News - Brutally Honest Review After Playing Warzone 3 Early

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Mountain, which is a parachute, and the cross on it. I'm hoping you're not referencing me and splatting, although that seems to be the consensus. Outside of the black site, stems now give you a speed boost. Ammo is now dedicated to its own slots; it's not going to be filling your bag constantly and having to drop it on the ground.

You could just buy a load-out UAV, and there is an infinite supply. Although there are still items that have some exclusivity per buy station that you could buy, there were some good updates they added in War Zone 2 that are staying, as well as strongholds, black sites themselves, vests that you can pick up to get some of the extra perks you probably wouldn't ever typically choose yourself, or big ones like ghosts that you would, and of course, yes, proximity chat.

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I ran into this in a couple games where I heard other people talking; they're keeping it. I feel like I shouldn't even have to mention those, but because we got so much of it removed from the last one. Map that is very dense, if you saw my flyover of it, but we're also retaining all of the old guns this is something that we were familiar with going into Cold War and Vanguard, and even them bringing back some of the old content with Rebirth Island coming back as well as Fortune's Keep which I thought was a fantastic map they didn't even tell us about that one that was a surprise that I realized while I was streaming and they revealed that information there's going to be a lot of content all of this that I've mentioned is just the free content you could still get multiplayer, for those Maps zombies campaign if you're interested in all of it, but to me this is where a lot more of my excitement and interest has been, so then what are some of the worries?

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is there any well it's not going completely, back to what we saw with war zone 1 when you are slide cancelling which of course is back you can cancel that slide at any point there is a slight delay before you can Sprint again I am a fan of this I don't want to be constantly sliding everywhere your tax Sprint will automatically recharge we know a lot of this but that all felt good to me in game I'm also just more used to it now but bunny hopping is not back I heard some players complaining about where you can jump and then perpetually, keep your momentum and continue jumping you could really only do that for one hop at the most and I think the people who want the super high skill, are going to be more concerned with it likewise.

Combat Scout is coming back. This is the perk: if you get a hit marker on somebody, their entire body is outlined, giving you essentially wall hacks on them for you and your team to just beam. Speaking of hacks, we didn't really see anything about Ricochet Anti-che, which they continue to give us a lot of updates on, I will say.

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There have been good improvements over the last year, at least from what I see, but I have not been playing a ton of ranked, and I just did a article with some people hacking getting above the map, so it's definitely not all there, and I don't think ever will be realistically. In a free-to-play game.

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But I saved one of the biggest points for last which is the gas mask the way it works now is you will put this gas mask on as soon as you pick it up giving you somewhat of a vignette on the edge of your screen, and I got to say after looking at this as well as playing it is very minor and it's not going to block your field of view that is a win it seemed like the way they were talking about it they wanted to be more of a manual experience but because the gas mask is already on, the only real thing you could do is stow it and it stows into your bag taking up a slot and if the gas mask is on the ground in your bag it's still going to take away so ideally you just put this on and leave it on which is great that it's not going to get in your way if you're in a gunfight.

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I do think overall, reducing the amount of need to even deal with it is better, but I think if the goal was to make it a more manual thing that you could try and game and get a little finesse and skill off of, they're probably going to have to do it a different way. There's probably a better way of doing it—you could just turn it off and on without having to even use a slot—but I also didn't have that much opportunity to really try it; we only played for a couple of hours.

I think. Overall, a lot of people are just more concerned. Well, what's really even changing about this game, and to that, I'd say this is what they did with Cold War and Vanguard: they did a big update to the game. Heck, even when Cold War came out, they really didn't give us a new map; they just altered their existing one and made it go back in time.

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This is a complete new map. After a year of almaza, which I think could stay and even have a rotation between the maps would be awesome, but nonetheless, this is a lot of new content, especially if you just play the free version of the game, which is what I mainly do, and from everything that I've listed, especially if you've been playing this game, these are a lot of great changes.

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Now we'll see how it actually feels once this is out. If this implements a whole bunch of gamebreaking bugs, that's likely what I would expect, and you'd probably want to wait a week before you play it, although, let's be real, we're going to play it overall. It has me very, excited the stories even of what the fights we got into felt like they were coming back of what you used to talk about the crazy game the ending you had of your dance maybe not as much on Caldera of some guy sitting in a bush killing you but of course I played this at a giant event that they went over the top on I saw so many of my friends I had such a great time at you may have seen my posts on this is one of my absolute, favorite parts of the job is getting to see some of this stuff a little early but get a good sniper in my hand it's going to be hard for me to have a bad time especially.

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