News - Ranking The Warzone 2 (2009) Maps Coming To Warzone 2i

modern warfare 2

Actually, I've seen this pop up a few times now, and I thought it would make for a fun and interesting article, so let's dive right into it. Keep in mind that I am going to be judging these maps based on my experience with them in the original Modern Warfare 2. I bet some of these will change in tiers as we play through Modern Warfare 3, largely due to the spawn system, but other gameplay mechanics as well could potentially change how these maps end up playing.

In either case, let's start it off with Afghan, and Afghan holds a special place in my heart. This is the map that I dropped my very first nuke in Call of Duty history in, so I actually am going to put this at the tier. I was thinking more like it's probably objectively more of a tier map, but since it holds that special place in my heart due to the fact that I dropped my first nuke.

I'll never forget that it's a tier map for me, and I guess that's another thing I should have mentioned at the beginning. This is going to be a highly subjective list, and it's totally fine if you disagree. I'd love to hear what your guys tiers are as well. And let's move on to derail, and I'm going to share the popular opinion here; it seems to be the popular opinion.

modern warfare ii

I think Derail is probably the worst map in Modern Warfare 2. The original Modern Warfare 2 would be better if it were a ground war map like the original style of ground war like 9v9 and 10v10. I think it's definitely bumped up a little bit more in the list, but I think just the way that it flows combined with the size of it, it just doesn't tend to play super well with 6v6, and it was a map that I would often avoid back in the day.

Next we have estat, and I don't dislike aate as much as derail, but it's also pretty low on my list, so I'm going to put aate as a deer as a d-tier map. Yeah, just it's okay. I don't mind playing it from time to time, but it's not great by any means, and there's a lot of other maps I'd much rather play over Aate.

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Then we've got favella, and I know some people would put this as an S tier for me, like Aela. I don't think it's amazing, though, so I'm going to put it right up there with Afghan. As a tier map, it's very good. I enjoy FLL, but it's not quite amazing to me, at least speaking of amazing, though we've got highrises.

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This is one of my favorite Call of Duty maps in the entire franchise, and I've been playing for it. I think over 20 years now, or around, I guess, around 20 years, we just hit the 20-year mark for Call of Duty. This is one of my all-time favorite maps in the franchise. So absolutely stier, no question about it for me, then we've got invasion, and I like invasion.

I don't love Invasion; it's one of those maps where I never had a problem with it popping up in rotation. I was always happy enough to play it, but it was also something that I was never overly excited to play when it would pop up; it was just like. Okay, let's do this, let's play a game, and I think that fits nicely into the B tier, where it's not bad, not amazing, it's just a decent enough map.

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Karachi is actually a similar story; I would put that in the same tier here. Same sort of idea. I never got super excited to play Karachi, but I also never mind. Playing Karachi, it's a decent enough map. There were lots of power positions on that map, but they were predictable power positions, and often times they had multiple points of entry.

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I'm very curious to see what they do in Modern Warfare 3 with jump spots. I have a feeling we're going to have some interesting jump spots, especially on a map like Karachi, so we'll have to wait and see on that one, but I would put that on a second-tier map. Then, after that, let's get into Quarry, and I think I'm going to put Quarry as a tier map.

I like it a bit more than the invasion in Karachi. I don't think it's an S-tier map; I think it's just an A-tier map. I really enjoyed the controlled verticality that we had on that. There was a lot of verticality, but it was reasonably predictable. And also, if you were utilizing verticality, especially in the middle of the map area, there wasn't much cover for you to use, so I think they balanced that verticality quite nicely.

thexclusiveace

They also had, like, the high point power positions where the snipers would go that took some risk to get up there; you're pretty exposed getting up to the ladder, and I felt like it just offered a wide variety of play styles as well, like you could use shotguns in this map just fine. You could also snipe on this map just fine, and everything in between we have rundown, and I feel like rundown is a relatively polarizing map.

I've seen a lot of people despise rundown, and other people love rundown. I'm kind of in the middle with the map. In Modern Warfare 2, at least the original Modern Warfare 2, I would put this as a tier map. I didn't mind it; I actually quite liked it. I generally played quite well on it, but I will say that out of all of the maps in this list, this is the one big standout where I am really worried to see what the Modern Warfare 3 spawns do to this map.

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This map is so large, and there's so much spawn relief on this map if they make it, so we have a similar spawn system to what we're seeing in the Modern Warfare 3 Beta. And if one person crosses that, like 2/3 Mark, for instance, on the map, if that causes a spawn flip, this map is going to play like crap.

xclusiveace

This is going to be a terrible map if the spawns end up working that way. I think there's so much spawn relief in the rundown. One of the great things about it back in Modern Warfare 2 was the fact that we had those really sticky spawns, so you could get one or two players pushing right up into that side of the map where the enemy team is spawning.

Without really being an immediate threat to their spawn locations, or at least all of their potential spawn locations, they could move around a little bit while still maintaining that spawn on that side of the map, and that made it play much better than I think it's going to end up playing in Modern Warfare 3.

I'm very worried this is going to fall far down to a D or F-tier map if the spawns aren't handled well on rundown, specifically. After that, though, we have Rush, and I know a lot of people love rust, and a lot of people love tiny, tiny maps. I'm not a big fan of tiny maps. I hate rust when it comes to 6v6; it is definitely not my preferred map, and I hope they go the route of shipment where it just doesn't pop up in 6v6 like regular 6v6 rotation and instead has its own playlist, like 247.

In saying that, though it might sound like I hate rust completely, I don't. I think Rust is actually the best 1V map in the entire franchise. I think it is so good for 1V ones; it's also great for gunfights, like 2v2, which is played really well in Modern Warfare 3, and I think even 3v3 would play well on Rust, but anything more than that, it's just uncontrolled chaos with crazy ridiculous spawn situations.

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With the return of all of the launch maps from the original Modern Warfare 2 in MWIII, I wanted to share my ranking of these maps based on my experience with them over a decade ago.
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