News - Call Of Duty Warzone 2: Top 10 Best Weapons
That being said, because of its magazine capacity and just the way the gun handles, it's still pretty good at medium and long-range engagements. I cannot say I honestly recommend this; maybe pick up a secondary gun as you're playing to have you covered for those longer distance situations. You're going to notice you're not going to lose very many gunfights; it's going to be rare to get actually outgunned.
Tac 56
Still a really solid choice, but you can tell it still leaves a little bit to be desired, and this build is to really dial in and optimize on its strengths, so this is the build that I've had the most success with, again. I've experimented with a little bit of variation on this formula, but for the most part, this is what I'm going to recommend.
The big attachment options here are, actually, those high-velocity bullets that really help smooth out that recoil, the compensator, as well as the grip. The TAC 56, as it is now, doesn't have the most insane speed, like Snappy speed, but is the best cross between that and almost zero recoil. I'm not gonna lie, there is virtually no kick with this weapon and anything medium or even, somewhat, long range, and the iron sights are more than usable; in fact, sometimes I feel like they're even better than an actual Red Dot, so the Tech 56 might be the best gun in the game according to a lot of people, and it's at least in the number two spot for me, but coming in at the number one spot is the gun I'm absolutely in love with and which I believe to be the best gun in the game period.
Stb
But the number one spot the best gun in the game has is to go to St. This is basically the OG from other games; that's essentially what the weapon is, but the thing is, the gun feels like a cheat code man. I'm not going to lie; this thing feels unfair a lot of the time. It feels like I'm hacking again without attachments.
It's pretty good, but the way to really optimize is with this build, which I'm going to show you on screen. The biggest alternative and choice you can make is to remove the laser and put on a muzzle attachment instead if you don't really want the laser to be visible, and I've had success with this.
With both versions of this build, no matter what, it's not going to change it too much, but the way I decided to build this weapon was to really play into the strengths of how I like to play as, you know, a general player. It's very snappy, it's fast, it's aggressive, it has a great sprint to fire time, and the way the rest of my attachments are tuned eliminates almost any unpredictable behavior.
Recoil or bounce that the weapon's going to have now here's the real secret to the stb though, and I think this is super important if you're not running an optic, which I don't recommend, the way the irons are going to look greatly depends on the camo ammo that you're using, so I recommend something fairly, bright, or something that's not going to get lost in the background of the map or you know amongst the rest of the screen, so I wouldn't recommend anything like gray or dark green or any sort of camo that's going to make that center piece you know easy to get lost within the background make something that's very heavily contrasted with it and it's literally better than like using a red dot and again with almost zero.
Whether it's bounce or visual recoil, it's insanely easy to use and is easily my go-to gun for almost any scenario. Peace out.