News - Warzone 2 Top 5 Best Loadouts After Update. Warzone 2 Best Loadouts

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All right, Merry Christmas and happy holidays to everybody! I'm giving you guys the top five best loadouts in Warzone 2. Most of these are going to be slightly beginner-friendly for most of them but this first one is going to be for the tryhards and intermediates that just want to get the best bang for their buck, so we're going to start out with the cast-off 762.

Now this has a little bit of recoil equivalent to maybe the Amax, but it has even more recoil control than that, so we're starting out with the polar fire and increasing the bullet velocity by 0.77 inches. If you want to max it out, feel free, but I don't really think it's necessary, so I put the recoil lever on this at 1.26 inches.

If you want to max that out, feel free to as well, but I just don't think it's necessary. This helps with the sound suppression, bullet velocity, damage range, and recall smoothness at the cost of aim downside speed and aiming stability, but that's not something you're going to notice too much. I put on the 10-inch and 5-inch and increased the damage range by 0.28 inches and the recoil stay by 0.26 inches.

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This helps with damage range, bullet velocity, hip fire accuracy, and recoil control at the cost of aim down sight speed, hip, recoil control, and movement speed. Not a big deal; we put on the aim of V4 and max out the distance now. I didn't really change the Flinch resistance or aim down sight speed; I just don't really think that's necessary.

I feel like that's perfectly balanced. Put on the demo X2 grip now. I didn't change the aim for idle stability, but if you want it, well, I increased it slightly, but if you want to raise it or if you want to Max It Out, feel free. I just don't really think you have to do that, increase the recoil status to 0.29, but again.

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I don't really think we need to change that too much, and then, last but not least. I put on the 40-round magazine and just showed you guys how good it is on the firing range. We're going to look at how these things line up. The skills are relatively quick for close-range, mid-range, and long-range kills, so this is something I highly recommend using with a fantastic build that reloads very quickly.

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Next, we're moving on to my personal favorite, which is the TAC V. Now, some people use the Tech 56, and that's completely fine if you want to use that, but this is what we're going to be using for the competitive tryhard players. Put on the Custovia DX90, and we increase the bullet velocity by 0.84 inches and increase the sound noise smoothness and recall smoothness by 0.90 ounces.

This helps with sound suppression. Bullet velocity, recoil smoothness, and recoil control are sacrificed at the cost of aim-down sight speed, walking speed, and aiming stability, but on the 18-inch Precision 6-barrel, the damage range is increased. Max it out and recoil stainless by 0.39 pounds. This helps the damage range, but hip fire accuracy comes at the cost of aiming downside speed and hitting recoil control.

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I put on the FSS combat grip, which increased the stability and increased the recoil of the stainless by 0.65 ounces. This helps with the recoil control at the cost of aiming stability, so that's why we actually increased the aiming stability and put on the 50-round drum. I mean, the alternative is 30 if you want to have more of the movement—aim downside speed, reload quickness, and sprint to fire—but I feel like 50 is perfect, especially if you're going to be in multiple gunfights.

Last but not least, put the F-TAC River 56 tuned in to increase the aiming idle stability to 0.23 inches and recoil stabilization to 0.80 ounces. This helps the aiming out of stability, hip fire accuracy, and recoil stabilization at the cost of aim down sight speed and walking speed. You don't really have to try too hard.

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I mean, I just think it works pretty well, especially if you get a head shot. only downsize, maybe you have to deal with long-range I have an alternative that I can actually give you guys where you basically just take off the FSS combat grip and we're going to put it on the map to tune it to max out the distance.

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It's whatever one you want to use. I just feel like if you're more comfortable with the iron sight, definitely use the iron sight. If you're more comfortable with this at long range, definitely use it at long range. I think both are equally good. Next, we're moving on to the fennec. This thing is obviously the meta SMG, and we're going to start out with the ZLR 16.5 ignition barrel.

You get no smoke like you would with the silencers, but you get all the benefits. We increased the damage range by 0.25 inches, and the recoil stain is now 0.50 pounds. This helps the damage range, but leeway in hip fire accuracy and recoil control comes at the cost of aim speed, hip control, or equal control and movement speed on the VLK laser's 7 MW.

And this helps with the aim down sight speed, aiming stability, and sprint to fire speed at the cost of the laser being visible in ads. I put on the agile assault 7 with the solid sprint speed and aim walking speed. Crouch movement speed and aim down sight speed you. Increase the aiming idle stability by 2.4 inches, decrease the weight by 2.06 ounces to increase the aim down sight speed, and that way it basically helps with your aiming stability; it doesn't really help so much with the recoil control, but the recoil control is already easy to control.

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On the fennec rubber grip, this helps to spread the fire speed and aim down side speed at the cost of recoil control. The only downside is the long range, which we are mostly going to reverse, but it still kills incredibly quickly without the smoke. Like I said, the smoke is a big issue. I don't know why they actually did that with the silencers.

I'm not a big fan of them having that, but I guess that's a way to stop people from using silencers, so this is a fantastic build. Next, we're moving on to the RPK, and we start off with the polar fire to increase the bullet velocity by 0.32 ounces and 0.32 inches and the recoil smoothness by 0.32 inches and 0.32 ounces.

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This increases the bullet velocity and the recoil smoothness at the cost of aim-down sight speed and aiming stability. Now I put on attack 597. Barrels help with the damage range, hip fire accuracy, movement speed, and bullet velocity at the cost of hip frequent control, aim downside speed, and recoil control.

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Now you increase the damage range by 0.26 inches in the recoil stainless by 0.27 pounds, and I mean, that's kind of interchangeable within the 20s, but try to keep it around there. Put on the aim of V4. max out the far range put on the demo X2 grip; I did not change the width, but I increased the weight by.74 ounces for recoil steadiness, which is up to the recoil control or the reduction of aiming stability; put on high velocity; max out the bullet velocity; and increase the damage range by 0.43 G's.

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