News - The Best "dmz" Insured Weapons For Dmz Season 6

With any kind of assault rifle, you definitely don't want to be shooting anyone this close, but when you get right here, this is definitely where you want to be shooting your targets. You can still take people out of range with this gun, but with just any assault rifle you want to use, there's no point in trying to fight people at that range.

I think a sniper rifle at that distance is definitely going to be the better weapon, but this range right here is definitely your sweet spot for any assault rifle, and it's very solid. Like I said, I like this over the tag 56, and definitely over the AK. I just feel like it's more consistent, and it's just a more easily accessible gun that a lot of people have already ranked up.

Lachman sub.

Lachman sub.

Now we're going into the SMG category, and this is my absolute favorite SMG. If you're not using the LMAN sub-SMG, you are absolutely missing out on the best SMG in the game right now.

This gun is so good within 10 meters. I've got the FTAc M sub 12-in barrel on it. We've got the VK lzr 7 m laser, the Ft Mobile stock, the lman TC G10 grip, and the 40-round magazine. The only thing here that I think you could probably do differently is definitely the magazine. A lot of people like to run the 50.

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I prefer the 40 just because it reloads faster, but with the 50, you do get extra bullets, so we'll go through the tunings real quick, and for the barrel, we'll go to 0.35. Toward recall steadiness, and we'll do a 0.18; toward damage range, we'll go to the laser, and we'll do a 0.29; toward aim walking steadiness, and then we'll do a plus 29.6; one toward aim idle stability; we'll switch over to the FTE mo mobile stock; we'll go at one Nega 1.81; toward aim down sight speed, we'll do a plus 1.01; and toward aim Idol stability, we'll go down to the rear grip on it; it'll be a 0.45.

Toward recoil steadiness and a 0.16. Toward aim idle stability, obviously, the magazine, 40 or 50, we'll jump right into the final range. I'll show you how to use this gun now that we're in the fin range. This is the sweet spot for the Lman sub. You never want to shoot at these targets; there's no point in shooting at them.

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The Lman sub is super good within 10 m, and right here is where you want to be using it. If you're shooting at targets with the lman sub, anything past this you're going to lose, so there's really no point. I mean, obviously, you can shoot it at those targets and hit them pretty easily, but there's just really no point in shooting it that far unless you really have to, but within 10 meters, this gun absolutely shreds going into the number.

Vaznev 9k.

Vaznev 9k.

The two slots for SMGs are definitely the Vas 9K; this and the Lachman Sub are pretty much the only SMGs I do use, so these will be the only ones I feature in the article, but I'm going to be using the FSS OLV laser, the same one I use on the Lunan Sub.

We'll be going to a 0.24. Negative Sprint to Fire: We're doing a plus 29 toward aim Idol stability, and we're going to go over to the OTR stock; we're going to do a negative 1.55. Aim now high speed and then a plus one toward aim idle stability, then we're also going to be switching over to the true tack grip, which is going to give you a 0 netive 0.35, aim down light speed, and then a plus 0.25.

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Aim for stability, then we're going to switch over to the 45-round mag, obviously, which has no tuning. I do not have a fifth attachment to this weapon. You can put in a type of ammunition, maybe hollow points or something like that, or if you want to put optics on it, you could. I definitely wouldn't put a barrel on it; there's just really no need for it.

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We're going to jump into the fire range, and I'll show you how it shoots. Now that we're in the fire range, really with SMGs, there's only one target that you need to be practicing with, and that's the first one. We're going to put three plates on him, and then right here is definitely your sweet spot for all SMGs.

There's really no point in shooting anyone at that distance. The second dummy is just because those are more of your AR ranges, while you do can't you can shoot at people with those with SMGs. You're going to lose a lot more gunfights just because ARS kill faster at that range, so definitely the first target and closer is going to be your sweet spot for SMGs, and the VAS has my stamp of approval.

Mcpr.

Mcpr.

Now switching over to the sniper rifles, these go for pretty much all the sniper rifles, guys.

There are a lot of different snipers in the game that you can use. I'll give you my recommendations real quick, but I'll give you my MCPR and build, and all the snipers are going to pretty much have the S. For the similar build, I will say I definitely used the laser on this one and definitely the correct 300 The 11x one is definitely my favorite sniper shot scope, and then I have the bolt.

Always use the speed bolt. I think that's probably the best bolt to use in the game, and you can use it across all the different snipers they all have. They all pretty much have the laser, the sight, and the bolt across all your snipers if you want to use the fjx, or any of the other ones; just try to keep this build; obviously, the barrels are a little different, and then you can keep the nail sound 90, so we'll go through the tuning thread for the nail sound 90.

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I have a 0.18 toward recoil smoothness, we have a 0.74 toward bolt velocity, and then we'll also go up to the barrel for it. For the 22-in barrel, we got A 0.19, plus recoil steadiness, and then we have a plus 0.21, damage range, and then we'll move over to the laser. Then I've got the negative 0.15, Towards Sprint the Fire, and I've got a plus 39 pretty much a plus 40 toward idol stability, and then we'll go over to the crack 300.

I don't tune my scopes across any of my snipers, so that's up to you if you want to tune. I feel like I can shoot pretty decently with a sniper without tuning it, and then, like I said, with the bolt and there's no tuning with it, we'll jump into the firing range and I'll show you how this shoots.

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So this is the MCPR, and obviously, with the sniper, this is going to be your perfect distance look. It has very good sway. There's not a ton of sway with this gun. I'm not really holding my breath. I'm holding my breath now. You can easily hit your shots past 50 meters. With this gun, you can obviously put high velocity on it or you can put explosives on it; that's completely up to you, but I definitely like this scope.

It's a really good scope. I'm not a Raptor scope user, so definitely this is probably my favorite build across the board for all the snipers. If you're going to be using snipers and you don't like the MCPR. I definitely have some recommendations for you: Either use the FJX Imperium or the Victus, or you could use the SPX 80, like I said, or the MCPR.

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Those are probably going to be my top sniper rifles; they're all going to have pretty similar builds, but I used the McPr; it's my personal favorite, and that's why this article was all about my top favorite insured weapons. I can't speak on guns I don't personally use, but I know the MCPR 300 is definitely a really good gun, and that would have my

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Here are my favorite DMZ-insured weapons for DMZ season 6 that I actually use and enjoy. . M13B - 013 - 239. TR76 - 240 - 421.
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