News - Warzone Season 1 Top Meta Weapons Right Now
I mean, it's pretty. I hope they remove some of that nonsense, because it's pretty bad. But you could really choose whatever optic you want, but by default, I'm including the Eagle Eye just because I think it looks pretty clean. You'll kind of see how this one works. Like I said, this one is an alternative.
I wouldn't say that this is absolute meta by any means, but it is pretty fun. You can run the 60-round mag if you want to go ahead and strike. This is a bit, but it will give you a free attachment if you want it. Then we get into the DG 56 and the strike. This is a balanced class setup for this.
I don't think this is necessarily the ultimate gun; it's kind of The Edge, as we saw with If. It fires pretty decently fast and is relatively easy to use. The range is okay, and you'll kind of see I built it out with a suppressor, and that's kind of going to be the Crux on a lot of these things. You could remove this; it'll speed it up, and it will be like a faster build, and maybe you have it built that way, but you kind of see how those attachments work out.
You could put on a bigger mag and maybe experiment with it because you don't like the iron sights. Maybe you put on an optic. It works pretty well. You burn through bullets pretty quickly. It really depends on where you're going to challenge, but the gun does not move very much, and it is a solidly accurate mid-range gun.
I think you could probably use it as sniper support too. If you go with the 50-round mag again, you might have to swap out the hollow point for something else. It's going to give you a little bit better muzzle velocity, even though it's coming in at 683, which is already a pretty solid 9mm. Maybe you get a little more recoil; maybe you don't want that.
This one, the DG 56, is a little bit interesting because it's a burst weapon; it kind of falls into that category where sometimes it could be completely broken, and then other times it feels kind of whack. And it really depends on the range in which you're challenging your targets. You can get a two-burst kill with this thing, but the range isn't all that far we can go, and kind of look at it here when we go to the attachments, about 36 M, pretty solid.
Obviously, some of these things aren't 100% aligned with what is actual since these are some of the multiplayer stuff, but in general, we can kind of look at that and go. Okay, they're going to get one burst up to a certain distance with this particular build, and you're not going to have hardly any recoil, and you want to focus on getting the two head shots.
Even at further range, you're going to be able to beam targets. The strafing is going to have the rotational aesis that kind of locks onto a target when you're shooting, and you're kind of good to go, but if you do not get the two bursts, it's kind of an average gun, something fun to play with if you are within 36 meters, which are these first two targets.
You can get the two burst kill you just need a lot of head shot in the mix and it can definitely be very broken without leaving the enemy much time to react again it's kind of a feast or famine type thing it can be amazing and it could also be trash the Swarm, this one is a fast firing gun it bleeds through bullets very fast big problem with this one, is the range isn't great so you kind of have to know how to close that distance this isn't going to be like that sniper support style SMG at all and maybe you'd even pair this with the different gun other than the lmg, because the lmg if you get stuck reloading you want a little bit more versatility you could swap out other guns on this list but overall here's the build for that I kind of have it built out again with the suppressor we do get a little bit more range with this barrel and that's kind of the whole point of that why I've done that so we at least get up to 8 meters from like five, which could be pretty low so 50 round mag come up you kind of see how the iron sights work.
It does have a little bit of a kick. But it does have a very solid fire rate as well, and even at those two targets, 25 meters, you are still able to hit them fairly well. This next one is just insane. Every attachment is basically broken on this gun. Literally, we go to this Bruin, and you can kind of see how it benefits with a slight penalty to ad speed of only 6%, but the recoil comes down quite a bit.
We have this other recoil-reducing stock, and you're going to lower your movement, which is slow anyway. You're an LMG, but look at that recoil reduction. 21%, 6 and 11% to Vertical, then we go over here to the Jack Annihilator Bullpup Kit regardless if that's actually a Bullpup kit or not. Here are all everything's in green except for reload quickness, like all right cool bullet velocity slightly lower but 800 is plenty all those green even behind my camera it's still green and, like what are we doing here and then we have it set up so it has a 100 round mag, that will be a problem, but also not having to stop the aim is just like.
Ridiculous, we just take it out. Targets. Like, what are we doing? So this one, I'm pretty sure, is going to be more of a fan favorite when it comes to it, just because of the versatility. It's pretty solid; it's a little bit more passive because you do have a long reload, not quite as long as the PKM from a long time ago.
At least it doesn't feel that way, but it's pretty solid overall. I think this is a very solid build that brings us to the top of the list, and although, again. I don't think this SMG is the best SMG currently in the game. I think it's probably the bass P or the lochman sub or the iso I just didn't want to do 10 loadouts of MW2 guns, so I didn't include those, but here we go.
WSP is kind of an all-around solid gun; it's an Uzi, so it's a little bit slower on the fire rate side. I'm not really a fan of the fire rate, but if you hit your shots, this thing is pretty solid. Kind of see how the build is there, and again, slow fire rate, but it'll allow you to be reliable. It's kind of unforgiving if you miss shots.
There's a long window between those rates of fire that will kind of slow it down a bit, but overall, it's a pretty good gun. It's just that you have to be accurate with it up close because if you miss, you burn a lot of ttk, then the bass B I know we have a bass player. You can run the bass meta with both of them if you really want to, if you don't get bored.
The biggest issue with this gun is the 45-round mag. You can definitely deal with it, but I think sometimes that's a hindrance if you're playing quads or even trios or you get caught reloading or something like this, but this thing is nasty with this combination of attachments, will be very accurate.