News - 20 Huge Changes Just Added To Warzone 2 Zombies This New Update. Reloaded Patch Notes
Intro
20+ huge changes were just made to MW3 zombies in the new season 3 Reloaded update. Let's break them all down in this article. The first one here is a secret change: a new Easter egg in Tier 3.
Secret tier 3 zombies easter egg added!
Here's an overview of what you have to do. You have to go to the floor in Old Town. Check out the mini map for some gameplay on my second channel.
There's a full tutorial over there, but we'll just break this down really quickly. There's a purple triangle pointing towards the runes you must shoot. Here there are three different runes, and after they're shot, you have to go on top of a massive archway and line up the yellow runes to form a pyramid.
It's very simple. You're probably seeing some gameplay I did by accident in my own game there, and I got it to work. It's super easy. A soul box will appear. Only purple zombies will have their souls sucked there, so shoot those purple zombies within that certain zone, and after the box is complete, a reward Rift with 200 Essence, a legendary tool, and a Tier 3 pack Crystal will spawn in, and that is a guaranteed, legendary tool and Tier 3 pack every time you do this Easter egg here, which is so cool it seems to be one per game, and that's it, so you can't just grind this over and over and over again, but still, a really cool addition to Tier 3 definitely a W for sure, but before we break down some more stuff here, quick shout to my partner u4 GM if you need cheap cop points or rare unlock codes.
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New dark aether story mission ␜union␝ added
Union, a new anomaly has appeared in the exclusion zone, and Dr. Janson has gone through the portal alone. Operation Deadbolt strike teams must now conduct a rescue mission with Raven's help to get her back before it's too late.
You're seeing some gameplay throughout this article of that new story mission in Zara Hydroelectric. It's pretty cool. The actual story mission is still pretty easy, in my opinion, like the previous ones, but the actual things you're doing are a bit different. It's a bit of a different pace. I like the little puzzle mission for the first part, and then the soulbox.
Step at the end, there is a solid mission overall, of course not ideal; what we want to see here could be much more grand and spectacular, but still a respectable dark ether sequence and Easter egg. Story Mission overall, of course, takes place in the new dark ether Rift. Here, seek out and attune the required relics after completing the season 3 Reloaded Story Mission to reopen the dark ether Rift for subsequent runs and complete the objectives within to acquire new powerful schematics.
The Rifts are unlocked by solving a hidden quest, which activates after completing the new season 3 Reloaded Story Mission.
All new season 3 reloaded zombies schematics!
There, but for the new acquisitions and schema we're getting here, the first one, of course, is the dead wire detonator. Electrify your blast for massive damage using the dead wire detonators, adding to the dead wire AMOM mod effect on all of your explosive armaments, including lethals and launchers.
Note: Dead wire detonators do not apply to Wonder Weapons; unfortunately, that would be kind of insane there, but still a decent schematic. Overall, the next one is the golden mask filter. Forget the constant search for a functioning gas mask. When approaching strongholds and other areas where gas threatens to suffocate incoming operators, attaching the golden mask filter to a gas mask causes its charge to self-regulate.
Over time, the mask can still break if its charge is fully used up in one go, though the filter will be reapplied to the next one you find. Finally, here we have the sergeant Beret, the undead roaming around. You've got enough to worry about before taking Zaka's Merks into consideration. Dawn the Sergeant's beret to trick the faction into thinking that you're one of their own.
As a bonus, you'll gain a Merc bodyguard who fiercly follows you into the action, so not the crazy schematics there, but overall not too bad.
New warlord ␜rainmaker␝ added
I I guess, of course, we also have a new Warlord Rainmaker here. The challengers of the new warlord Rainmaker will need to plan their tactics carefully. When approaching this artillery and demolitions, experts find him in the fortress on Raha island in the Southeastern Zakan exclusion zone, where he's supported by an army that he's only willing to expend in pursuit of annihilating.
Deadbolt, okay.
Huge new zombies gameplay updates!
For other gameplay updates, these are pretty important. Finally, a stash storage increase here the stash storage limit has been doubled, allowing players to store 20 acquisitions. Instead of 10, some may argue that they actually liked the 10 and they want to be smaller; some want the stash size to be 50+.
As well, when players successfully fill, they will now also receive schematic cooldown time in addition to their ensured weapon cooldown time reward. So this is pretty interesting because a lot of people have been complaining about the high cooldown times, especially for things like the Flawless Crystal or the legendary tool stuff.
It takes 72 hours, I'm pretty sure, so the more you work, the more contracts you complete. That should come down considerably. We haven't done testing on that just yet. I'll be doing a lot of that, probably on my second channel, but I think there's a lot of change overall, and that's definitely good to see.
More season 3 reloaded zombies updates & fixes
The gameplay updates here address an issue that would knock back containment levels by one tier when players leave a story mission. That is super annoying, so glad that's fixed. There was an issue that prevented equipped lethals and tacticals from saving when traveling to the dark ether Rift or Story Mission; the player had expended all of them.
Okay, for Ally Updates here for zombie hellhounds Friendly pit hellhounds acquired from a dogghouse in the medium- and higher-tier threat zones will no longer reset their tier when entering and exiting The Ether Storm. Okay, customization updates are here for the Moors situation. Hazard black cells address an issue that prevents the decent dismemberment death effect from always applying to enemy kills.
Interesting for UIX changes here or updates Players can now interact with the containment level UI on the Strike Team ready menu and containment level splash screen when a player xels will not correctly display their containment level progression, gained during the match there, and of course, finally, stability fixes here.