News - Warzone: New Surprise Meta Update Patch Notes. Big Weapon Changes, Anti-cheat Update, More

They addressed an issue that forced players into a loop. When selecting the full-stop black cell evolver blueprint, or the DM 56 blueprints, they addressed an issue that removed attachments with skins from weapons and insurance slots; they also added various crash and stability fixes. Now let's head on over to the war zone patch notes.

Warzone new meta update patch notes

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So here we've got our February 21st update, and it's not Friday; it's. Wednesday okay, anyway, the same anti-che update is going on here for War Zone gameplay updates. the Advanced UAV The size of an advanced UAV has been increased by 2.5 times. This ensures everything is within view if you call it in so very much, so a huge buff to the advanced UAV, shock stick tack camera, and portable radar are now affected by that for weapons.

Here they made some additional changes to the MTZ 556, so they still decreased the initial gun kick while firing and decreased The recoil while firing the maximum damage AK Its close range damage got buffed, and its max damage range got buffed. Its near to Mid damage got buffed alongside the near to Mid damage range, and the minimum damage got buffed, so buffs for all ranges on the MTZ 556.

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That's solid; it's already been decent, like the sniper support gun. That's a cool update there for shotguns. The Haymaker also saw updates here too; they decreased the ad spread and increased the rate of fire, but they nerfed the damage and restricted the ammo type as well, so it's really nice to see that was fully addressed.

We talked about that in the last article, as mentioned about how it was going to be a problem for close range. It's still going to be gimmicky and fun, and you will have players spamming it, but it's not going to be as dominant as it was when we were first trying it out, so nice that update was so quick.

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Same deal with the Longbow here; they increased the ad time on the long barrel, and then on the Tyrant Kit, they restricted all those bonus attachments you weren't supposed to have on the tier Beholder Kit, decreased the movement penalty, decreased the sprint penalty, and decreased the bullet velocity.

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A little bit there, so some slight changes for that, and then caned lasers also got an update here since they were removing all the pellet spread on shies. There's also some ranked updates here. Redeploy drones The total number of redeploy drones has been reduced from 8 to 5, so you'll find those less-ranked players now encounter fewer counter-UAVs and ground loots, and they restricted the mosquito drones.

It's nice to see those who are super obnoxious in some fights just because they're super inconsistent. And kind of hard to predict, kill and assist Sr, only the following players will receive kill and assist credit when a player is eliminated: the player who downed that person and players who will damage that eliminated player shortly before they were down.

So this is that overhaul to the SR that we actually talked about just the other day, basically just getting rid of TAPS. That's the main thing that's being adjusted here; they say these changes are being made to ensure the competitive integrity of kill and assist Sr by removing the ability for players to tap down enemies to overinflate their Sr gains.

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This change will also help streamline gameplay by preventing disruptions and prolonging eliminations to tap Squad. May kill Sr if you're spectating now, you're going to earn kill assist or kill Sr, regardless of whether you're alive or not. So in game, if you're on a different part of the map and your teammates get a kill, you'll get that bonus kill like Sr to you even if you didn't do the damage, but then the same thing happens if you're spectating, so more Sr to be even if you're not getting your taps, which is nice to see.

UI and UX address an issue where players were incorrectly shown a penalty screen when disconnecting from matches. We got some new war zone bug fixes. We fixed an issue preventing a normal gas mask from being replaced with a durable one and an issue causing the plating animation to continue on an Ascender or zip line.

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An issue causing custom loadout perks to disappear if you're stowing a perk package An issue preventing the ray gun from appearing after completing the puzzle was fixed. Collision issues with various different places an issue preventing a player from using a backup pistol underwater while having melee equipment.

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That being said, those are all of the patch notes for today's surprise weapon update and gameplay update. Really, really quick Haymaker Nerf there, and some other nice weapon adjustments as well. That said, that'll wrap things up.

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