News - Warzone 2: The Season 2 Update Changed A Ton Of Things. Warzone 2 Warzone Update 1. 38 Notes

1.38 update cod

Season 2 is here, and with that comes a lot of things, including big changes to gameplay and weapon balancing.

The new season 2 modern warfare 3 multiplayer changes

The new season 2 modern warfare 3 multiplayer changes

Now this is particularly something that is going to be noticeable on the mouse and keys with the mouse aiming input. Although you will be able to see this across the board for all inputs, controller, mouse, and keys, the idle sway will now initiate shortly after aiming down sight rather than immediately.

5 seconds, and the event category in the camos is now going to be the first one that is displayed here at this, so if you guys do like all those exclusive event camos, you don't have to scroll past all 900 camos or whatever to get to those ones you may enjoy now. In terms of gameplay changes, there are two really big ones here.

First, they decrease the delay before health regeneration begins from 4 seconds to 3 seconds, which on paper is a 25% decrease. That may not seem like a whole ton, but in gunfights, that is a life-and-death scenario. And on top of that, they also increase the health regeneration rate from 40 HP per second to 75 HP per second, or 88%, which is why that is so big because that is not quite Quick Fix but pretty dang close here with this so if you are going to be able to regen much faster in gunfights and that again I think is huge so if you were Say by chance like literal one shot you had one HP it would take 5 seconds now to get back up to full HP rather than the 7.7.

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Seconds previously, it's a big difference there. With that progression, there are a few attachments that were finally able to be unlocked entirely: the x10 frl3, the heavy barrel on the ram 7, the iron sight on the longbow, the xrk stalk or no stock, and the Jack BFB muzzle for everybody. Before we get into weapon tuning, one thing to note is that Modern Warfare 2 carry Ford maps are now available in the quickplay rotation.

The big season 2 multiplayer weapon balancing in modern warfare 3

The big season 2 multiplayer weapon balancing in modern warfare 3

The Jack Raven kit in particular, though it saw a handful of Buffs and Nerfs, increased the max damage range along with the near medium damage headshot and lower torso damage multipliers, but also decrease the medium damage minimum damage and maximum damage range along with the hip fire spread and recoil and gun kick, so a bit of a mixed bag there of that one.

The bass B saw across the board Nerfs here with this, though not really a whole ton by comparison to what you may have expected, increased the sprint to fire time ads time and hip fire spread minimum. The Sidewinder saw an increase to the bullet velocity and a decrease to the recoil and gun kick significantly, making that a buff to the TAC V for Modern Warfare 2 saw increased the maximum damage range and near medium damage ranges, so a buff there to the striker saw a near medium damage range increase and a medium damage range increase, so a buff there to the amr9 Jack Edon double barrel kit.

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This is really just a bug fix. I don't really consider this a buff or a nerf, but it added the missing hitfire crosshair. The wsp 9 saw a decreased the aim down sight time but an increase to the maximum damage range and near medium damage range along with the brood mother 45, conversion kit decreasing that aim down sight time and movement speed penalties the shotguns of the Lockwood 680 and more particularly, the Lockwood Defender heavy barrel saw an increase of the Sprint to fire time penalty and the KV broadside saw a buff in regards to the Sprint to Fire and aim down sight speeds the tack Eradicator for the lmgs, saw an increase to the Sprint to fire time and aim down sight time Nerf there the r lmg saw a decrease to those same attributes so a buff there and The Icarus saw a decrease the Sprint to fire time so a buff along with the rpk getting an aim down sight buff The Marksman rifle bit of a mixed bag here at this the MCW had Buffs to the aim down sight the hip fire spread minimum and maximum making that a little tighter but then also Nerfs to decreasing all damage ranges by 18%.

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And decreasing the bullet velocity, the DM 56 saw Nerfs to the near to medium damage and medium damage the MTZ Interceptor saw an increase to the Sprint to fire time increase to the aim down sight time and decreased to the neck multiplier, so Nerfs all around there the spr 208 from Modern Warfare 2 saw a decrease in the maximum damage range but an increase to the upper arm damage multiplier so a Nerf and a buff the Lockwood Mark 2 saw an increase to the maximum damage and a decrease to the maximum damage range buff and Nerf the LMS saw a decrease to the intensity of the aim down sight idle sway, while the sa50.

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Saw an increase to the maximum damage but decreased to the maximum damage range snipers the long bow saw decreased the aim down sight time a buff there and the signal 50 as well as the SPX 80 saw decreased the maximum damage range and increased the aimd down sight time, respectively, hand guns the Jack verocity carbine ended up getting a massive buff here with a decrease to the movement speed penalties by 50%, and the bass Lisk from Modern Warfare 2 saw an increase of the maximum damage near medium damage medium damage range far medium damage range and the lower torso damage multiplier. Finally the melees across the board kind of got gutted here at this decreasing that melee lunge Distance by 30% on the gutter knife corit combat knife dual kadachi dual commas and the pickaxe, but that is your modern wifer 3 specific weapon tuning and really for the most part basically rounds out the Modern Warfare 3 portion of this article now I will say in Zombies, there was a ray gun buff but that's really kind of about it nothing really in terms of zombies was too noteworthy, but anyways moving over to war zone like we talked about we do know of course of all the big stuff here in regards to Fortune's keep all the stuff in regards to Resurgence ranked, we talked about that already I don't want to really reiterate on that just in the interest of time so for that we're going to jump on over to some of the quality of life and weapon balancing in particular, for quality of life stuff we saw audio improvements.

The new season 2 warzone gameplay changes

The new season 2 warzone gameplay changes

As stated, we'll see if that actually happens within the game whenever we jump in and we can actually test the sou for ourselves or if it works in the game as it's supposed to, but the ascenders will now have an audible distance and volume increase, and the parachute has an audible distance and volume increase while also removing the environmental sounds that could be misconstrued as parachutes.

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