News - Warzone 2: Update Your Loadouts Asap. New Best Sniper Setups After Update. Warzone 2 Meta

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To what the One-Shot snipers were back in war zone one where things were a little bit more diverse and versatile, over the course of the entire game so we're starting here on Sim dot GG we've got our three one shot snipers the Imperium, the MCPR, 300, and the Evictus XMR, so real quick, let's just go through and build these setups for these on the Sim site itself, and we can look at all the stats, so we can see the base muzzle velocity on all of these is 780.

So that's the same for the Imperium on the MCPR at 780, and on the Victus it is 780. That's the stock muzzle velocity as is, which quite frankly for long range fights is mediocre, or like it really we can have rifles that have close to 800 900 a thousand even with certain setups that's not really all that great so we definitely want to focus on the velocity as much as we can now first and foremost right away we have to be using the explosive ammo and as you can see this absolutely destroys your muzzle velocity, so we are working backwards from the get-go right away at 468 velocities.

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That's just so bad. McPr, we go ahead and throw on the explosive ammo as well. We're down to 468 victories. We do the same thing with the explosives. We're down to 468 there too, so I mean explosive ammo. The number one criteria for one shot is not making things easy out thrip, so obviously we're going to add on a muzzle and a suppressor here, which is going to be fantastic for adding in some velocity, though don't add the most for the actual Pros here, as you know, as you can see.

Talon 16 93, but then behind the face cam there, it's also helping with recoil, which doesn't really matter too much on a sniper, and it's hurting your ad time. Brewing agent 140, but a pretty slow ad time Reaper 140 and even slower ads with no sound 140, but a decently fast ad time in comparison, at least meaning nilsound, is absolutely the go-to on the Imperium.

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We go to the MCPR here, and it's going to be kind of the same deal. Talon, slow 80s, not a ton of velocity Bruin, slow 80s decent velocity, same Note 3 per nilsound. 140, decent 80s too much faster than the other options So no sound there, and on the Victus XMR, there are actually a handful of different options here.

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The velocity on COBRA is 93 for a 98-millisecond ad. Talon 16 has no velocity, so that's not going to be an option. Bruin, no velocity, which is really weird as well as nil's, sound is 70, and then Brewing counterops is 140 for a really slow 80s, so Bruin would give you the best velocity here, but the ads time is going to be so, so slow, so if you're okay with that super slow 80s, you could run Brewing counterops.

If you just want decent ads, you're going to want to go for no sound. But it's weird that the muzzles on the Victus really are not all that great, right? But we've got to go with the fact that that's kind of the lesser of two evils. If you go back to the Imperium next to help the velocity here, you can see we're still only at 608, and 538, which is not good.

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We've got to focus on a barrel here, and we've got options here. Retort is going to do 82 for velocity fahrenheits, doing 102 with only an 88 millisecond ad time, and that command is doing three, so obviously that's out of the question, and the cirros 22 is not doing anything. CRS 29 is also doing 102, but you can see the difference between Cirrus and Fahrenheit 103: millisecond ad time versus 88, so Fahrenheit's going to be slightly faster, which is going to be pretty clutch; it's kind of the same.

Barrel Fahrenheit's just better in all ways, so we obviously want to go ahead and throw that one on, and as you can see, when we get up to a 7-Eleven, our velocity is still worse than when we started, which is crazy. Keep in mind that those are all the attachments you can use to help with velocity.

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If we go to the MCPR velocity-based Barrel, we've got the OMX, which is 79; the Orca doesn't do it; and this one only does 49, so if you want to go for the OMX, you're only getting up to a 687; and for the Victus, you've got a couple options here; super is going to do 68. Mammoth Destroys your movement speed as well, so I don't personally think that's all that work that you've got to do to go for super, and you're only getting a 606.

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So with these three attachments on our three snipers here are the best velocities we can get, which is kind of absurd. That's a terrible velocity for long range, but it's what you have to make do with now. Outside of that, the remainder of the setup I'm running the seven milliwatt laser on, the Imperium, and I'm also going to go for the 6.6 times optic as well.

This would be the full-on setup there, and I'll be sure to throw the two tunings for this on the screen as well. With these specific attachments, we obviously don't have to jump into the actual game screen for that, but this would be the full-on setup for the FJX Imperium. The MCPR is kind of going to do the same thing as the Olay laser, so I'm going to go ahead and throw on these 6.6-times optics here too, and that'd be the best mid- to long-range sniping setup for this.

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Keep this in mind: It's all based on range. You could quickly scope with some of these setups, but if you want good velocity, you have to go for what we have here, which is neither aggressive nor fast. On the Victus seven milliwatt laser, we're going to go ahead and throw on these 6.6-times optics all the way at the bottom as well here as soon as I find them, and then we've got this set up as well now.

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What we can do here real quick before we go ahead and compare this to some of the old MW 2019 and Warzone 1 stats is simply look at the overall score here with these, if you will. If we go ahead and zoom in a little bit, we can see muzzle velocity goes to the FJX Imperium's second-best, the Mcpr300.

The ammo count of the MCPR does have that going for it, which is a nice reload. Time is all kind of slow except for the victus. What's really important here is ADS time as well; they're going to be super similar. The victus does technically have the fastest velocity, but it also has the worst velocity, so for close range and, like, mid-range sniping, if you wanted a quick scope, the victus might be the best option there.

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Given its stats here, the time to exit is also really slow, especially on the Imperium, unfortunately. Then we also have the zoom with the view kick and whatnot, which doesn't really matter too much to a sniper, but really what we're focused on here is that velocity, and is that ad time? In my opinion, despite the Imperium having the slowest ad, I think it is clearly the best for medium- to long-range sniping in that one shot.

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