News - Top 5 Loadouts After Season 1 Reloaded Update Warzone 2 Warzone
Intro and ggs meta finder
Ladies and gentlemen, welcome aboard. I'm TCAP X, and today we're going to be covering the top five loadouts to be using in MW3 War Zone after the season 1 reloaded update. If you're new to my channel and you haven't heard me talking about GS, it's a website that I've helped develop, and it is an AI-powered meta finder that you can customize based on your different play styles to help you find the best loadouts, and that's what we're going to be using today as our main source for these loadouts in today's article.
The website also allows you to log your games and helps you track things like your KD. Your win ratio can be tracked based on different metrics, like what loadout you're using, where your drop spot is, what teammates you're playing with, what perks you're using, and a lot more, so it's a really powerful tool.
We're excited because a lot more features are going to be coming to this with the goal of helping you guys get better at War Zone, and again, the website is free it is again at, gs. You can use it on a normal laptop computer or on your phone in a mobile browser.
Aggressive fast ttk loadout
So starting at number five, if you're an aggressive player and time to kill is of utmost importance to you, the Bassy battle rifle still hits like a truck up to about 37 M.
After that, it does start to drop off, and it's kind of a marshmallow shooter, and it's got a considerable amount of recoil, so this loadout is by far the best used on Resurgence. Maps and then a great SMG to pair with the bassb is the WSP Swarm because it still has the best close range time to kill of all SMGs.
Now the Swarm did receive a pretty hefty nerve to its mid- and long-range time to kill Zo, so because of that, it's very important to maximize that first damage range drop off because after that drop off, the time to kill is not very good at all, and this build in particular gives you a first range of 10 m, it's got decent recoil, and it's got that huge 100-round mag.
Now I'm going to give you guys a few options for each build. This is the absolute lowest recoil build you can get, and it has that new Jack BFB muzzle. The downside of this muzzle, though, is that you are going to Ping more on the mini map. The recoil is massive now. If you're not a big fan of the iron sight in this gun, you can take off the stock and put back on an optic like a 2.5, or you can just go with a 1X.
And of course, if you don't want to Ping on the mini map and if you want a little bit more range and you think you've got pretty good recoil control, just go with the spirit fire suppressor. This is probably my go-to setup, but you can play around with any of those variations I just showed. After the Swarm Nerf, it's very important that we maximize that range, so the Reckless Barrel gives us a big boost to our range, as do the high grain rounds, and then on top of that, the Sonic suppressor is also going to add range.
After that, the recoil is not the best on this gun, so the Fortress heavy stock is going to be the best to minimize that, and I do recommend that 100-round drum. If you don't like the iron sights. I'd probably say you can either go no muzzle or what I would probably do is take off the ammunition and then run a 1x optic like a slate or whatever it is you prefer.
Best sniper loadout
In season one reloaded, we saw some changes to the cat AMR. It's bolt velocity did receive a Nerf, but you can still make a one-shot headshot build and have a bolt velocity of about 1, 000 m/s, which still makes it very easy to hit those long-range Snipes.
This is definitely not a K98 or Swiss K31 of the old days, so it's not super ideal for Resurgence, but it is fantastic on Ersan. There are several sniper support options, but with the AR9 receiving a nice buff for its close-range time to kill, it can finally compete up close and do great at mid-range.
With its around 20 M range drop off now, the AMR does have a bit of a slow sprint to fire time, so just be careful when you're pushing in very close quarters because it doesn't handle quite as fast as some of the other SMGs do, so the cad AMR is really the only sniper worth using, and that is because it by far has the best bolt velocity while maintaining a one-shot headshot capability.
Basically, with this build, we are trying to maximize In that bull of velocity between the Sonic suppressor, the Zang 34 barrel, and then High Velocity, we used to run spy point, but the spoint rounds got nerfed pretty heavily. Now, one other option, I'll say, is that instead of the Sonic, you can run the Breu.
In counter-ops, this one gives you a little bit more brute velocity (18%), but it really hurts your ad speed, whereas in Sonic, you get about 133% bull velocity but no penalty to your ad, and overall. I think that's a better trade. In my opinion, they also buffed this SL Razer Hawk laser, so it's just going to make the ads in Sprint of Fire times a little bit faster and make it a little bit more mobile now.
If you don't like the optic, feel free to change either the laser or the stock to a different optic if you choose, but to me, the default one's all right, and then the AR9. So the problem with the amr9, is it has a pretty bad Sprint to fire so it's important that we make that as fast as possible so that's why we're going with the exf solar flare laser which it is like a flashlight but your enemies can barely see this laser it's not really like a true laser then the Phantom grip's going to also help with that and then this tectonic, micro integral Barrel it does count as a suppressor but it really helps our mobility and handling which is a weak point for the AMR it hurts our range but we've still got a 20 M range, for this AMR which is great for a sniper support and then finally the iron size are not very good so I am going with an optic on this build if you want a load out that is just easy to use with low recoil but still has a pretty solid time to kill the aftermarket conversion kit for the pomot, 762 lmg is still a great option It doesn't hit as hard as it used to after its Nerf, but it still has that 100-round mag, excellent mobility for a big lmg, and most importantly, a super easy-to-control recoil.
Low recoil loadout
There are several SMGs that we could pair with it, but the WP9 is still one of my personal favorites, and it was not touched in the Seon One Reloaded Update. If you were to exclude its 50-millisecond open bolt delay, it would actually have a faster time to kill than the WP Swarm. But it also has better range, less recoil, better mobility, and pretty solid damage for the mag.
It's just an all-around good SMG for any situation, so the P 762 build has not changed at all. Of course, you have to run that conversion kit, which is unlocked after you get it to the max level, and do the challenge for it. After that, this is the same build I've been running for the last several weeks again.