News - Your Warzone Meta Loadouts Are Wrong. Don't Make These Loadout Mistakes. Warzone Best Setups

So while these are good attachments for sure, especially for mid-range guns, snipers support even some close-range guns that want better control. You know, only hurting Idol sway for those fights is pretty clutch, but for long range, it's something you definitely want to be mindful of. Just be sure to not stack this too much with an attachment that has similar cons.

Warzone loadout magazine mistakes

Warzone loadout magazine mistakes

For magazines, the main mistake you want to look out for here is just doing an extended mag that is larger but also not really worth the cons, and this is largely focusing on things like reload quickness and whatnot.

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Again, just by the face cam, the handling is what changes the most. When it comes to magazines, you might be choosing between a 40-round or a 50-round, a 45 and a 60, or something like that. In this case, the 40-round mag on the MCW is hurting your ad speed and some general mobility; the 60-round mag is giving you a significantly. Slower reload, and about doubling that ads speed obviously so are those cons going to be worth it for you know super longrange fights might not be as vital there but if we were to go over to an SMG, here and look at the wasp suddenly you're looking at a you know 40 versus a 50 round not too terrible it actually says the reload quickness is faster on the 50 which is kind of quirky but you know the differences between a 40 and a 50 are not all that drastic the differences between 50 and 100 though are a little bit more so that's just things that would you know impact things like close range fights or sniper support range fights, a little bit more so just pay attention to that obviously though you're going to want extended mags on pretty much every single gun in the game ammo honestly is pretty straightforward if you're just paying attention to the advanced stats here you're going to get the information you need to know obviously it's nice to get added control or added velocity in some cases, it just dependent on do you want this weapon to have vce recoil can you afford for this weapon to have vce recoil.

Waorzone loadout underbarrel mistakes

If not you might not want to be opting for this over something else just situational, again once more now under barrels there's a lot of mistakes you could make here and it's really weapon specific or engagement specific I should say close range you're going to want certain things here long range you're going to want certain things here close range for me is all about Mobility like with SMGs in specific and a lot of these hand stops are going to do things that are super beneficial, what you really want to focus on here though is the pros again versus the cons so if we go through and look at all the pros outright you know things like the MSP 98 hand stuff are pretty solid but it's hurting your horizontal control, and this is actually something that applies to all ranges close and far hurting horizontal control.

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It's never a good idea because this is not something that's predictable, like vertical control. For instance, things like the choke angled under the barrel, which we can go through and find here, hurt your vertical control but give you better mobility and better horizontal. This is something you could afford to have on guns because vertical control—one, you get back a lot from other attachments, but two—is way more predictable than horizontal control.

Things that go through here and actually punish your horizontal are usually not going to be great choices unless the weapon is just super easy to use, so a lot of the time you're just looking at, do you want to know an attachment here that's going to offer some mobility and some control, like in the case of an MSP 98 hand stop, or are you going all in on mobility with something like a bw4, which gives you great benefits across the board for close range on an easy weapon, obviously things like dr6, things like Edge bw4.

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Are going to be pretty solid but then for long range you know the same would not be true obviously yes it'd be cool to have some better Mobility on a longrange gun but you're not getting any control benefits here so you would be looking for things like the sp10 angled, a really good choice here it hurts your vertical control as obviously it says but it's helping your idle Sway and your stability which again is not translated on the graph it's giving you great horizontal control and only hurting your vertical by a bit which weapon by- weapon basis if a weapon's super easy to use now a huge deal if it has you know minimal vertical, recoil as is not a huge deal you also have things like you know Commando foregrip or Ripper under Barrel that say they're doing better control better idle sway you look at this only 4%, that's not that great.

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However, for things that are semi-auto, or burst like the Famas or some of the Marksman or battle rifles, the added idle sway and reentering stabilization that is not actually translated on the graph but clearly listed in the pros is clutch for weapons like that, so don't overlook these just because you're saying okay, this says it's only doing 4% to my control whereas something else might be doing way more than that, like, for instance.

Breu and Heavy is doing 14%. I should always use this for what it's worth, and heavy is a really, really good choice on a lot of guns, because it's obviously doing a lot for horizontal and a lot for vertical, but the thing you want to look out for here is that its ad speed con is going to be different for every gun, so situational awareness here: if you've already got a gun that's super slow to ads, it might not be worth it, and you might not be able to afford having an even slower gun.

Situational awareness importance for warzone gunfights

Situational awareness importance for warzone gunfights

Ad speed, so just be mindful of that for sure, but really situational awareness is going to be clutch for a lot of your underbarrels here, and knowing what is going to benefit a certain gun the most is its mobility, control, reentering, and stabilization, so just be mindful of that, but definitely with the help of the advanced stat category, which really is just so clutch being able to go through and see all this readily available for all players.

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