News - Warzone: New Bal-27 Meta Loadout You Need To Use. New Rifle Meta. Warzone Best Setup
New bal-27 rifle in warzone & modern warfare 3
ladies and gentlemen. We got access to a brand new weapon in Batt 27—yes, an iconic weapon from Call of Duty's history. This was originally a rifle back in advanced warfare, and it is back here in season 3 Reloaded as a brand new rifle.
How to unlock the bal-27 in warzone/mw3
And in order to actually unlock this, it's going to be a little bit different from some of our recent mid-season weapons.
Instead of it being a weekly challenge or anything, it's actually directly available through the battle pass through this new classified sector that's well no longer classified, but in order to actually get this from the sector, you first have to go through and complete these first four initial challenges, and then you go through and get the last challenge for the battle, so it's honestly pretty straightforward.
It took me one game to actually unlock it, so if you're really efficient, you can get this. The first challenge is to get five operator headshots or special zombie-critical kills with assault rifles. If you're doing this in multiplayer, getting five headshots is pretty straightforward. The second one gets 10 operators, or special zombies, killed while moving with our assault rifles.
You're going to get that at the same time you're getting the head shot done. Get 10 operator or zombie special hip-fire kills with assault rifles. You'll probably get the moving and hip fire done at the same time too. If you're doing that, then lastly, get 10 operator or special zombie tack stance kills with assault rifles.
Again, the moving one kind of crosses over to that one too, and the head shots you could get while you're doing all of that are super straightforward. After you do those four, you then gain access to the B 27 sector, which is to get 15 operator or special zombie kills while aiming down sights with rifles.
That's just the basic 15 kills, so you can get this done incredibly quickly, and then you'll gain access to the B 27. I've gone through I've max level it tested out a couple of different builds and definitely found what I enjoy the most for multiplayer and for war zone as well, so we'll break down the setups as we are getting into the setups.
Best bal-27 meta loadout in warzone & mw3 multiplayer
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So on the multiplayer side, honestly, this is like a decent rifle. I felt like it seemed to have decent damage, especially as a more aggressive player in the close range, and the mid-range was holding its own pretty nicely. Here, the setup is going to be pretty straightforward. The only thing that I'm a little bit torn with for multiplayer is the magazine size; it's either the default 30 or it's the upgraded 60, and there's no in between, and right now as I'm recording this, there's this whole bug with reloading going on in your tax Sprint, so for that reason, 60 could actually be really beneficial right at this moment.
Obviously, it's going to slow you down some for multiplayer, so that's maybe something to consider, but I'll talk more about this in just a second. Initially, I do go for the Z35, Compensator here. Shorter radar ping gives you some decent control stats here, not hurting your vlo too much, like 839, which is totally sufficient for multiplayer.
Of course I also go for the crown H3 Barrel; this is going to hurt your tack stance spread and your sprint of fire, but that's it. You're actually going to get better strafe and base movement speed out of this and then even better range and velocity, so it's going to be a lot more versatile. I guess just across the board here we got the Dr., six-hand stop just for multiplayer.
I like to be speedy and aggressive, so better movement, strafe ads, and sprint to fire. I also go for the Ardent tack stock; this helps out with firing control, better gun kick, a little bit of recoil, and then really, just like minimal movement penalties here, a little bit of Sprint speed and a little bit of Sprint to fire is not really a huge deal.
All Things Considered, and then lastly, I was messing around with the channel M grip for better control, for very minimal cons usually. This kind of rear grip would hurt your idle swipe, but for whatever reason it doesn't here a little bit on your ads speed and then tax STI and hip fire, which isn't a huge deal.
That said, if you did want to run that 60-run mag, you could drop this rear grip and put that on instead, and I think that'd be pretty viable, but this thing is relatively easy to use, and for a rifle, it's pretty straightforward and fast as well; you can see the recoil, it's not too jumpy, nothing too extreme, and you can get out to the mid-range and still be pretty accurate as well.
With all the dummies here, even out to the furthest one, it's not going to be too difficult. The first four bullets, though, do keep in mind that they fire a tad bit slower, so you can tap fire, and it'll be a little bit more accurate as opposed to holding down, and it starts to fire a little bit faster.
That's something to take note of with that 30-round mag too. The longer you're spraying and preying, the faster your bullets are going to end up coming out after those first four, so you'll burn through that ammo a little bit quicker now on the war zone side of things. a bit of a different setup here just to again sort of promote some versatility.
With this. I don't think this is a gun that is definitively Grade A close range, grade A mid-range, or grade A long range It's kind of pick-your-fights with it, and it's going to be pretty consistent across the board. I envision this more as a mid-range-based rifle just because of how it behaves with its control and whatnot and its fire rate over long distances in terms of its damage.
Over long range, obviously, when you do have that faster fire rate, your ttk will dwindle because the control is going to be a little bit more sporadic, as opposed to like in the close range and mid-range here, but this is what I found worked nice for a more aggressive play style here. I do jump up to the Cassis break just to focus solely on that horizontal control and the firing aim stability.
If you wanted to use the suppressor, I'd be pretty much always going for Spirit Fire; that would be viable too if you really care about staying off the radar, of course. Go for the angled underbarrel here; this again is going to keep it a tad bit more aggressive; it's going to help out with that horizontal control; it's not going to hurt anything else outside of vertical, whereas Brewing here, yes, you'll get that horizontal control, but it's also going to hurt your ads a little bit more outside of vertical as well, so it'll be a little bit slower.