News - I Played Season 1 Warzone 2 Early. 10. Things Coming That Sound Great
So I got to play a little bit of season 1 early. I got flown out to Sledgehammer Games to go ahead and play some of the new maps and ask a little bit of questions about some of the content coming with season 1, although the main focus was multiplayer. We were able to sneak in a couple of war zone and zombie questions in there as well, so we're able to kind of include that in this article.
The gameplay you're going to see in the background is from that capture session, where I'm going against a lot of other content creators. I believe they had 24 total content creators there, and that also allowed us to try some of the new weapons, including the Ram 7 and the brand new Sniper. One of the big issues with that, though, as you'll see in some of the game play, is that we're going against top-level snipers.
They were utilizing this sniper, and I'm sure they're going to have really good gameplay on their channel, showing off how broken the sniper will probably be in multiplayer. We'll kind of see how it fits into War Zone's presentation. Included kind of what we all saw in the blog and the battle pass and all that stuff last week, but there was a bunch of stuff that didn't make it into that blog, and I expect there to be another blog to follow up on that, but you know I'm going to cover what we covered at that meeting, so first things up, they are going to be including the health and stamina bar, so the same way that the health bar already exists in War Zone and zombies, they're going to bring that over to multiplayer, so you have a little bit more transparency around your health, and one other thing is they're going to bring the stamina bar into it.
A lot of people didn't already know this at the launch. Even though it's kind of been touched on, is that your character? It works based on an invisible stamina bar; they're just going to allow us to see this bar, and it's going to be right next to the health bar, so you kind of get a good idea of what your movements are doing.
I know a lot of people are doing the slide-cancelling hope that resets TX Sprint or whatever. But that's not really the best way to move around the map if you want to utilize your stamina bar. Know when and when you can't do certain movements, so it's just not a spammable thing. For no apparent reason, you're going to have purpose with your movement, so that's not going to impact the movement in any way other than you being able to see.
When you have a certain amount of stamina to do certain types of movements, while we're on the topic of stamina, that kind of leads into movement potential. They do have plans to eventually implement a bunny hop, at least one where you can kind of get a little bit of a balance out of it, but they were having trouble figuring out how they can do it where it's not overpowered because they definitely want to be balanced where it's a tool just like slide canceling, diving, or any of the other movement potential that is in the game.
They also plan to address snaking, and this is really only going to impact 0.00001% of players who abuse snaking. I know some people might think they do a lot of snaking, but they're talking about the worst offenders in snaking. You're not really familiar with this movement. Basically, it's you going to a prone, sprinting up to a prone behind cover, which makes your character model nearly invisible; it just kind of pops up there and gives you a lot of intelligence.
normally you do this kind of heavily in a war zone where maybe you go behind cover, you do a plate, you pop up, you check your surroundings if somebody's pushing you up, and you're ready for the gunfight. This doesn't impact that movement at all. This is specifically for the overabusers, and typically you see this in the CDL or the competitive league, where maybe it's a 1V one in and they only have one life mode, so they can't really afford to die or else they lose, and they're doing that for 30 plus seconds.
This is to kind of like modify that a little bit so it's not a used as heavily if you still use snaking, you'll still be able to snake and you really shouldn't notice a dramatic difference in really any way other than those extreme scenarios that I mentioned another movement thing that they're changing finally thankfully I know some people might be upset with this if you're a Ninja Turtle you run that riot shield on your back, you're still going to incur a movement penalty you're walking around the riot shield it's going to have a bigger movement penalty so they are heavily nerfing the riot shield probably one of the first Nerfs we've seen to it while it stowed, in ever that I can think of so it's a big change I'm all for it.
I never really run the riot shield unless I get my camos, but I've gone and done that already, so I'll probably never touch a riot shield again. Also, with season 1, they plan to do more tuning on the spawns, and in season 1.5, or the mid-season update, there should be a more significant adjustment to this, specifically for hardpoint, which right now kind of has the worst of the spawns; also, for the first pass of weapon tuning, they plan to Nerf kind of rifles kind of across the board; this is more the ones that are a little bit outliers too good.
The ones that are kind of average and below average they're probably not going to touch the same thing for SMGs they're going to go ahead and buff those again if they were already kind of good probably going to leave those alone if they sucked they're definitely going to get buffed they're kind of average they might receive a buff to kind of bring the rifles and the SMGs closer together and they'll kind of just tune this as it goes obviously with the map variety, a lot of the maps cater towards more of a longdistance engagement.
And you really got to be able to finesse if you're going to be using the SMG, which I think people are adapting; they're learning to play the maps, but that's one of the weapon tuning things that they're going to be adjusting on top of that they're going to further fix, and Nerf the frag, it kind of got a bug fix the other day that allowed it to work with the EOD or the vest that will protect you, and that was a good change.
CU, it was broken from the get-go, but there were other bugs, and they're just going to repair the damage to it so it's not so broken. There was also a lengthy list of bug fixes that they're aware of and that they're working on. I think some of the armory stuff. I mentioned that straight to them.