News - A First Look At Warzone 2 Season 2 Gameplay
The new modern warfare 3 season 2 multiplayer trailer
End this one on Target; light them. Fighting so a pretty decent trailer here at that, but we ended up getting a few key details on new maps, a returning mode, and a bit of gameplay, and that's really about it: a true first look in nature, so not a full reveal but also giving us enough to understand what to expect.
At least on the multiplayer side of things again, none of this is focused on War Zone; none of this is focused on zombies, just the multiplayer. Content coming for season 2 so for the maps we ended up seeing that we have three new maps and I guess you could say four experiences coming because we do have War included with this a new operation coming along with the season the maps of Stash House Vista departures, and operation Tinman are going to be that multiplayer, content that we see in regards to the playable experiences will of course have new weapons and all that kind of stuff in the battle pass but in terms of like the content that is level designed this is the stuff you'll have Stash House I think it could go either way in terms of meaning: maybe a safe house for the CIA, or maybe Task Force 141 is a black site type of setting, or maybe for the bad guys Cony group as a stash house that they're using to get off the grid and coordinate for whatever.
New map "stash house" breakdown in modern warfare 3 season 2
Either way, the narrative doesn't matter too much to the gameplay loop, but from the looks of it, it looks like a very close-quarters map with a lot of indoor play. Maybe with that driveway being a back spawn and maybe what appears to be a courtyard of some kind as it looks to open up beyond the initial building from that overview shot.
But from these other sequences, this is going to be a map for SMGs and shotguns, if nothing changes again if first looks or anything to go off of, so looking forward to that one. A bit chaotic, probably.
New map "vista" breakdown in modern warfare 3 season 2
in nature Vista We get a pretty large overview actually with the attack helicopter sequence, where we can see the overview of the entire map, and it looks to be a three-lane map with outer lanes for longer engagements and a bit of those medium Close Quarters engagements.
Toward the center, depending on where you're at in regards to the buildings of the hallways, it'll change up which one that may be, but we only see a bit of the combat near the canopy, but aesthetically. I can get behind this map. I think it looks like there are a nice set of colors here. I feel like a lot of the level design in recent years—not necessarily this game, but a lot of it—has been like drab and muted color palettes, so I look forward to a map that is eye-pleasing here with this update.
New map "departures" breakdown in modern warfare 3 season 2
departures, it seems like it's set at an airport, but not Zakaya International. I'd imagine since we already have terminals there, though I do think it'd be kind of comical if we had two maps from the same airport, just like on different sides of the airport. Disappointingly, though there's not much shown off of this map really at all, the initial title card SE quence that first person perspective, and the third person, here's the action kind of sequence, are all on the street side drop-off section of that airport, so we don't know if it extends into that departure.
Wing, if you go into the airport at all, or if it's just like a long, straight, and narrow map, or whatever the layout may be of it, we don't know too much beyond that. That first look really didn't give us a whole ton, but that's.
New war operation "tin man" breakdown in modern warfare 3 season 2
The three new maps coming with season 2 are all brand new and apparently in operation.
Tin Man is that fourth introduction, but as with what we see with the existing War experience, it's going to be cutouts from Ukhan. As you see, the sequence takes place in the highrise of Zerovan City, with the center bridge being a breakable part here, which is pretty cool actually if you ask me, and if I'm taking a guess, that's kind of the checkpoint animation we'll probably have where you have to move on to the next objective, just like when you have to jump down the missile silos to get to the control panels to stop them in the existing War map.
Just a guess though, but we see people parachuting down at the bottom of the skyscraper, so it kind of feeds that theory in my opinion. Anyway, objective wise, there's no details, just yet surprisingly Apart from the other two missions in the season of content for the year, nothing's really been leaked about war to date, so I'd wager that we see probably three objectives, of course, back and forth Ed battles with two rounds here, so two rounds of three objectives for the full match, but we'll see how it Everything breaks down now.
Did they tease additional multiplayer maps in modern warfare 3 season 2? (likely not)
There was the wording mention of overgrown, overrun, and overloaded, to which initially I thought, Dang, we're getting overgrown back as a part of a remastered map or something. But every single frame from that point and beyond and honestly every single frame from the trailer, none was overgrown from Cod 4 or the Modern Warfare 2 map pack version or anything like that, so I'm not expecting any additional maps here like overgrown, though I would be pleasantly surprised for an additional map like a remaster of some kind to play on, but again, not expecting it from me.
It's better to go in with fewer expectations and to be happy than to have high expectations and then get them crushed when something doesn't happen.
Hordepoint returning in modern warfare 3 season 2
Now beyond that, we saw the mention of Hordo returning, which is pretty cool. Our theory is that it was tied directly into the wording of Fight the Horde in yesterday's announcement, and the Zombies theme is coming to fruition, so that's cool.
Point for those that don't know was a hardpoint variation where zombies will come and attack you first seen in the map Gren hos as a variant of the mode in COD World War II as a part of the seasonal attack of the undead event that we had but we'll see that returning, very curious how this will play in regards to today's, game State because Cod World War II notably did not have the same matchmaking systems in place so you very easily could handle the zombies and the players with like no problem if you were skilled player it was a super easy mode and a lot of fun it was chaotic because you had to worry about both threats but because of the matchmaking system in place right now how it tries to make every single match a competitive, match. I don't know; things might get interesting; we'll see how that plays out.