best Loadouts After Update. Warzone 2 Best Loadouts
This is the top 10 best loadouts in season one for war zone 2. Now these are all going to help you, and trust me, you can even use them in their basic form. We're going to start with the RPK, which is notably one of the best long-range weapons. We put on Custovia dx90, maxed out the bullet velocity, and put on attack 597.
Barrel to max out the damage range and recoil steadiness of the VLK 4.0 optic; if you don't want to use that, you can use your Slager 3.4, but the 4.0 is just better for me. Demo X2 grip tuned it for the aiming idle stability and recoil steadiness now. But I'm just showing you guys how amazing it is in the firing range, and bots and fire remains basically already have, um, what's called the vest from Warzone, so you guys see it's already amazing.
But on the Fennec 45, this is the overall best SMG in War Zone 2. I don't think anything else can compete in regards to close-range to mid-range engagements now that this thing is so good. Put on the ZLR 16.5 ignition barrel. I did not tune the length; I tuned the width and weight to increase recoil, stating instead of the maximum vlk, a laser of 7 mw, so while you're advertising, you will have a laser.
Be careful while you're advertising if you don't want this and you're going to have to level this one, no, this one up one MW quickfire laser. That way, the laser won't be visible, but your ads will still be more visible. I put on the agile Assault 7 for maxing out the aim out of stability, and I didn't max out the aim down side speed, but it's negative, 2.06 ounces.
Then, I put on the Fennec rubber grip and tuned it to where the weight is. 42 ounces, and you don't have to worry about the change with the Sprint of fire speed or Amyl stability; that's basically a mistake. Put on the Fenik 45-round magazine, and this thing is incredible. I know it's going to get nerfed eventually, but just show you guys how many bullets it actually takes and get a long-range kill.
I don't know what's going on with Bloom, but four Five and six, so it takes about six bullets long range, so if you somehow hit all your shots long range, that's actually insane, but yeah, this is probably something you can burst fire or something long range that is very good, but moving on from this, we also have the M4.
The M4 is an incredible gun, and, like I said, these can all be used in base form, so you don't have to worry about that, but on the Harbinger D20, max out the bullet velocity and recoil smoothness; on the Tower 20-inch barrel, max out the damage range and recoil steadiness of VLK 4.0; on the optic, the second ZX grip; max out the Sprint's fire speed and recoil steadiness; and I put on the 60-round magazines.
It feels incredibly fast and has a great rate of fire, so this is a very healthy balance. He's been standing, basically, with no recoil, so please try this out. I know you'll absolutely love using it, and it'll help you out a ton. Nobody really knows about the wrap H, and people don't really talk about the wrap H.
I don't know why, but this is actually better than the RPK. It has a faster TTK, a faster fire rate, and basically the same amount of recoil control. Now, this actually is not the right build, so I'm going to take it off. This is very important to have on the muzzle. I have the Polar Fire S, and the Polar Fire S is amazing if you want something even crazier than what you put on the Custovia dx90, but I'm thinking the Polar Fire X is just better overall.
I mean, it gives you more damage range, so that's why I put it on there. It also maxes out the bullet velocity and recoil smoothness, so, boom, there's that for ammunition you put on high velocity. Max that out and you max out the damage range, and you're probably wondering at this point what do we do next, so go to the rear grip and you put on the Lochman TC-G10, and you max out the recoil steadiness.
Boom, boom so it is incredible, and now I'm just going to show you guys how to mount it with no recoil. I think the trade-off for ads is absolutely worth it, but that's how crazy you're actually going to go with it, plus you do have the fennec as a secondary to protect you in the worst-case scenario you're in a close range engagement.
Next, we have the mini box. Now, the mini box is a very interesting gun just because not many people actually talk about it, but it actually has some of the most mobility, I think, in regards to SMGs. Now the mini block has 64 rounds, so don't mess with the magazine. I put on the bach nine to 79 millimeters.
Barrel maxed out the aim down side speed while in a Schlager PEC box for the. Marquee R7 stock maxed out the aiming house stability, and I did not max out the aim down side speed but I put it to negative 2.06 ounces and. True Tech grip for aiming house ability and recoil steadiness if you don't care about that too much, you can swap that over to Sprint the fire speed, or you can just leave it at a healthy balance in the middle and just show you guys how good it is.
The thing has no recall, so it's just like, "To actually use this and not run out of bullets would be absolutely amazing." So please consider this. This will help you actually wipe out a whole bunch of squads. Now granted, this doesn't have the highest TTK, but it's very useful for fighting a bunch of teams.
Next we have the lochman 556 the lochman 556, which is basically the Graw 2.0, so I put on the Harbinger D20 to max out the bullet velocity and recall smoothness, then the 15.9. This literally has no recoil, so you have nothing to worry about even in these long-range fights. The only error that you would really run into is not looking at your shots.
It's really easy to control this gun, so you only need a sidearm or anything like that; if you do, you can put it on the 4.0 or 3.4, but this is amazingly easy to put on the Lockman sub, which is also an amazing gun, and I gave you the best build for movement and recoil control. AVR T90 comp: I maxed out the gun kick control and recoil stabilization ftech, the M-Sub 12 inch for damage range and recoil steadiness, and the Phase 3 grip for aiming idle stability and recoil stability.
The 40-round mag and the LM stockless mod just show you guys how amazing it is. You still have all the movement, which is fantastic, but look at this lack of recoil, which is absolutely amazing, and you have nothing to worry about with this gun because it already hits really hard with the 40 rounds.
You can easily wipe out a team with it. Then we have these two interesting babies right here now, and these are controversial. I think the MX-9 is actually a forgotten weapon. I'm going to show you guys the MX9 first. The X10RR40 is amazing. I maxed out the bullet velocity and recall smoothness, then put on the 508-millimeter rear guard to max out the damage range and recall steadiness.