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Mw3 ranked play mcw class setup 1

Mw3 ranked play mcw class setup 1

Class number five is my favorite MCW class in the model for 3-range play. We are starting where we always start with the MCW, which is the 165. MCW Cyclone long barrel for bullet velocity, idle speed, and firing aim stability These classes have changed a little bit since season 1, so stay tuned for all of them.

The optic we got scrolled over to the Mark III reflector. This is my personal preference; it's either going to be this one or the Slate reflector, depending on y'all's preference. The best stock on the MCW is no stock on the MCW, so some people will use this SL. War-forged precision stock for the gun kit control and firing aim stability, but the reductions in sprint to fire speed, in my opinion, don't make this worth it at all, so I run no stock.

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I go down to the rear grip here, however, and I choose the claw grip for firing aim stability. gun kick control recoil control; whether or not this actually does anything, it's hard to tell, but the only cons are an aim for idle stability, so you might as well throw it on going over to the underbarrel.

Here's where there's a lot of contention in the Cod community as to what's the best attachment. In my opinion, it's the Phantom 5 hand stop; other people will use the Dr. 6 and some people will use this FTA. After trying out all the above. I have fully landed on the Phantom 5 hand stop for my favorite MCW build, and speaking of contention, we're going to go over here to the muzzle, where for the most part it's either going to be the t51r or the built break for vertical recoil.

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Or the L4R flash hider for recoil control and gun kit control; some people also use the Jack BFB. But how much does that slow your gun down, and how much does that make you present on the mini map? I don't really find this one as useful. One thing I found as well with the MCW is that changing your class about once a week is truly the best MCW class.

It sounds crazy, but I switch between the L4R flash hider and the built-in break every single week. Every time I switch. I feel like it's better than the last time I used it, so in my opinion. I think you should try doing that to find which one seems the best for you at that point in time, and then once it feels bad, switch to the other one. But for now, my favorite MCW class in class number five is this one right here.

Mw3 ranked play mcw class setup 2

Mw3 ranked play mcw class setup 2

and class number four is my second favorite MCW in the one that we just went over. Like I said, it has the exact same attachments as the previous one, but this one has the built-in break instead of the L4R flash hider, which is a little bit worse in terms of bullet velocity and range.

However, with the addition of the 165-cyclone long barrel, it doesn't really make that much of a difference. We're talking about 804. Bullet velocity compared to 837. The bullet velocity damage range goes down by about 5%, as do the effective damage range and the minimum damage range. Like I said, change this about once every week or so until you find the one that works best for you that is still going to work for class number four for.

Mw3 ranked play renetti class setup

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me though, and for class number three, we're going with a retti. This one is in the majority of my classes if I'm not using a knife, and we're only going to be using three attachments for this retti. We're going to go over here to the muzzle. I found that the Stir 45 Sky Fury compensator is my personal favorite because it really only messes with the aim-down sight speed, and that isn't half bad.

The problem with the rest of the attachments, including the Zim, is that they mess with the bullet velocity, which is already low on the pistol, as you see here (356). It's still not much better with the Sky Fury compensator, but I still find it worth it, as well as this one helping out more with horizontal and vertical recoil control compared to the Zim.

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After the muzzle, we're going to go over here to the barrel. We're using a short competition. Barrel, this one makes the recoil control worse, but it's worth it for helping the aim-down sight speed. Sprints of fire speed and the hip fire spread The hip fire is going to be huge for the pistol, especially when you're using it up and down corridors.

You want to be able to walk as fast as you can and hold your hips as tight as you can when you're going in these tight corridors. See for people that you got one shot previously, and the last attachment for the rear grip that I'm going to be using is the retti, wood grain grip. This allows you to pull your pistol that much faster and improves the sprint-to-fire speed while reducing the gun kick control and recoil control.

The reason that I like this one so much more than the eclips or grip, although if you're following Pro Gas You should be using this one if you get somebody one shot and you run out of ammo. You can swap to your pistol that much faster, like I said, if you're following Pro Gas. You probably should be using the eclipser grip because it helps with movement speed, and that's the only improvement that you can be looking for with a rifle, but while it's allowed in rank playay, you might as well be using the wood grain grip, and for class number two, speaking of pro gas and guns that Pros don't use, we have the sniper.

Mw3 ranked play katt-amr class setup

Mw3 ranked play katt-amr class setup

This is the cat, AMR. As of season 2 of range play, the other sniper isn't allowed to be used, so you have to be using the cat, and really. I don't know why they keep any snipers in because that doesn't really follow what the pros play on, but it's in the game anyway, so if you're going to get sniped, you might as well be able to snipe back.

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I don't like messing with the barrel of this gun. Some people use the short barrel because it helps with aim-down sight speed. However, I found that the bullet velocity is as low as 64, which really does not feel right in my hands with a sniper. I actually run no barrel at all, and what that looks like for the details is a little bit higher of a bullet velocity at 660.

cod ranked play

Still kind of low, so you have to lead your shots at longer ranges, but that's something to keep in mind over here with the muzzle, where we are going to choose the MV50 muzzle break. This helps with vertical recoil control and firing stability. Not something you really need to worry about with the sniper rifle, but I promise you it makes the gun feel a lot better while shooting it.

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