News - Call Of Duty Warzone 2: Top 10 Best Weapons
Intro
So I've been playing entirely way too much Modern Warfare 2, and over the past couple weeks I've been in the lab really trying to figure out the best guns in this game. So today we're taking a look at the top 10 loadouts to use in Modern Warfare 2. So I've got absolutely broken laser and beam builds that I'm sure you guys are going to get a lot of use out of.
This is also going to include how to tune the weapon attachments, if applicable. If you're not able to tune your weapons just yet, you can continue to use the build with the attachments that I recommend and then tune it when it's at the proper level, so coming in at the number 10 spot is going to be the FSS Hurricane.
I recommend this at the number 10 spot. It's definitely not the best gun in the game hands down, but it's a really good starter weapon as it's very easy to rank up, and I recommend a lot of people you know begin with this weapon. It's very consistent, but I'm going to show you a really good build for most cases and situations in Modern Warfare 2.
As I was playing with this gun, I noticed a big problem, and that's the fact that, especially at range, it's really weak. So this build is primarily tuned to compensate for that lack of range, and while it doesn't have the most insane time to kill up close, it is very consistent at both medium and long range.
You can almost use it kind of like an AR if you really want to, but it has these, you know, particular attachments in the front, the barrel, the muzzle, etc. These are all basically set up so that it's going to deal with the range a lot better. You can make a slightly better up-close build, but if you're going for CQC, there are better options in terms of literal weapons.
I don't recommend the Hurricane to be like an up-close running gun necessarily, but this is a good build I recommend you try out and should give you a lot of consistent results in game. It's very steady, easy to use, and the range is compensated for heavily with this attachment setup. So before we continue on this list, I've got a different list, and I want you to think about today's sponsor.
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Castoff
but Anyway, getting back to it The ninth spot is going to be the cast of 762. Now, I'm not going to lie; when this has no attachments and you just start playing with it, the attachments are a little bit rough and make this gun significantly weaker. I, still, cannot say it is my absolute go-to weapon, but the build I have is very low recoil and very steady, almost like an anchor style of play if that's your thing.
high damage, you know, per bullet, and that is made even better by the attachments that extend that range as well. Now the thing is, one of the more interesting attachments is the high-velocity bullets. I'm going to recommend this because it will kill a lot of your recoil when tuned correctly. Without them being tuned, I can't actually recommend them, so you can put on a different attachment, maybe like a site, before you unlock the weapon.
The iron sights on the cast-off aren't that pretty, to be honest, but they are usable, and with enough time, you'll certainly get used to them. The big problem I ran into with this weapon was the optimal grip. It's either going to be the f-talk ripper or the pineapple. If you have both of those unlocked, feel free to choose between either of them, but if you only have one unlocked.
Bass p
I would go with this one. Taking the number eight spot is another SMG, and this is the brand new Bass P SMG. And I think this gun plays a lot like the honey badger from Ghost, as does the build that I'm going to recommend. That's even more apparent also; I should mention feel free to pause the article at any point as you're making these builds or tuning these attachments, but the biggest issue I ran into with the bass P was not anything up close; it actually shreds in close range, but anything medium to long range, it wasn't that the damage necessarily fell off that hard; it's at The recoil pattern became really random and just difficult to compensate for, so the attachment prints that I went with not only helped the ads speed but they're also going to perform really consistently.
Hone in on those medium- to long-range engagements, again sort of like the Hurricane, where you can play it kind of like an AR build, but this one is a lot more cut out for up-close situations and playing aggressive. It does have a 30-round magazine, so if you want something a bit higher if you're playing like Warzone or whatever, or Invasion or Ground War, feel free to replace the laser attachment with some extra bullets, and you can put a different magazine on it.
M13b
Also something I noticed purely by chance, but the hip fire on this gun is insanely good, so, you know, further strengthening its close quarters combat, you know, viability.
This is a very good gun; it's a brand new one, and I'm very happy with it. Taking the number seven spot is the brand new m13b assault rifle. This is literally the king of range and consistency at range. Now that this gun can only be acquired by extracting it from the DMZ, at the moment I don't believe there's any way to unlock the base version of the M13, but assuming you already have this weapon.