News - Warzone 2 Ranked Play Breakdown: Skidrow Hardpoint (warzone 2 Season 1)

Time, but again, you know there's no need to peek here; just get your trophy down because all it takes is for two people to double shoot you, and you'll get ripped off that head straight away. But at the same time, you do want to be getting a little bit of suppressive fire down and helping your teammates out a bit, because here I'm stuck in a bit of an awkward situation where my teammates are getting killed all around the hill.

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Unfortunately, I tried jumping over the ledge there, and I did get killed, but we have 20 seconds left; that's a good 40-second hole on that hill, and now we're set up perfectly to rotate. P3 is not really sure about that spawn there; he must have spawned L next to that Kei guy when he killed me, but my team seems to be pushing through laundry here, so I'm just cutting through the map C through the top, trying to catch any on rotation, which I do catch, make it a two-piece, and then even catch the third, so we're only looking for one hill.

Gojo on my team actually picked up a kill, so we've got all four dead here with a setup for the. Now they call it a cruise. Miss i think I do actually get killed by this, so I think he explodes on the wall because my trophy seems to not stop that cruise. Miss St., if people have got trophy system systems down, sorry, it's really good to hit him against the wall high up because they seem to do a lot more splash damage this year than last year, so it's a great way to get people when they've got trophies.

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Down again with 26 seconds left here, pick up a nice two-piece. I did want to rotate there, but my teammate got killed off during the time here, so I probably should have just rotated there rather than played for those last 20 seconds. Luckily, I get a decent spawn, but we see that there's one back, apartments.

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I think Bobby called out; he was in the bins at the back. I get really unlucky there would attack STS slide even though I've got it turned off it still does that and dolphin di I've got them both turned off in the seconds the game still likes to do it for some reason so I think if it wasn't for the attack stance potentially I could have actually killed in here but you know we still a good 30 second lead going into the hill people always sit in that corner there, so, bit of an ego CH there again I probably should have waited to regen myself, but it's good I got a break, and my teammates haven't yet cleaned the kill, but they are now making kills on the hill, but we have 35 seconds left, and the game's fairly close, and I'm just thinking here that if I just get an early rotation on the P5, we can just secure a full 60 seconds on the P5 because again, there's a 10/2 second point difference, but they're going to be trying to rotate.

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Early on, do we get control of the final Hill gets some lucky time in there. That guy doesn't check all his corners correctly, so if you are pushing that P5. Hill, just make sure you're checking all the corners, because if he were to just turn around to the left, even if he doesn't kill me, he could have just delayed the push, but we luckily get kind of free-dead on the rotation.

See, on the mini map, there's one guy with tickets, and there's one guy on, Old. Pick up a nice kill there and get the information onto the garage, and here, we can pretty much just hold. This, fairly easily, can only be pushed on tickets, like I think my team actually calls out there. There was one B that was a really good call out from him because if he doesn't call that out, we get four dead there.

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If that guy didn't call out, one was beneath me. I get killed there, and all of a sudden they've got top P2 control. VB probably gets killed on the hill, and we just lose the full rotation, so with 20 seconds left to win the game, we do get broken on that hill, but here I think I just call out. Let's just set up for next because we're not going to get anything else pushing for this.

Hill, so I'm bringing out a sub on this last P1 hill, because that sub's going to be really key in winning any close-range gun fights in these small corridors, so when you're playing this P1, it can get quite chaotic. You really need to be alert, and just kind of think about looking at your mini map to see which angles people are covering.

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Luckily, my team is picking up kills, but as you can see on the red dot on the M map, they are on the P3 side. I didn't need the CH; I could have laid down on off-angle there rather than Ching, but you know one of the teams is going to win off this; ideally, we're going to win off this, but if not, we can always rotate to P22, but we do need to break it CU otherwise they will win.

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Game, and some, you just need to hit a bit of an alternate route so you can always throw your n into fire, and I've got enough time here to hit a bit of a long flank, so it's a little bit of a risky play, but it means that they don't potentially see this coming because they're spawning up on the P3 side; they're all going to think that we're on the other side of the map, so I pick up one kill there for free, just lay down, play on my dive, playing for a trade with vby, get the trade in, need to reload as fast as to pick up someone else's weapon off the floor, teammate gets that kill.

I get the call out from. Behind, but we do need to go new. Both teams need 10 seconds. vb's on the hill, he does get picked up, but my teammate picks up two kills in the mid map, and now that we pick up those two kills in the mid map.

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Yo guys in this video, I'm giving you a breakdown of Karachi Hardpoint whilst I am playing it in BPL 8s.
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