News - The Sa-b 50 Is The Quickscoping King Warzone 2. Gun Guide Ep. 35
Intro
foreigners, welcome back to another gun guide.
One shot kill zones & ranges
And in today's episode we're finally going to be wrapping up the Marksman rifle category with the Sab 50 , and let's once again start this off with our one-shot kill zones as well as ranges, and with this gun just like the spr it's going to be a one-shot kill to the upper torso, shoulders, neck, and head in the maximum damage range, however this range is about one meter shorter than the spr at 28 meters, then from 28 to 44 meters we lose the one-shot kill to the shoulders, but it's still a one-shot kill to the upper torso, neck, and then finally Beyond 44 meters, you have to hit them in the head if you want a one-shot kill.
Just a reminder for comparison's sake. The spr's one-shot range to the upper torso extends out to 55 meters, so it's noticeably better than the Sab in that area.
Rate of fire & ads time
As for a rate of fire, the sap does fire noticeably faster than the spr at 65 rounds per minute, which means our re-chamber time between each shot will be 925 milliseconds.
Then, having a look at our aim down site time, this is 310 milliseconds, which is quite fast for a one-shot kill to the body weapon in this game. It is very noticeably faster than the SP version.
Sprintout time
The only thing that may limit you a little bit with the same downside time is our Sprint out time, which is a little bit with the same downside is our Sprint out time, which is a little bit with the same downside is our Sprint out time, which is a little bit with the same downside is our Sprint out time.
That tactical sprint out time being very noticeably slower than our aim down sight time, you definitely don't want to be tax printing into a gunfight because, when you break your sprint, your aim down sight time will be slowed down to match that sprint.
Bullet velocity
Next up, let's have a look at our bullet velocity, which is 640 meters per second, which is a very good bullet velocity for this game.
It is slightly slower than the spr, but honestly, you probably won't even be able to tell the difference between and the two.
Hipfire
Then let's get into our hipfire, and as you can see here, we've got a great hipfire spread. This is tied with the SP for being the best in the marksman rifle category.
Recoil (no auto re-center)
And, then. I wanted to get into something that's quite interesting with the Sab 50 that we don't see with other guns in this game, which is that when you fire this gun, you have recoil obviously for shooting the gun, but unlike the other guns in the game, this gun doesn't automatically re-center. I know I'm comparing to the Sab a lot, but they are very comparable guns.
So this is one downside to using the Sab50; you do have to manually re-center the gun after firing a shot, but honestly, once you're aware of it, it's pretty easy to adapt to. After.
Mobility
I want to take a look at our mobility stats and our base movement speed; this is average for marksman rifles, which is nice, whereas our sprint speed is right around average for marksman rifles, and it's the same story with our aim walking movement speed; this is average as well for marksman rifles.
Reload time & magazines
After , let's look at our reloading time, which is actually exactly the same as the spr at 2.07 seconds, and then we can see there are two different magazines we can use. We can use a smaller five-round magazine, which will improve our aim-down sight time by 24 milliseconds, but it doesn't change our reload time at all, whereas with a 15-round magazine, our aim-down sight time is slowed down by 50 milliseconds, and our reloading time is also slowed down with this bigger magazine.
Unique attachments & ads time
Now, let's move into a bunch of the other unique attachments you can put on the Sab-50 that have an impact on our aim down sight speed, and, as we can see here, we've got four different barrels, two of which improve our aim down sight speed, and two of them harm our aim down sight speed. We've only got one rear grip that helps with aim-down sight time.
Two, stocks that help with aim down sight time, especially that xrk. Specter mod this one gives us a very significant improvement to our aim down sight speed, and then of course I have our magazine attachments, which we already talked about a little bit then.
Barrel ranges & velocities
I did want to dive a little bit deeper into those barrels that we have access to and not just look at aim-down sight speed; let's have a look at how they impact our ranges as well.
As we can see here, unfortunately, three of the four will harm our ranges; however, the 18 and a half-inch Bryson LR barrel will increase our range values by 10 percent as well. It's quite surprising to see that only one of these barrels helps with their velocity, and it's not the barrel that helps with our range instead, it's the first barrel that improves our bullet velocity while harming our range, which just seems a little bit counter-intuitive, but that's how it works, and it's also worth noting that with the first barrel, this also acts as a suppressor, so it will keep you off the radar for directly firing your gun, but of course, in the game's current state, if you're using the ghost perks and you fire with this, it will still disable your ghost perks.
Bolt attachments
Now finally for the unique attachments on this gun, let's have a look at the bolt category, and with this, the first bullet will reduce our rate of fire down to 55 rounds per minute, which is actually quite a significant reduction in exchange for re-chambering and accuracy, which honestly isn't all that important in this game, whereas the second bolt, the FSS St87, improves our rate of fire up to 73 rounds per minute, which is quite fast for a bolt action gun.
Quick"scoping" build
Quickly just aiming down sight and pulling the trigger right away the moment you get on target, and therefore with this our main priorities are going to be aim down sight speed, sprint out time, and also rate of fire. Therefore, we're using the 12 and a half-inch carbon barrel because that one helps with our aim down sight speed by a noticeable amount.
However, you do have to be aware that this reduces our damage range by 10 percent. Therefore, this kind of build is a bit more niche for the smaller, close-quarters maps. So typically you want to use it on maps like shoot house, shipment, or maybe some of the other maps where you can keep yourself in close quarters, but also with this we have the OLED laser, the XRK Specter mod, the Schlager Match grip rear grip, and the FSS st87.
Bolt, so with this we have a rate of fire of 73 rounds per minute, our aim down sight speed is very fast at 221 milliseconds, which is just a lot of the SMGs in the game, and our sprint out time is also very noticeably improved at 162 milliseconds for our standard sprint out time and 234 milliseconds for our tactical sprint out time.