News - Huge Warzone 2 Weapon & Attachment Balancing Update. Season 3 Patch Details

Bas-b jak outlaw kit buffs

Bas-b jak outlaw kit buffs

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Also just a quick note here you might notice they actually changed my recoil wall they changed some of the colors on Terminal I don't know why this is the case but now it's a lot harder for me to pinpoint exact bullet holes which is really unfortunate I'd love for them to revert this back but if they don't I may need to find another recoil wall somewhere but back on topic those were the Nerfs to the base BBY, however they also adjusted the Jack Outlaw kit a little bit here and what they've done here is they've buffed it in various ways because they nerfed it into Oblivion shortly after it came out so this is just a bit of a correction to that the first thing they did is they improved both our aim down sight speed as well as our Sprint out time by very noticeable margins especially with that aim down sight time so that's good it's nice and snappy again, on top of this when you're aiming down sight with this gun your rate of fire is actually reduced. However they reduced that penalty a little bit pre patch while aiming down sight our rate of fire was 13, two rounds per minute whereas post patch it's now 145 rounds per minute when aiming down sights so there is a slight Improvement there although that wasn't major by any means, and then finally for the bass B they effectively just eliminated the last two damage ranges, meaning that this is now always going to be a two- shot kill to the body unless you're shooting through some form of cover even if you're shooting them like in the foot at extremely long ranges it's going to be a two- shot kill and I do think that's appropriate with where this gun is currently at least it's got some consistency now you still can't get a one- shot kill to the body like we could when it first came out but this is at least very noticeably better than it was after that Nerf took place , and then finally for the battle rifle category The Sidewinder saw a couple Buffs the first buff was to its Sprint out time this went from 231 milliseconds down to 210 so that's a nice Improvement, and then also our bullet velocity was very noticeably increased from 600 m/s, up to 770.

Rival 9 nerfs

M/s after that, let's get into the SMG category. There were a lot of little changes to the SMGs, but let's first cover the one big change, which was to the rival 9. What they've done here is, first off, they eliminated our second damage range that's just gone now, and then on top of this, our bonus damage that we used to deal to the torso and arms, now that applies only to the upper torso and upper arms, so what this means is we still have the same potential shots to kill the body; it's just going to include a smaller zone now, so you have to be a bit more precise with your shots, and it's slightly less forgiving with those body multipliers.

Smg sprintout changes

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On top of that, with the Rival 9, though, we did see a slight nerve to our sprint out time from 93 milliseconds up to 110 milliseconds , and then after that, we saw sprint out changes pretty much across the board for the SMG category, so I'm just going to blast through these really quickly we saw a slight buff to our Sprint out time when it came to the ram 9 as well as the amr9 which was nice, then we saw Sprint out Nerfs to the HRM 9, the striker 9, and the striker 45.

New shotgun muzzles

New shotgun muzzles

The wsp 9 as well as the wsp Swarm although all of these Sprint out changes were quite minor I wouldn't say this is going to have a massive impact on the performance of these guns in fact in one case it literally Changed by 3 milliseconds which you'll never be able to notice so I wouldn't be too worried about these changes to the Sprint out times on these SMGs because you won't notice in the majority of these cases after that we got two new muzzle attachments for Modern Warfare 3 shotguns and these are the Long Haul 50, as well as the wolf call 300 and with both of these they improve our vertical and horizontal recoil control which generally you don't need for shotguns I don't see myself using these but I wanted to point out these are brand new , then let's get into the lmg category and the tack evolver saw some Nerfs to its handling stats or aimed down sight time was slowed down from 385, milliseconds to 415, millisecs.

Taq evolvere nerfs

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And our Sprint out time was also very slightly nerfed here as well with this gun after that if you're using the 762 ammo on the attack evolver they reduced our neck shot damage so it's no longer equal to our headshot damage it's now equal to our upper torso and arm damage so effectively the same Nerf we saw to the ram 7 this shouldn't have a significant impact on the performance of this gun and then another thing they did with this gun with 5.56 ammo in particular, is they reduced our rate of fire with this ammo from 857.

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Rounds per minute are down to 789. Rounds per minute, and I wanted to also show recoil before and after since if you're changing the rate of fire, it is going to have an impact on how your recoil performs, and it turns out it looks like our recoil is a lot more shaky post-patch compared to pre-patch; there's a lot more side-to-side bounce there to deal with, and of course, with that rate of fire change, our time to kill is slower up close; we're now killing in 304 milliseconds. Again, just like I said with the bass B, this isn't a bad time to kill, but it used to have a pretty exceptional time to kill, whereas now it's just kind of average.

Bruen mk9 buff

Bruen mk9 buff

But then, let's move on to the Brun Mark 9. This one saw a nice improvement to its aim-down sight time from 410 milliseconds down to 350, which is a very noticeable change.

Raal mg changes

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Then with the raal mg we saw some Nerfs to its handling stats so our aim down sight speed and our Sprint out speed are slower now post patch which was a bit confusing to me since this gun wasn't really a standout, however I believe the reason they did this is we actually saw some very notable Buffs to damage and that was just designed to offset these Buffs but effectively what they've done here is they very noticeably increased our upper torso damage keeping in mind this doesn't apply to the arms like with many of the other guns it's just upper torso, and they also buffed our neck shot damage to be equal to our head shot damage, and what these damage changes mean is we can now get a three- shot kill to the body if we're just hitting those upper torso neck or head shots whereas pre patch we needed head shot to get a three- shot kill so this also means our body time to kill potential up close is 216. Milliseconds if you can manage that three-shot kill, so the Ra's got some potential here as long as you're precise with your shots and can ensure that you're hitting upper torso, neck, or head shots.

Mtz interceptor nerfs

Mtz interceptor nerfs

And that's it for the LMG changes. Now let's move into marksman rifles, and the MTZ Interceptor saw some Nerfs.

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The first thing they've done here is slow our aim-down sight time down from 280 milliseconds to 300 milliseconds, and then we saw some damage adjustments. And essentially, the maximum damage range is untouched, but everything after that has changed, and pre-patch, this gun was always a two-shot kill to the body, even at extreme ranges to the foot; it was a two-shot kill, whereas now, beyond that maximum damage range, if we're hitting leg shots, we can get up to a three-shot kill, so this is going to be a pretty big nerf to the overall consistency of the MTZ Interceptor.

Xrk stalker nerf

Beyond its maximum damage range, moving on, let's get into the sniper rifle category. The XRK stalker saw yet another Nerf; its aim-down sight time went from 580 milliseconds up to 600 milliseconds.

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Sp-x 80 nerf

We see a similar story with the KV inhibitor; this was nerfed from 540 milliseconds up to 580 milliseconds for aim down sight time, and then finally, the SPX 80 saw some more nerfs as well; its aim down sight time was nerfed by 20 milliseconds, and our sprint out time was nerfed by 40 milliseconds.

So those three snipers will be a little bit worse after this update. Now, finally, for individual weapons, we did see a couple adjustments to some secondaries.

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Season 3 of Modern Warfare III cam with a bunch of weapon and attachment changes and today, I wanted to share all of the details with before after comparisons whenever possible.
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