News - Top 10 Best Aftermarket Parts Zombies (warzone 2 Zombies)
The fight against the storm caller was a bit of a different story it did some pretty decent damage to start but I ended up running out of ammo and had to run a bit out of the way to refill it and I ran out of ammo a second time but instead of going on a journey to grab the ammo again I stepped outside of the storm so that my throwing knives could actually deal damage to the zombies and they could give me some ammo drops it ended up taking 5 minutes and 41, seconds to kill it and probably would have taken longer if I didn't pick up an insta kill towards the end of the fight but overall the weapon is pretty good it just really suffers from a lack of ammo now that we're halfway through I figured I'd give some dishonorable.
Mentions that didn't quite fit the list. The elephant in the room is the Tear Jack Beholder rifle kit. This was supposed to release with the completion of the Season 1 week 3 challenge, but still, weeks later, at the time I'm recording this, you still cannot equip it. There are also a few aftermarket part attachments, but most of them are just optics that are boring as hell.
But there is an underbarrel flamethrower attachment, the Jack purifier, that's pretty decent, but I've already dedicated a whole article to it, so if you're interested. Last, and probably least, is the DM 56. You can equip the Hogar 556s conversion kit to this gun, but whenever I tried to use it in zombies, it didn't work when spawning in with the attachment; it would just remove itself, so maybe it'll work in the future, or I'm just more dumb than I thought was possible.
Anyway, number five is the broodmother. 45 kit for the wsp 9 this gives 45 rounds to the SMG, using this will boost your damage gun kick control aim stability, bullet velocity and range but will impact your fire rate ads Sprinter fire and movement speed this is the build I used for it in tier one zombies don't stand a chance in tier two it can still hold its own and in tier three it wasn't doing a whole lot without having to reload every few seconds after upgrading it it'll slap some zombies around but reloading is still an issue with the mag size going from 22 to 44, but the slapping don't stop with zombies it took down a mega bombination in a minute 29, and it took out the hvt, in 2 minutes and 33, seconds Against The Storm caller it could lay out some damage but I ran into the same problem of the other weapons where I'd run out of ammo and have to leave the storm and take a few zombies out to get ammo back overall this is a pretty high damaging weapon but the low ammo count in the mag really holds it back at number four we got the Jack Annihilator.
Bullpup kit for the pull mount 762. This turns the LMG into a bullpup-style rifle, giving it a boost to its mobility. Handling rate of fire ads speed hip fire and Tack stance spread this will cost you some recoil control damage range velocity, and weapon swap speed but this is the build I used for it in tier one it has no problems in tier two it can hang and in tier three it can do some damage but you'll need some patience to get some kills after Pack-a-Punch the mag size goes from 200 to 400 giving you plenty of ammo to tear through some zombies the damage isn't half bad either but the reload is dangerous so make sure you keep track of your ammo this slaps the mega Abomination, taking out in just a minute 20 it did basically the same thing against the hvt, just a bit longer with it taking 2 minutes and 55 seconds most of the time during this fight was me switching to my fist and trying to create distance between me and the big bastards so I wasn't getting bit as often and to try to bait it into using its laser fighting the storm caller I had a bit of the same issues.
I even needed to leave the storm a few times to get ammo, but I was mainly going to replenish my decoy, so I had some uninterrupted time. Time shooting at it all in all it took 6 minutes and 28 seconds to take it down but overall it's a pretty good weapon really held back by its movement and reload speed almost the exact opposite of the wsp 9 at number three is the jack ferocity, carbine kit for the retti this converts it from a pistol to an SMG, giving you full auto fire access to attack stance better aiming idle Sway and better bullet velocity and range, but you'll take a hit to every speed stat lowering ads Sprint of fire Sprint and movement speed and this is the build that I used for it and tier one it handles, business.
In Tier 2, it can still do some work, and in Tier 3, it does some decent damage, but once we pack-a-punch it, the mag size doubles from 50 to 100, and it uses that extra ammo to slap some zombies around. It does pretty well against the mega bomb, taking it out in 2 minutes and 20 seconds, and it did basically the same against the HVT, only needing 2 more seconds to take it down.
The storm caller fight took a little longer (4 minutes and 9 seconds), but it held its own. I only needed to run and grab ammo once while fighting. Overall, this is a fun weapon and performed pretty well no matter where we used it. Number two is a weapon that you're probably familiar with, and that's the akimbo brace stock for the WSP.
Swarm gives you two WSPs. Obviously, while increasing the hipfire spread and weapon swap speed, this will cost you rate of fire damage, sprint of fire, and movement speed, and here's the build that I used for it. This can handle zombies in Tier 1 and Tier 2 with no problem. In tier three, you can deal some damage, but you'll end up going through all your ammo trying to get killed after Pack-a-Punch in your 100-round mag doubles to 200 for each gun.
This makes it easy to tear through zombies, especially if you shoot one of them 50 or so bullets ahead of the other so you can continuously shoot even while the other one needs to reload, and that's exactly how we fought the Mega Abomination. IP V2 conversion kit for the core 45. Using this gives you access to tack stance while boosting fire rate aiming stability bullet velocity, and range it'll take away some damage ads and spread the fire speed though and this is the build that I used for it this might not seem that great but it has the unique feature where the more you pull the trigger the faster the fire rate gets this makes it a monster in tier one allows it to compete in tier 2 and do a little bit of damage in tier three but when it's pack-a-punched the mag size goes from 40 to 80 giving it all it needs to tear through hordes of zombies it also tears through the mega Abomination, taking it down in a minute 24, seconds the hvt, wasn't much harder only taking a minute 42, to put it to sleep the storm caller fight went down almost as easy only taking 3 minutes in 5 seconds.