News - Warzone 2 Top 5 Best Class Setups After Update. Warzone 2 Best Class Setups

best class setups

A lot of you guys left positive feedback on the war zone's two best loadouts. I wanted to give you guys the top five best class setups in Modern Warfare 2. This is for multiplayer, not rank play. I want to actually show you these five weapons. The Lochman sub is rated at 74, and the TAC is 56. This is for the vertical and horizontal recoil controls.

This is very, very vital. Now you don't even really need to tune it, but I did put tunings in just for you guys because I know you guys like tunings and articles just like nice tunes. Sometimes tunes actually hurt your gun, but I'm going to give you guys the bare minimum of tunes that will actually either help or hurt your gun.

Make it so that there are no negatives. So, the only downside to the cons is aim side speed and aim stability. I increased the gun kick control by 0.18 inches, and I did not change the weight because it's not necessary to put on the Cavs' 381 millimeter. For damage range, hipfire accuracy, and Boulevard velocity cost of aim downside speed and the recoil control, increase the damage range by 0.21 inches and the recoil strength by 19 pounds.

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Now here's something you got to keep in mind: even if you have the lowest recoil gun possible, it doesn't even matter if you actually can't raise your gun fast enough to kill the enemies, so you have to make sure that your build is fast enough to actually ad, or you're just going to be ad-ing around the entire map, and I mean, who honestly wants to do that?

The 45-round mag does decrease the movement speed and downside speed, blah blah, all that is pointless. You can take it off if you don't want to run it, and if you take that off, you can actually put on the FSS shark because there's no downside. I know a lot of people actually want a lot of bullets, so a 45-round mag is optimal.

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Put on the True Tech grip for the Sprint to increase firing speed and aim down side speed to reduce the cost of recoil control, but trust me, you're going to have fantastic recoil control by the end of this print. The firing speed is at 16 inches per second and the weight is at 3.0 ounces, basically not changing.

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It doesn't even really matter to put on the app at stock for aim walking speed and sprint speed because of the cost of aiming stability. I didn't change the length, but I put the aim downside speed to negative 3.23 ounces, and then check this thing out. This thing is absolutely incredible. It doesn't take much effort to use, with literally super-low recoil for short to medium range.

Long range is the only thing that's not really my favorite, just because it's harder to control. I mean, you can still do it, but short-to-medium range is where it really shines, obviously, but if you really have to get into the long-range gunfights. I would honestly recommend like peeking in and out of the gunfights; otherwise, you're just going to do really badly.

Like I said, this thing's done in the short-to-medium range, so keep it in that range. You have to engage in the short, I mean long distance, that's why it gets shot off peek, around the wall, and see what you've got to do. Stick to the medium circle, and you will do very well. Next, we're moving on to the M4, because the M4 is still my baby; it's still so good, and I'm surprised people don't use it that much in multiplayer; it's just that gun.

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So, we're going to start out with a high-tower 20-inch barrel for the bullet velocity, damage range, recoil control, and hip fire accuracy, at the cost of aim-down sight speed, movement speed, and hip recoil control. I put the damage range at 0.21 inches and the recoil setting at point 31. Pounds put on the sugar PEC box increase frame-down sight speed with no cons if you want to tune it, but as you guys see, I don't really feel it's necessary.

Maybe increase the sprint to fire speed if you really want to, but it doesn't really go that much further. Beyond, like, 9 ounces, so you can do that if you want to increase the aim-down size speed, then you can, but it's going to decrease the amino stability, so it's not really necessary, but if you want to do that, feel free.

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Precision Elite Factory This is for aiming stability and recoil control at the cost of aim down side speed, crash movement speed, aim walking speed, and sprint speed, so I increased the aiming house ability to 1.08 inches and did not change the weight I put on the x10 grip for sprint to fire speed and aim down side speed at the cost of recoil control and increased the sprint to fire speed to negative 0.10 inches.

I Put the recoil stainless to 0.23 ounces and the 45-round magazine on if you guys don't want the 45-round magazine; you don't need it; it's just to give you guys more bullets, and here's the outcome. This thing is just super easy to use; it's actually a very strong weapon and has a very low recoil.

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In my opinion, it's probably one of the best ARSs overall. I mean, the iso Hemlock has been, you know, driving a lot of people crazy, but I love using the M4 just because it's got a super low recall and a super fast fire rate, and multiplayer just gets the job done. But we're going to move on to the Lockman Sub.

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The Lockman Sub is still one of my favorite weapons, even though I actually use a weird stock. I do use a stock list in multiplayer. I'll put it this way: it works well for me in multiplayer because in multiplayer people aren't as good as say in ranked play, so you can actually have that good movement and be slightly less accurate just because you're not going to get penalized as much for using a build like this.

So AVR t90 compiles for horizontal and vertical recoil control at the cost of inbound size speed and aiming stability. I did not change the length. I increased the width and weight by 23 ounces from the Ftech M sub-12 inch for bullet velocity, damage range, recoil control, and hip fire accuracy at the cost of aim-down sight speed, movement speed, and hip recoil control increases.

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The damage engine increased by 0.31 inches, and the recoil steel increased by 0.19 pounds. In the LM stockless mod, you can't change it, but it helps to improve aim-down sight speed, sprint-to-fire speed, movement speed, and hip recoil control at the cost of aiming, stability, and Flinch resistance.

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Next is the Lochman TCG10 for recoil control at the cost of aiming stability. I increase the sprint to fire speed by a negative number. 0.17 inches, I'm sorry, and the weight is negative. 03 ounces, put on the 45-40 round mag, and like I said, the outcome is that this bad boy right here does, actually, get the job done, Short to medium range Long range is just not worth it.

Me, not holding like I am trying to be accurate or anything like that, and this is me trying to be accurate, like this is me doing my very best to be accurate. It is kind of hard to control a long range, so unless you have amazing Godlike accuracy, like Cheney Wayney here, do not try to go for the long range.

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Modern Warfare 2 TOP 5 BEST CLASS SETUPS AFTER UPDATE! MW2 Best Class Setups. warfare 2.
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