News - Is Warzone 2 Going To Fail
Recently, I've been getting a little bit of flack on Twitter for, let's call them, "hot takes," and it's gotten to the point where I'm literally getting death threats. That's what it is: a game. We play games. Okay. Recently on Twitter. Full picture By the way, the first tweet is as follows: Warzone 2 is like playing Warzone 1 on easy mode.
Don't listen to the movements of Kings or Rebirth Demons; it's all about playing strategically rather than running right at everyone. This is less of an arcade shooter and more of a traditional BR position. You can pretty much just run and gun whatever you want; you're just not going to be rewarded like you were in game modes like Rebirth Island or even Caldera.
Or her dance near the end of it, and there are a few reasons for it. That's what my next few tweets were about, so I said, "Dear movement." Kings Warzone 2 is built to make the average player enjoy playing by removing the need for advanced movement. Like i said it was crucial to ensuring the majority of players would continue to do so, gain perspective, and be less selfish; otherwise, stay mad.
The big thing in war zone one was that the game started with a low time to kill very low time to kill—almost the same as what we have now in war zone 2, if not just a hair lighter. So when people think about war zone one, they. Really think about what happened at the end of Verdansk; that is the peak of warzone ownership for all of these cheaters, all the slide-canceling, all the dragon's breath shotguns, all the DMRs, and stuff like that, and then the high time to kill, and it wasn't super high.
Be clear, it was not super high; it got raised a little bit. Then once it got to Caldera, it got raised even more, as well as in Rebirth Island and Fortune's Keep, so that really never hit until later on, but the big thing is that advanced movement is really where there started to be a skill gap, and a skill gap is bad for games that are meant to be played casually.
Okay, I'm not saying it's bad for me; okay, that is very important to remember. I'm not saying it's bad for me, but it is bad for the casual player, so the next thing I said was similar. Along those lines, War Zone 2's fast time to kill is crucial to its continued success. Normal, players without eight hours to play daily struggle to keep up in war zone 1, because Raven continued to raise the time to kill this.
Instead, welcome everyone with open arms and adapt your play style to include the low time to kill. Here's the deal: Call of Duty players are mad; they're just mad all the time. That's who we are; heck, it feels like content creators and people that play Call of Duty all the time are just irrationally angry, including myself, I'll admit it.
I definitely get upset very, very often over really stupid things, but like I said at the beginning of the article, I'm not making death threats to people. Okay, that's a weird thing to do; let's not do that over a article game that you probably spent a fair amount of your time on and that you shouldn't be instead maybe doing something a little bit better with your time, but that's a whole different story.
You do whatever you want; just don't take it out on other people whenever it doesn't go your way. So the reason I mention the low time to kill isn't because I personally get something out of it; it would be better for me if it were a higher time to kill because I actually know how to aim right, but the low time to kill means that the barrier to entry for any player is very low; they can hop in and sit in a corner because they're scared to push anybody, and once somebody walks into the building, it's an easy kill right; they have the opportunity to get those eliminations alternatively.
When they camp it out for the entire match, they can get to the end of the game sitting in a bush. They see the one guy they need to eliminate for the entire match; they shoot him; they win; they get a win, but in the original war zone, the time to kill was so high that if they caught someone out in the open doing something dumb and they tried to capitalize on their enemies' mistakes, it was impossible because those enemies would slip and slide all the way around, bunny hopping and skipping through the days he's like a mother trucker, and they'd have no opportunity to shoot them because what are you supposed to do?
You're, like, freaking moving your gun around? They're not on Twitch, and they're not on any of these websites. The average person that watches me catches me while they're going number two in the restroom; they catch me while they're sitting on their lunch break; or they catch me when they get home for a couple of minutes if they can't actually play the game.
That's when the casual gamer is watching me. These casual gamers are not the dudes that are sitting on Twitter and Twitch for hours a day. That was a joke. So because of this, I have an account that, for some reason, always tries to talk trash about me, even though I have never had any interaction with them.
They tried to catch me in a contradiction, and this is what it was. So they took a screenshot of some tweets on my account whenever the Iron Trials mode was out for War Zone One in Verdansk and said, "That's crazy, the screenshot they had of me saying the first Iron Trials is the most fun I've ever had on Warzone." It genuinely adds a skill gap to the game, and that makes me very happy.
quot;No more cheesy kills, only skill." My second tweet was, "I genuinely don't want to play anything but iron trials," and my third tweet was, "Deer, at Raven Software, please do me the kindest favor of keeping some version of the iron trials mode in the war zone permanently." some guy who is very tired of dying in three bullets to some scrub sitting in a corner, and I think that's fair, and I'm not saying that I think there should be a skill gap in the multiplayer mode.
I'm saying that I think there should be a skill gap in a mode that is there for people to take advantage of, which is iron trials, which would also include ranked. I think there should absolutely be a place for that. People can hop in, and if they're higher-skilled players, they can dominate the other lower-skilled players, but I don't think that's going to be in the regular casual mode, just like personally.
I, too, don't believe there should be skill-based matchmaking. I have a lot of different ideas that work up in my head that aren't necessarily best for the game, but they might be okay in my opinion. That doesn't mean that I'm contradicting myself, though, so I responded to El Gusto and said, "I didn't say I didn't have more fun." I said it was better for the game, and if you look back at the other tweet.