News - Is Warzone 2i Going To Be Good. What About The Future Of Warzone. Warzone 2i Beta Review

Hopefully they follow through and just make metas based on whatever the hell they want and not only suppressed. They did add a delay with the slide cancellation. Now, what this has done for me in my experience is sometimes it creates dead slides, and what a dead slide is the moment you slide and then you cancel it, you stand back up and you tack sprint, you go to slide again, you just kind of stood there or you crouched, you didn't get that slide, which left you vulnerable, and I thought it was my timing.

I thought maybe my timing was off, but then I kept tweaking it, and it just seemed very inconsistent. So I'm making the educated guess that it's not my timing. It's actually an issue with the game again. I've tested over 60 hours of the game, and that is my experience. Now we talked about the maps, and I love the OG map maps.

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It just brings back nostalgia, but as I said at the beginning of the article, I'm not really big on nostalgia. I don't know if it's just me or you guys. I just feel like they're maybe lacking a little creativity. We went from Modern Warfare 1 to 2, and then instantly to Advanced Warfare, where people had jetpacks and could fly from Spawn to spawn.

And it just created this dynamic where people are just spawning everywhere because you're moving everywhere and the game's trying to adapt to where the players are, and because of this faster Pac movement, of course you're able to fly through the maps faster. They're going to have to do some tweaking on the spawns because too many times I'd spawn, literally being the crossfire of my teammate and enemy, and instantly die, and again, this is a hard thing to balance, so I'm not really going to hold them to it, but I'm hoping they can somehow tweak these spawns.

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Probably not perfect but damn well near close now when it comes to equipment we only got to use a few things and a few kill streaks, but two things I really want to harp on are stuns; they're hella broken, but if you guys remember the nine Bang from Black Ops 4, this ain't [__] So let's go ahead and forget that.

Let's go ahead and talk about the guardian. The guardian is a travesty for your own team. Too many times the guardian would go out and just admit these shock waves, but for some reason the enemies can see me and shoot me through it, and I can't see a damn thing. It just created this blinding field that made it impossible to run through and charge after enemies because you would get caught up because you could not see them.

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Lastly, you want to talk about a sound. I'm not sure what is going on with Activision and Sound. I have no idea why they do what they do. They don't have a good answer for the sound you see them tweaking in the patch notes, so I don't think this is what they want. I'm thinking that they are always trying to figure out how to make sound better, but with expensive headsets and tuning and a lot of things going on in the background.

I still can't hear crap. Sledgehammer was updating the game pretty regularly throughout the beta, and one thing that they did was Nerf the audio of their teammate split steps, and thank God they did that because my teammate sounded like a herd of elephants trampling through the forest, while the enemies sounded like they were just permanently Dead Silence, even though the kill cam showed them loudly, as now I want to talk about the difference between devices, specifically PC and PlayStation, and of course Xbox might fall in there too, but just from my experience with the PlayStation 5 and Xbox, they were night and day different, and I understand one has better graphics than the other, but I have played many games on the PlayStation 5, including Spider-Man, recently, and the graphics are absolutely S tier, so I don't understand why I had so much trouble seeing enemies on the PlayStation 5.

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I'm making these articles for you guys, and I'm genuinely curious about your experience, but I hope you all have a great day, and I'll catch you in the next one.

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