News - Warzone 2 All Best Settings For Console. Pc (best Controller Settings)
Intro
In today's Warzone 2 article, we're jumping into the best settings possible.
Best graphics settings
So the first thing we're going to be doing here today, fellas, is jumping into the graphics and settings here in the game. It doesn't matter if you're on console or PC; there are some different settings in here that you should be paying attention to, so let's hop into this.
Just briefly though, here's kind of more or less what I'm working with. I do play on a dual-PC setup, just to keep that in mind. I do have a 27-inch monitor here with a 165 Hz refresh rate. I do have an Nvidia GeForce RTX 3080 TI. I do play on 1440p, which does make a big difference by the way between 1440 and 1920x1080, so definitely try to if you can play on 1440 as opposed to 1080.
You will see quite a bit more. We'll get to some of the quality stuff here next, but. I mean, a lot of this is going to be a more personal preference to your system and how you kind of want your game to look, but there are some general overarching themes they should be aware of. Obviously, maybe Nvidia DLSS is going to be better for some people with lower-end systems.
It's going to make it run a little bit better, but otherwise we're going to be doing that for the filmic SMAA and T2X. T2x i believe this is on an even console. Um, maybe if I'm not correct on that, I'm not exactly sure, but this is definitely a good thing to have; it pretty much makes it so that your game looks better.
You sacrifice maybe a tad bit of performance, ever so slightly, but it's much worth it to be able to actually be able to have filmic SMAA; T2x, of course, is my article memory scale. Your PC is going to be running slower, you know that, and you're going to be getting fewer frames; obviously, getting more frames is better.
You should be running with no normal settings, or maybe some. Of the stuff, it doesn't really matter, like particle quality, but generally speaking, normal to low settings are more or less what you want to be going with down here in the post-processing tab. I mean, of course. Nvidia Reflex Low Latency.
I have it because I'm on PC, but this is a big thing here specifically for people on consoles and on PC: depth of field. You want that to be completely off. You do not want to have any type of blur going on your screen no matter what; we don't want any blur that's just going to make it harder to see stuff.
So, always have depth of field off world motion blur. You want that 110 to be off. A core sent on your weapon motion blur that's got to be off. You don't want any of this stuff on because it's just going to make your game that much more blurry, and you want to be able to pick people out from that fun, you know, long distance.
If you just have blur going on your screen, that just makes your eyes' ability to track stuff that much more difficult. Also, down here, under "Film Grain," this is probably set to 0.25 or something like that for off-rip, so turn that all the way down to zero. We don't need a game or our game to be more grainy because that just makes it harder to see stuff, and the less grain there is, the easier it is to be able to pick things out in game, so definitely have all these settings turned off, which is actually all of them now.
A big thing that I think a lot of people are really excited about is console FOV. I mean. PCs have had FOV here for the last few years, but obviously the MW 2019 game engine that Warzone was based on did not have console FOV, so even though it was in, you know, multiplayer for some games, it wasn't in Warzone.
Now that it is indeed a war zone, we have FOV here. Warzone I do believe that. I mean i've been playing on 120 for a while and have not switched it down any lower just because I want to see the maximum of what's going on around me it does make a very big difference it's not going to overall improve like your Gunplay if you're still terrible you're gonna be terrible at 120 but I mean it will help you out see more stuff, your a ads field of view you want this to be unaffected, and not independent, effect it is very crucial just because this is what makes it look like you have less recoil.
Visually, it's not that your gun literally has less recoil; it's the fact that it doesn't zoom in. So if you're playing on 120 FOV, if you go from 120 and then you actually are playing on Independent, your gun zooms all the way down into ad FOV. So, like, you lose that as soon as you start zooming in because that's going to make your gun look like it bounces around a heck of a lot more, so pretty much play on affected, and then you're going to stay at that 120 the entire time, which will then in turn make your gun look like it has less recoil, and guns in MW2 and Warzone 2 have a lot more recoil than they did in MW 2019 or Warzone 1.
What this does is that I just have this on, my weapon fill of you; I just have this on wide; this makes the weapon look smaller, which allows me to see more stuff around me and my third-person FOV, that's just at maximum right there, and then obviously down here underneath the camera. This is some pretty big stuff as well.
In first-person camera movement in third-person, you want this to be the least amount possible; you don't want your camera to be like moving around. The less moving of the camera you can have, the better.
Best controller settings
All right, let's get into some of the controller settings and mirror some of them. My aiming input device is, of course, a controller, and I play with a PS5 scuff controller. My edit button layout here is for tactical flip, so you can only normally select tactical from this screen right here.
You can go for a tactical; they won't say tactical flipped; what you then have to do is go down here and obviously flip it, and then I'll switch that tactical flip, but I personally don't want to melee. I want to be able to crouch and go prone with my stick instead of melee, so I will gladly switch that out.
I believe tactical is a pretty massive thing, and it's definitely underused. I mean, if you can play like bumper jumper or something else like that if you don't happen to have a scuff controller with paddles on the back, more or less. I've had a scuff controller with paddles on the back for a while, so it gives me those extra buttons and allows me to not take my thumbs off the thumb sticks as much, but my stick layout is just default otherwise, and then my controller vibration I just keep that on; it doesn't really matter, but here's my horizontal and vertical stick layout.
Sensitivity: I play on a six-six, and I don't believe that the higher sensitivity you have doesn't make it so that you're better. I used to play on an eight, but then I bumped it down just because I felt like at those medium- to long-range distances, I was missing too many shots and I was kind of overcorrecting.