News - Top 5 New Overpowered Guns "after Update" Warzone 2. Best Class Setup" Warzone 2 Season 2

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With season 2 finally here, we see some weapons getting nerfed and some weapons getting buffed. The striker, for example, got a nice buff, but weapons like the MCW caught a pretty bad Nerf; the bass B actually got a bad Nerf as well towards the ads and the sprint to fire as well as the MCW. They're going to have very low recoil, and they're going to be amazing at range.

Let's get into the top five. Of course, the first weapon we're going to be talking about today is the MCW. This one here caught probably one of the worst Nerfs, I would say, in terms of actual speed ads, Sprint to fire all that kind of stuff. I'm not happy with the Nerf that this one caught, but we made a class like this one right here, and as you guys can see, that actually does work out pretty well now.

I'm going to remove my face from the corner here so you guys can see the stock as well. I want to tell you guys why I chose some of these attachments and why I think they're actually pretty good. So the barrel right here is the second line. Mammoth Heavy Barrel: This one right here is going to give us bullet velocity and range, so we don't have to worry about much, but it's not going to take away ads; we don't want to take away more ads.

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Yes, now we're getting an effective damage range and a minimum damage range of 16%. With this right here and an 8.4% increase in P velocity, we're getting movement speed at 2.6%, ad movement speed at 4.4, and we're only losing a little bit of Sprint of Fire at 5.2%, so I wouldn't really worry about that much whatsoever.

It's good; it makes this gun great at range and definitely worth throwing. Then we have to throw on the FSS-OV laser. Okay, we're getting Sprint to Fire and we're getting ads here now; we're getting a 4.3% ad boost and a Sprint to Fire boost of 6.5%, which kind of brings this gun back to where it was pre-fed, so it's actually worth running this attachment after the Nerf.

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I say, if it was before the Nerf and stuff, this attachment was really great. Now it kind of just brings the gun back to where it should be, and it's still really nice to run. We got 40 round mags. I know this one is going to take away some ads and Sprint of Fire and all that kind of stuff, but the less you have to reload, the less you have to worry about enemies coming up to you when you're least expecting it, so I really do think 40-round mags are worth it now that the stock of the L War forged Precision stock might seem like a weird stock to choose; it's one that I wouldn't normally choose on this weapon until after the Nerf.

The reason I like this one is because you're getting gun kick control at 177%. Which we're going to need because the next attachment you'll see exactly why we need this one and we're only losing Sprint of Fire at 5.8 we're losing no ads as well, if I went with the collapse we'd be getting a lot of ads a lot of Sprint of Fire but our recoil would be super unpredictable and uncontrollable so I don't like that at all I went with the war forged first time going with it and I actually do like the attachment and then after that we got the RB Rapid Strike, grip right here for the final one which is going to give us ads and Sprint to Fire and quite a bit of it so all that Sprint to fire the all the other attachments took away we're getting it right back now at 19.3%.

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Which is insane, and our ads are up another 10%. Now the recoil gun kick and all that are down 10% as well. Did I say ads were up 10? I meant eight. If I said 10, I'm sorry. I just realized I meant eight. But anyway, the recoil (horizontal and vertical) and all that kind of stuff are down 10%.

That's why the last attachment was really important, but I'm going to go show you guys that this class right here is really quick; it's really nice. The Sprint of Fire is not bad, and it is very accurate. The recoil control is very easy to control, so you don't have to worry about that. Now let's go onto a weapon that actually caught a buff, and this is the striker.

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The striker is insanely good in this, and the striker is just insanely good overall, so this one right here actually caught a nice buff, and it's pretty good, so the damage range is increased. I believe a lot of stuff is just really better on this weapon, so the first attachment we're going to throw on is the stair 45 Sky Fury compensator.

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This is a weird one, but it gives you a lot of recoil control, and the thing I like about this one is that you're getting 18%, horizontal and vertical, but unlike the Jack muzzle or anything like that, you don't have to worry about being super visible on the radar, so it's actually really worth running in my opinion.

Then we got the striker stubby barrel for ads, Sprint to fire. I just got a weird headache, and with all that stuff, we're losing some effective diamond range, minimum diamond range bullet velocity, all that kind of stuff, which is kind of counterproductive because this gun just got buffed in the range field, but I don't mind losing some of that on the striker, which I don't use for a really long distance anyways, so I feel like having it be quick and just a really fast class in general is a lot better.

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And with this right here, let me move my face just so you guys can see exactly what I'm talking about. This right here has a lot of The movement speed is up to 4.5 Crouch movement 9.5, ad movement 9.1, ad speed in general 6.7, and then Sprint of Fire 10.3—this is it's insane, it's insane. I would definitely recommend using that, so yeah, definitely worth it.

Now we're going to go to the VK laser again because I think it's just worth having. You're getting ads at 3.5, and you're getting Sprint of Fire at 6.5, so it's just worth it. Overall 48-round mags because yeah, no one likes reloading; it gets you killed a lot, just not worth having at all, and then the stock, the RB.

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Calis, and assault stock for gun kick control firing aim stability ads speed, which is really nice to get ads speed along with recoil control, so it's actually really, really good. We're getting 12% gun kick control, and we're only losing 3.2 horizontal and vertical, which is not bad, and we're getting 3.1 ads; we're not losing it, so that's pretty good too.

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Overall, like I said, it's a really good class, and I like it now. Let's go back to another gun that got nerfed. All right, guys, we're talking bass B right here. All right, this one, this one, I love. I'm not happy it got nerfed, but it kind of needed it, I guess, because it was a little too fast for a battle rifle, but either way, this class is still good, still worth using, and definitely fun.

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