News - Warzone: New Fastest Ttk Meta Loadout After Update. Warzone Best Ttk Setup
Ladies and gentlemen. We now have a lot of the main meta weapons, and with that, we now have a new combination A and B of the fastest TK options in the game for the close range and the long range. You pair them together, and regardless of where you're fighting, you are going to be frying. So first, we are starting here with true game data just to break down the stats.
When it comes to the long range, here are four main options that we've talked about a handful of times on the channel in the past. The Bruin's been a top-tier option. It was nerfed with season 3 Reloaded, the hoger 26 has been up there, and the subverter, which previously was the go-to long range number one ttk, was also nerfed.
This is all post-update stats. As always, shout out to Tony for putting in the work to get all this information so quickly. When we go through and look at 300 health and combination shots, you get a pretty interesting graph through the mid-range, but still, the subverter is very good. It's long range though was obviously nerfed pretty severely, so it's now the slowest option out of all of these.
The Brewin absolutely falls off as well in the mid-range and the long range too, not even close to being contenders for the best ttk. You go through hiding those you're left with now, the dg58 and the hoger 56, and they are very similar throughout but the dg58. LSW does take over as that new number one range ttk by a very small amount, but these are super low recoil, super accurate lmgs, and with that, whatever one you're going to land more shots with is probably going to be that number one ttk option for you, but the DG, especially with its various attachments that it has available that will break down here in a moment, is just so lethal; it's a laser beam and it hits as shown here, so you got your long range ttk covered with the DG58.
Now let's focus on the close range, where we've got a new big three for the SMGs: the WASP nine, the striker nine, the base striker, and again, 300 health combination shots. It is competitive. I got to say the WASP n through that first damage range is great; 18 m is phenomenal, and that to me is what stands out the most.
Having that increased damage range while also being right there through the first 12 meters to begin with is insane. It also just got the Sprint fire buff, so it's even more aggressive there, and if you factor in Sprint to fire, you can actually see that it would overtake these other options just as the base weapon in and of itself, which is huge for TTK and realistic gunfights as well, so the wasp, you pair that with the dg58.
And you've got a deadly duo of weapons that are going to fry at any range you are fighting in, so we're going to dive into some gameplay to show off just how effective this combo is, then we'll break down the load out for it as well. Any of these morons have sniper ammo. What's, Up you cannot walk up the stairs with your back to the opposition brother.
No one's allowed on your roof. Okay, toar is not allowed. I can't see him. Yet there's a team. It's trying so hard to go, trying to kill me. You know, what turn controller next game? Sick of this keyboard couple down on me; he's on my level now; he's broken. We're back in one's out on the hill on me, too.
Hill is dead. There's two loads of nice Frosty KN ones on your top-level Z, Me. I heard him rat. You're a rat coming on ATV spawn on the trade station. I just keep seeing you kill David. What's going on here? A little bit behind you, the pep loader cracked the fleshed-out Advanced Warfare site.
The verticle is just not centered. I keep shooting at people. There's a couple that are fleshed in front of me here, knocked one, keeping my UI up. I think they're trying to smoke to get to me. They're right on me, right on the wall to our right, Frosty, and then deeper in here. Warden is frying these guys one on me here, close going in the other tent.
Warden got the guy you're fighting in this tent on by me. On and on, I'm watching your right side get him. Yeah, just Warden guys now. Second Story wardens with a snipe, I cracked one Ward diving, one hard ping broke, one gas. Yeah, this aw site, I really wasn't trying to steal that Frosty. I didn't want to.
I didn't want to shoot. Then, have you gotten in? Yeah, I would have died. Thank you close, so weak another one. Hey, can you help me with this do-down on me guy that's underneath the mosquito right now on the road? no, you're good at zipping. I was talking about another guy. Shoot, who's this guy?
Frosty I can't see him running. Yeah, I couldn't rotate because of him, all right. The last guy's over at the bottom. Wens is now randomly throwing a knife. You never know what's going to happen if you die. I've got flare, and I also have a pancake. I want to go for the trick shot. Little P, box trick shot only Ah, he's cracked.
He's cracked i threw a knife at him. Hey, you can use the flare now. What am I watching? What blew up? What blew up a cluster mine? You had time to drop a cluster of mine and stand on it for that long. Me through it; look at me through. Oh my, he threw it right there. Hey, look, there's me.
So as we get into the load out here, a quick reminder if you are new to the channel every single day, I got you covered with news updates. So, as you saw, these two are ridiculous. Together, those Wasp 99's got you covered in the close range. The DG has you covered in the long range, and they're both ridiculously easy to use, which is a huge added benefit.
I got to say that as far as the DG58 setup goes, here I'm using the spirit fire suppressor first and foremost for better range. Better velocity, better control, just increasing the efficiency where we're using this the most. The woody long barrel also has better range velocity and control, plus a little bit of aiming idle sway, making the weapon even more predictable and easier to use.
We've got the Brewing Heavy Support, which has better horizontal control. better firing aim stability and idle sway. Again, it's going to be solo recoil. As you saw in the gameplay, I'm able to fry incredibly easily. Previously, I was using a butt plate for some better mobility, but I figured, Hey, why not optimize the long range even more?
Let's go for the better damage range and better V that high grain offers, and then lastly. I go for the 2.5 times Eagle ey optic again, just a basic setup here for mid to long range; it's great for visibility there; if there's a different optic you prefer more, always go for that where need be; and then for our Wasp 9 setup here for the close range, this is a fantastic option.
So z35. Compensator, making it easier to use with better control but really not hurting it all that much in terms of ads or V, those are cons that don't really have a huge impact, dr6 hand stop is going to speed this thing up even more with a better sprint to fire ad, strafe, and general movement.