News - New "vaznev 9k" Is Breaking Warzone 2. Best Class Setup Warzone 2 Gameplay
Now the first thing I put on was the damn blade. Yeah, that's what it's called; it's literally called a damn blade, like if you guys look at it, that's it, so it's a knife. Pretty much like I said, I'm always trying to level this thing up by getting kills that don't really matter. I don't, but I do pull it out too much, and I do pull it out here and there for a single kill or whatever; maybe two kills in a game don't really matter, but yeah, that's it.
We got stem shop, we got thermite, we got the usual perks. I run double-time scavenger, obviously, because if I'm staying alive and trying to get my higher streaks, I want to have scavenger. I don't want to pick up someone else's gun and stuff. Then we got cold-blooded, so we're not detected by an enemy's veto or anything like that in the air.
We could just run out and not worry about dying. And then the last one is "bird's eye," and I'm going to tell you guys that in "bird's eye," you definitely want to run. You don't want to run from ghosts. It's just so much better, in my opinion, and there's a dead silence now for the actual attachments.
In this class, you're going to want to follow along. Look at the lack of recoil. A lot closer look at the lack of recoil at mid, and then when you go for the long range shots, if you hold it, you can get it on target and actually stay, but it's even better if you let it pop up again; it's going to be even better if you actually tap fire that long range; it doesn't take as many shots to kill him, and it is really fast; I can kill as well even tapping iron, but that's like 50 meters out.
You're not going to be focusing on those gunfights a lot; you'll be here and there. Sometimes, this is probably the range where the Vasnath is best because it is just so fast, so definitely go ahead and copy attachment for attachment. The first attachment is the one I always use on this class because it's the best muzzle for this weapon, and that's the SA shell down for 99.
One is the best one for you; I've tried all the others, and some of them might look like they have better stats. The green bars might be higher, and stuff like this one right here The synguard, MKV, looks a lot better, but on paper it's just not as good. You've got damage range. You get recoil smoothness and bullet velocity sound suppression, but here you get pretty much the same thing, but the negatives are also a little better.
Now, it does say negative damage range, but I don't see that as a con whatsoever. It doesn't really feel like the difference in damage range between this one and this one is much; this one gives you time to drain, but it still takes the same amount of shots, so definitely run this one right here. You got sound suppression.
Bullet velocity recoils. Smoothness and recoil control tuning on this one are going to be added and fully maxed out. You can actually max it out, and bullet velocity is fully maxed out as well. It's actually not bad now for most attachments. You don't want to fully max out the tuning because there is a negative to it, like this one right here.
I mean, you could throw it maybe at 0.73, and the recoil will be a little better; yeah, let's try that, but then the handling goes down as well, so the ED is slightly slower by a few milliseconds, and that's why I have it maxed out. So yeah, the next attachment is going to be the barrel, and this one's really good as well.
It's, I think, one of the first times I'm using it, and that's SA response three: I don't normally use this barrel. I normally use the cast of one, three, eight, and one millimeters, but this one's pretty good as well. You get the damage range and stuff with this one; you get the damage range, bullet velocity, and also recoil control and hip fire accuracy.
With this one right here, you don't get that recoil control, so this one I like. There are a lot of pros. The cons are movement speed and hip recoil control, which are really not that bad, especially when playing and it's all live and stuff and you're playing against people; it doesn't feel like it.
The tuning on this one is going to be recoil setting this at point 40 as close as you can get to it and then damage range at point 22. It's going to take one less shot at those long distances with this right here, so it's actually nice; it's solid; it's pretty good now, and you could go to the magazine and throw on a 45-round mag if you want, but honestly, it's an SMG.
It reloads decently fast, not as fast as some other guns in the game, but it's not like an AR or an lmg or something; it's not going to take forever, so I run a 30 and I just find it better in my opinion because if you throw this on, you're getting a bigger Mac, but you're also losing movement speed ads, reload quickness spring to fire, and you're losing too many things for, say, 15 bullets, so in my opinion, if you could reload this gun quick enough, you're good to go you're set to go now the actual laser on this one is going to be the choreo Laz, 44v3.
This gives you ads, and it gives you aiming stability. Now, that's all I care for. I don't care about the aiming stability too much; I just want the ads. But keep in mind. I believe it's a red laser, and it is visible when you're aiming down sights, so if you're on a map that's not too bright or something, and you're looking down in an area, they're going to see your laser pretty easily.
Now, for the Sprint to fire, you're going to put it at point 34, and for the ads, you're going to put it at minus 18.10. That's going to be the best it's going to be. The one that can handle the most while keeping the accuracy pretty high as well without taking too much from that in terms of recoil, range, or anything else, is actually the best one.
This attachment is right here. The next attachment on this one is going to be the stock, and that's the broadside FCT. This one's great because you've got aiming stability (crouch), movement speed (ad), and sprint speed. Okay, let's go quickly into the firing range. I just want to show you this okay look at the ads and the Sprint to fire; it's not bad, but I want you to really pay attention to the mid-range here.
Just pay attention to the recoil. I'm not going to control it. I'm going to let go of the thumbstick, and you guys just watch. I boosted about three times, and the highest it went was not even up to this red line here; it didn't even go that high; it went up to like here, and then I let out the burst, and it went back and then back up a little bit.
okay now, let's switch that let's put on the stock list A lot of people like the stock list. I want to show you why you don't want to use it, so let's just go short first. That's it; we're almost hitting the red line from short range. Right now, we're going to reload, and I'm going to burst again.