News - The Mors Sniper Rifle Is Incredible Warzone 2. Stats & Best Attachments

One shot kill zones & ranges

One shot kill zones & ranges

Rate of fire & bolts

Our actual rate of fire in the game is 53 rounds per minute; however, since we rechamber each round individually, we don't have a magazine. Our rechamber time is actually the same as our Rel load time and therefore mag holster as well as the Gunner vest and the new Gunslinger vest assuming you pick up a mors with that one this technically improves our rate of fire up to 58 rounds per minute, if we're not using any of the bolt attachments which is pretty great actually for a One-Shot kill weapon especially with such a consistent One-Shot kill weapon now on top of this we do have bolt attachments it will affect our rate of fire so with the heavy bolt, this will reduce our rate of fire down to 48 rounds per minute but if you combine that with mag holster we bring that back up to 54 rounds per minutes and then with a quick bolt on its own this increases our rate of fire to 57 rounds per minute and we can stack me holster on top of that to increase our rate of fire all the way up to 64 rounds per minute which is our fastest rate of fire potential with the Moors. And that's a very impressive fire rate for something that has such a consistent on-kill.

Ads & sprintout times

Ads & sprintout times

After that, let's have a look at our aim-down sight time, which is quite impressive at 560 milliseconds. This is noticeably above average for sniper rifles, whereas our sprint-out time is basically average for sniper rifles at 273 milliseconds.

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This really won't come into play though unless you're hiti firing since you won't be able to get fully aimed down sight before your sprint out time completes.

Hipfire

As for our HIIT fire, this is roughly standard for a sniper rifle, which is to say that it's not very good. You generally don't want to be hip-firing unless you're in a desperate situation right up close and personal.

Reload add time & swap speed

When it comes to our reload ad time, like I said, this gun's reload time is equal to its rechamber time, which is 1.14 seconds, and that's actually a big upside with the Moors as well; you don't have to time reloads or anything before you make a push because, effectively speaking, your reload ad time is like your magazine capacity.

Bullet velocity

Then, when it comes to our swap speed, this is just 1.5 seconds, which is quite good for a sniper rifle, and then let's have a look at our bullet velocity, which is also amazing for a sniper rifle at 960 m/s. And this means on any of the 6v6 maps in the game, this is almost always just going to feel like a hit-scan weapon, so far the Mors is looking really good, arguably a little bit too good.

Mobility

Mobility

However, one big downside to this is its mobility stats. Our base movement speed is the slowest out of the sniper rifles in this game at 4.1 m/s; our sprint speed is also noticeably below average; and it's a similar story with our aim walking movement speed, which is just 1.4 m/s.

So compared to the other snipers, at least you're not going to be able to rush around the map quite as effectively with this.

Flinch resistance

As for our Flinch resistance, this is another stat that's quite important with sniper rifles. It turns out the Mors is just equal to the XRK stalker and the cat AMR when it comes to our Flinch resistance, which is not too bad, although I would recommend stacking this with Marksman gloves just like with all of the sniper rifles.

Default optic comparison & unique sight

And then finally for the base stats of this gun I did want to take a look at the default sniper optic, compared to the other snipers in the game and as we can see it's actually quite unique it's sort of a middle ground between the long bone and KV inhibitor, and the xrk stalker and Cat AMR when it comes to that zoom level and I actually quite like the default scope on this and it's also worth mentioning the Moors came with its own unique site for Close Quarter situations, which you can now put on any of the other sniper rifles as well and this is what that looks like so there we go that's all the base stats of the Moors without any attachments on it although I just remembered there's one last little Quirk that I wanted to mention with the Moors and this is the fact that you can't stay aimed down sight or mounted with this while also rechambering, around every time you fire you have to come out of aiming down sight in order to get that next round rechambered.

Photonic charge barrel

Photonic charge barrel

Before you can aim down sight again now I'm sure a lot of you guys are interested in hearing about the photonic charge Barrel this is a very unique Barrel attachment that this gun has and it allows you to charge up your shot before firing and the longer you charge the more damage you deal, now with this Barrel it appears it'll take you exactly 1 second to fully charge up that shot and you do this by holding down the fire button and it will fire when you release that button and as far as I can tell the damage appears to scale linearly as you continue to charge so if you just press the trigger really quickly you're only going to be dealing 98 damage to the Torso which means it's no longer a One-Shot kill if you just tap fire with it however if you fully charge that shot it's now going to deal 198.

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Damage to the Torso, or more importantly, here we should say that with a leg shot we can deal 153. Damage with a fully charged shot, meaning we can one shot kill anywhere in the body while using this barrel, but you have to charge it up first, and if you don't charge it, it will only take one shot to the head.

Additionally, our bullet velocity is terrible if we don't charge up the shot; it's just 192 m/s. Which means you're going to have a very hard time hitting any kind of a moving Target at anything beyond really close quarter situations in which case you then get a very high bull of velocity and overall as cool as the sparrow sounds and as cool as it looks it's really just not worth using for regular multiplayer, perhaps in war zone it's better where you have armor and you need to deal that extra damage but since the base version of this gun is already so consistent with one shot kills it seems kind of silly to have to wait a second to charge up your gun before firing a shot in order to get a one-hot kill with this Barrel, when without it you can just pull the trigger and they're dead as long as you're not shooting them in the leg , so that's a photonic Barrel but there's another key attachment I wanted to point out here and this is actually an ammunition attachment which is the hvp, antimaterial, slug and this one is incredible now with this the downside is we reduce our bullet velocity down to 816, m/s.

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Welcome to Modern Warfare III Gun Guides! This is the series where I dive deep into the stats of a gun and share the best attachment setups based on tons of testing and data collection! In today's episode, we're breaking down the MORS.
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