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Another underrated gun that I actually don't even use so much myself, but I do see it a lot in competitive is the dg58. LSW, throwing the VT7 spe fire suppressor, being undabled by radar recoil control bullet velocity and damage range at the cost of aim-down sight speed, aim-walking steadiness, and sprint-to-fire speed throwing the Woody long barrel for aiming idle sway.
Bullet velocity and range, recoil control, and gun kick control at the cost of fire attack stance spread Sprint to fire speed movement speed and aim walking speed throwing the Brun heavy support grip for gun kick control aiming out of sway horizontal recoil and firing aim stability at the cost of aim down sight speed and recoil control on The recoil reduction butt plate for recoil control and gun kick control at the cost of aim-down sight speed Sprint to fire speed.
Sprint speed and movement speed last but not least, I put on the Coro Eagles Eyee 2.5. Times are just personal preferences. You can use anything you want to, but this is what I like to use. In my opinion, it just gets the job done very easily, and you know, despite it getting the job done very easily.
I don't see enough people using this, so hopefully this class setup will actually help you guys out and give you guys some variety instead of the regular bass B, and you know any other weapon that you may use. I know that whatever it was called. MTZ got nerfed recently, so this is definitely a class that you guys may like to have if you guys like fully automatic.
The DG 58 LSW is absolutely optimal now if you guys like a burst fire. I'll give you guys one more class, so this is the DG58. This is the alternative to the LSW if you did not want to have a fully automatic and you just wanted to have a burst on the VT7 spirit fire suppressor being undetected by radar recoil control bullet velocity and damage range as cost some aim down sight speed aim walking speed and sprint to fire speed put on the DG 56 ls18, barrel for bull of veloc in range aiming out way gun kick control and recall control at the cost of HIIT fire intact stand spread movement speed aim walking speed and sprint to fire speed on the kamimura ren0.
Three vertical grips for gun kick control, recoil control aiming out of the way, and firing aim stability at the cost of horizontal recoil Sprint to fire speed and aim down sight speed on the 60-round drum. I just think it is the best choice, especially considering you want to have as many bullets as possible, and not very little 40 is good, but the cons just aren't that noticeable to distinguish between 40 and 60.
Last but not least, the Coro eagles eye 2.5 times I mean, it's a personal preference, but I think this is the best overall choice, and if you are going to use this, just make sure you actually set it to like tap to fire instead of holding it, just because it shoots way faster than holding it when you're holding it the rate is literally like.
This, instead of, so you guys notice the difference; it's just something that's way better, and it may be a little thing to like some people, but I just think it gets the job done a little bit quicker if you're tapping instead of holding, so this is the class setup right here. I think that you guys should copy it down.
If you want a fully automatic guy, this burst fire will definitely get the job done for you, and for tacticals and perk packages, I run the stun grenade throwing knife. I use double time to increase tax on Sprint and Focus to reduce Flinch, and I think that's pretty optimal. Just to have two plates and high alert, sometimes instead of high alert.
I would actually choose the where is it, where is it where is it combat Scout, and if I don't use combat Scout. Bird's Ey is a really good option too, and then instead of tempered, sometimes I'll actually choose tracker. I don't really use Quick Fix or Escapist, and I just don't think it's worth it, but tracker instead of tempered is a pretty good alternative just because sometimes you'll find a tempered plate, so you just can have that instead of wasting a perk on it.