News - The "new" Lachmann Sub Class Is Broken Warzone 2. Best Lachmann Sub Class Setup" Warzone 2
I don't know what it is about this gun—it feels like it was secretly buffed; it feels so much better than it did before last time. Like the last time I used it, it kind of felt like a mix between an AR and an SMG; this time, going through with it, this thing feels like a pure submachine gun that's built for speed and insane damage at close range.
Now, guys, before we get into the class setup, today's article is going to be very fast. I thought I uploaded this morning, and I really did. I don't know why I spent the whole day thinking I uploaded a article, but I didn't. There are. We're going to skip the perks. We're going to skip all that because we already know what that is.
The first attachment we're going to talk about is the tunable one, and that is the barrel, the L38, Falcon, 226 millimeter. Now this one gives you movement speed and AD speed, so for an SMG that already has pretty good movement speed and ABS speed, this one's really nice. Now you lose bullet velocity and you lose recoil control, but guys, it's not bad at all.
You're going to see there can be some head glitching in the gameplay, so just pay attention. I'm able to get them out. It's easy it's not bad. The recoil control is not bad on this weapon, but the tuning for this one is to put the recoil setting all the way up and the ADS all the way up as well.
We don't need damage range. This gun is not built for range; it's built for close range, so that's it like you; it's for close quarter combat, and you want to make sure that the ADS is as high as it can be and the recoil setting is a nice bonus. The next attachment that is tunable is the rear grip, and that's a Lochman TCG10.
This one gives you recoil control, because if we don't run this one, well, yeah, the gun might have a little too much recoil, and it might be harder to hit people on the head. Either way, this is it right here. We get just recoil control with this attachment, but the cool thing about it is that you get recoil control but you can also tune it so the ads and the Sprint to fire speed are a lot faster as well, so even though you're getting recoil control, this attachment also doesn't take away too much from the ads or the Sprint to fire speed.
None of the cons are ads or the Sprint to fire speed; you get recoil control, ABS, or any specific speed by throwing this attachment on, so I think it's actually good. It's a nice attachment, and you definitely want to run it. Going to the attachments now that do not have the ability to be tuned, it kind of sucks, but it's kind of good at the same time.
The first one is the exo-solar flare, which gives you a flashlight, sprint speed, firing speed, and aiming stability. Now the flashlight is visible to enemies, but this may not be a bad thing. Really, honestly, if you're running in close range and doing all that, once you add that flashlight, don't worry about it.
You're not going to see it all right, like it's pretty useless now. If you're playing on the bigger maps and you're capping with this gun, then yeah, the flashlight might be a little more visible, but if you're playing on the close-quarter maps, like shooting houses or shipments, don't even worry about it.
No one's going to notice it. You're good to go. You're in the clear. Do what you've got to do now. The only reason I threw this attachment on is for the Sprint to Fire Speed. I feel like that's the most important pro that you could have in any game, and if you have Sprint in any class. I should say, and if you have that Sprint to Fire Speed maxed out, you're going to do really well.
Like, if you could shoot faster than the enemy can, you're going to do really well, so definitely have that. Another attachment before we get to the last one is the magazine, and that's the 40-round Max now. This one sucks because it's not tunable, and there are a lot of cons to it, so we need the 40-round magazines.
I wish it was 45; I don't get why it's 40, but either way you get moving, you lose movement speed, or I should say you lose abs and reload quickness and sprint to fire, but let's go, let's go into the firing range really quick, guys, all right. I just want to show you guys how fast the sprint of fire is almost instantaneous.
It's really nice, and the recoil control is honestly not that bad now. It might take a little longer than you think, and yes, I do say Mississippi instead of seconds. I grew up like that; I don't know why, but either way, yeah, it's really not that bad for a reload speed on an SMG; it's pretty quick now.
Three seconds might seem like a lot, but in this game, it's actually fast. I wish it was quicker, but it is what it is; you have to waste three seconds after, using 40 bullets every single time. Now the final attachment here is the stock, and that's the LM stockless. Mod now, I'll be honest with you guys originally.
I don't want to run this I really didn't because the aiming recoil control on this is pretty bad, the aiming stability on this is pretty bad, and the flail resistance on this is pretty bad as well, but the pros outweigh the cons like crazy, and you get ads, you get sprint to fire, you get movement speed, and you get hip recoil control, so that's why I'm kind of running this because I feel like those are really important to have on the class, and it really helps out making this gun really fast at close range.
This is probably one of the fastest SMG classes I have created so far in terms of close-range quickness. You can check it out right here. If you don't want to tune anything at all, just put on these attachments and don't worry about it again. Just to like go over it, we've got recoil setting this in the ads, Max, and then for this one we got sprint to fire and ads.
Max as well, so that's it for the class. Like I said, I got to upload a article every single day for a year. I have to do it because if I don't, I'm just going to feel like I failed, so that's why this article is coming out really late. Hopefully, it gets views. I just like making longer articles. I like talking.
I don't know what it's like; I can't even say bye to you guys. I like talking, is that what it is?