News - Warzone 2: The Season 2 Update Changed A Ton Of Things. Warzone 2 Warzone Update 1. 38 Notes
Again, two things that really just kind of were new on this same thing we'll see with the attack of Volvie, so you can't really label them as a Nerf or a buff. I think, but you saw the introduction of a new variable for the near-to-mid damage set, and in the near-to-mid damage range, the M damage was reduced overall, so a slight Nerf to that.
The attack of Alvarie saw a mixed bag of Nerfs Buffs and new items added. Buffs, we saw the maximum damage increase and the minimum damage increase. Nerfs, we saw that the max damage range decreased, but then we saw new values of near to mid damage and near to mid damage ranges. The attack eradicator saw Nerfs to the sprint to fire time, and then the Icarus R and rpk saw Buffs to the sprint to fire time and aim down sight times, respectively.
In the marksman rifles we saw, the KVD enforcer got a decrease in the headshot multiplier, and the MTZ interceptor saw Nerfs sprint to fire aimed at sight times and neck multipliers. The MCW saw Buffs, mostly and then a Nerf where it decreased the aim down sight hit fire spread minimum and maximum but also decreased the bullet velocity, the LMS saw a reduction in the intensity of the aim down site idle sway a buff there the cross both saw on neck damage multiplier increase and limb damage multiplier increase and the sniper rifles of the xrk stalker, that can now one shot definitely nice I like the introduction more one- shot snipers I think it makes for more fun in sniping I think it introduces, a lot more potential for clips and stuff that make it more engaging and fun feeling for the user, though if you do get sniped off like I don't know a 30 bomb or something maybe that is going to be something that annoys you and a Max damage range increase was applied as well the long bow saw a reduction in the minimum damage but a decrease to the aimed on sight time so a mixed bag there the signal 50 and the SPX 80 saw some Nerfs as well the handguns of the renetti saw a nice little buff here with the reduction of the movement speed penalties by a whole 50%.
The wsp stinger and 50g, along with basilisk, also saw buffs accordingly. Now the melee weapons, just like in Modern Warfare 3, saw a massive gutting here, with the lunge distances dropping by 30%. And finally, the Jack BFB muzzle saw Nerfs overall, where it decreased the gun kick control, vertical recoil control, increased the aim down sight time, and Sprint to fire time increased the aim walking speed penalties and added 18%.
Bullet velocity penalties apply to any weapon that is using this as well, so it's not nearly as powerful as it was before, so we'll see how that adjusts things, but anyway, beyond that, we saw some adjustments where the Flex Perk revised audio levels while equipped and the Irradiated Perk will now reduce gas damage by 20%, up from 10%.
Allowing players to also replace armor plates while in the gas and quick fix will now correctly begin regenerating health, along with a few other adjustments to perks, and honestly. I think the only other things that are worth mentioning come down to the frag grenade getting a buff, which is kind of crazy because they were already pretty powerful, but buffs with the increases in close mid and four damages, and the gas mask saw a reduction in health both in the standard and the durable versions as well.
That is it.