News - Warzone 2 Season 1 Reloaded Update Just Added To Database. New Content Now Live
Multiple ghost operator skins & customize operators
The office card released this article of MW3, Unseen Ghosts, here now. These aren't upcoming skins; I'm pretty sure they're not, but they're just the different ghost operator heads on other existing bundle skins in the game, some black, some bundle skins we just got. You'll probably notice some of them here, but the point is they should have abilities, or just options, things available to be able to fully customize your operator skins to be able to do this here.
Like you know, it's completely possible to have a ghostly dark ether skin like that, which could be an insane skin that they release in the store. Of course, it's never going to happen since they're not going to do another version of that same dark ether skin, but if you could do it on your own, take your macarov skin, your existing Captain Price skin, and your existing Ghost Skin and mesh them together with the dark ether skin to have this really cool Ghost Skin with dark ether crystals.
You could do this with a bunch of base operators as well in MW3. Maybe you can't do this with all operators, but if you could do this with a good selection of operators, that would be great. I feel like that would also incentivize people to buy more bundles because they'll know I'll buy this bundle and then I'll also be able to customize it even further with existing bundles I'll own, and that would also incentivize people to buy more bundles and collect them because they could fully customize all the mixes and match them together.
These ghost skins look sick. Maybe you guys don't like that customizable option. I feel it'll be pretty cool; they probably won't end up doing it, but you know we'll see what ends up happening there, but for some more stuff here.
Mw3 zombies schematic cool down times are too long
I saw this pretty funny meme about MW3, zombies, and it's pretty true from Jason MW3. Zombie players, be like, OMG, this is sick gameplay, and it's just insanely long cooldown timers for schematics.
Now, of course, the ray gun cooldown time isn't 17 days, but it almost feels like 17 days, right? It takes two to three days to complete some of these schematics. Here is kind of wild, so I did originally say that I don't want you to be able to spawn in with a ray gun every single game. I don't know.
I feel like it should be a little less—maybe 6 hours, maybe a day max—but no schematic cool-down timer should be longer than a day because it's the same type of thought process for why we don't want a timer. You're just delaying the fun and spreading out our gameplay across multiple days.