News - Top 5 Best Class Setups Warzone 2. Warzone 2 Best Class Setups Multiplayer
This thing is so good mainly because the recoil is very easy to control and there are a lot of good ads, so the overall mobility is good, and then you have so much freaking ammo and you still have all the mobility, so it's so good for shipment for the rear grip. You want to run a true tag grip because you are going to be rushing a lot for the tuning, and you just want to increase the overall mobility of the weapon for the stock.
Practice with the weapon, and you will notice that the recoil control loss really doesn't hinder you whatsoever. Like I said on the cast off, you guys can run a suppressor or you can run one of these muzzles, and I really recommend you guys to run these muzzles and, out of these muzzles, run the brew and pendulum for the tuning, just to help mitigate that recoil loss that we are losing with the no-stock, if you want to increase the recoil, stabilization, and the gun kick control.
Vats, stock; however, you say that if you're running that, you don't really need this grip mag, but if you're running the no stock. This is just going to increase the overall horizontal recoil, allowing you to use this weapon up to medium range. With all that said, here is the setup and here is the tuning, again, and just remember, if you don't want to run a laser, you guys can add a barrel, you can add an optic, or you can add ammo for the next setup.
Best vaznev 9k class setup
I want to give you this, which is going to be the vapor. This is probably the best SMG overall in the game.
When we look at these stats of the weapon, you guys will see the mobility is very, very good. We had a very good street speed. We got a lot of ammo. The recoil is very easy to control, and the TTK overall is very quick for the first attachment. You want to add the True Tech grip, and just so you guys know, we are going to be doing the CDL setup, and then we're just going to be tuning it a little bit to give us like the best public match setup before we first attach them because there's really no recoil on the weapon.
We can add the True Tag grip to increase the overall mobility of the weapon during tuning. You kind of run these same attachments on every build, and that's pretty much how you make the best setups in the game overall. Before tuning, you just want to increase the ad speed and the aim walking speed; this is going to make you a way harder target to hit as long as you're strafing in the gunfight for the muzzle.
Like I said before, you guys can run a suppressor or you can run one of these recoil control muzzles, and the one that I recommend is going to be the Shot kt85. Before they tune in, you can honestly just increase the ad speed, but I like to increase the recoil stabilization just to make sure I am really beaming the enemies for the bottom bar because there's not much sway in the weapon.
We're just going to increase the straight speed for the last attachment, and you honestly don't really need it. The pros actually run this exact build, but without the shark fin 90. Say you do want to run one more attach, and you guys can add the FSS Ole laser, the armor-piercing, and rounds to make enough for the damage range in the ball velocity.
If you don't like the iron sights, you can run an optic or a barrel. This barrel is very good, but I don't like the mobility of the weapon, so if I am going to run a barrel, I usually run the cast. If you're playing on shipping, you might honestly want to run the 45-round mag, although it is going to hurt the mobility a lot, but on shipping it is worth it.
With all that said, here is my favorite VAS developer setup, just in case you guys want to take some screenshots of the tuning. My, it's so difficult to navigate this menu.
Best sniper class setup
For the last gun I want to give you, this is going to be the Sab 50. This is probably the best sniper in the game, and technically this is a Marksman rifle, but it does feel like a sniper rifle; most snipers do run this thing, and so now that this thing has so much ABS speed and a very good fire rate, you get a pretty consistent one-shot kill, which makes this thing the number one sniper rifle to get clips, and this thing is so unwieldy, on shipment for the first attaching, you want to add the mod stock.
This is going to severely increase the overall mobility of the weapon for all the marksmen and rifles in the game, so you pretty much want to max out the ADS. You want to be very, very snappy because they all can consistently play one shot for the tuning on here. Like I said before, you want to get the most amount of mobility, so we're going to be maxing out the ads speed and the Sprint to fire speed before the bullet you want to add the st87.
It's going to allow you to do that bolt action a little bit quicker, in which case you are going to be able to get the feeds a little bit quicker for the laser. Try out the carbon barrel, but there's just something off about it. But if you don't like this one, try out the carbon barrel. The other barrels are good, but they're not giving you like the added speed, and that's what we really need on this setup before the tuning because we are losing damage range with the barrel; that is like the one biggest con with this barrel; we are losing that damage range, so you obviously want to tune it for more damage range for the left bar.
The recoil steadiness isn't going to really matter until you just want to increase the street sweep, which is your walking speed. With all that said, here's an overview of the setup, and here is the tuning, and this is for sure my favorite. It's so annoying. This is for sure my favorite sniper in the game.
Underrated class setups
The first one I want to give you is going to be the RPK; this thing is so freaking fun to use on ship, and I got one of my best nukes on ship with this exact setup. Here's the tuning for the build, and honestly, I think this is the best LMG in the game. You got a lot of mobility, which is huge for a long machine gun, and then you got a pretty good TTK with no recoil.
The next gun I want to go over is going to be the attack V. V is because it's pretty much like attack 56, but it's a consistent two-shot kill, making it very overpowered. But there's a lot of recoil on the weapon, but as long as you're making it like mine, there shouldn't be that much recoil. It does take some practice to use, though.
For the next build, I want to go over the skin to be the MK2 Carbon skin. This is pretty much like the Sab, but just a way quicker, more aggressive sniper. But you get way more hit markers, so you gotta hit the upper chest on the enemy or else you will hit markers so much. But if you're using my builder, there shouldn't be that many hip markers for the barrels.