News - Top" 10 Loadouts For Warzone 3
The FSS priority tactical stock, the 045, auto-high grain, and the 48-round magazine, again with incredibly low recoil. Great Sprint to Fire movement ads—all of that is perfect; it makes it one of the best secondaries in the game, as you guys can see next. Loadout is named XM4, and that's because it is exactly like the XM4, and now you might be wondering what gun is like the XM4.
There's no AR that's like the XM4. Well, it is actually the bass B that is right—the bass B battle rifle. It has zero recoil. That's right; as you can see, it's shooting exactly like an XM4 would, and that's because of the build that we're rocking on it. It has a lot of horizontal sway and recoil, so to combat that, we're going to be using the bore 490 muzzle.
To help with that vertical recoil, we're going to use the heavy support under Barrel the Bruin's Venom long barrel. We're going to have the Coro Eagle Eye 2.5 times and the 45-round mag. This is one of the hardest-hitting weapons in the game. This is definitely kind of an aax kind of weapon. It's going to be a little bit harder to use, but obviously if you're able to use it, you're going to be rewarded by that higher damage output, making it better for more advanced players, but I highly recommend everybody give it a try.
You never know if this weapon is just going to click when you pair it up with the XM4. We got to use another throwback weapon, and that's going to be the bass P. This is the bass loadout. We got the bass B primary and the bass P secondary. This is basically going to be the same exact build that we were rocking back on Al Mazra.
We have the spiral v3.5, Flash hider VK lzr, 7 m laser, 9mm high velocity ammo 50 round drum, and the Bruan Flash V4 stock again. a tried-and-true weapon on the battlefield. It's great on Alaza, and it's great on this map. If you guys are struggling with any of the MW3 SMGs, none of them are working for you.
You highly recommend using the bass P coming in at the final loadout. Now, this loadout does have a little bit of a caveat to it in that the main weapon is actually a marksman rifle; it's the DM 56. This weapon is quite literally crazy; I mean, we're talking almost 1, 000 milliseconds of bullet velocity.
Crazy insane, like three- to four-shot kill potential even at long ranges. The only caveat is that it runs on sniper ammo, but with everybody kind of carrying all kinds of ammo, I haven't run into it being a problem. The loadout is going to be the VT7 Spitfire suppressor, Brewin heavy support grip, the prime Lord heavy barrel, the Coro Eagle ey 2.5 times, and the 40-round magazine.
Again, if you are able, you not only can you carry 40 rounds of sniper ammo in your bag, but then you'll have 40 rounds in the mag, giving you 80 rounds total at a four-shot kill. I mean, we're talking; you could get an absurd amount of kills as long as you guys have 100% accuracy, but still, even with 80 rounds, you guys can win a gunfight.
Hit the refresh button for the other players. Loot, and then you guys will be back in it. This is an underrated weapon that really brings back the DMR meta from War Zone 1, and then again, the final weapon that I would recommend is going to be a faster rival 9 build. The Rival 99's have a special place in my heart.
It's super fun to use in multiplayer, and it's even more fun to use in war zone, so this Rival 99 is going to be more of that CQC, Close Quarters Combat. You're going to be inside buildings clearing stuff out, and so it's set up for that. We have the VP 27 miniaks. the Brewin pivot vertical grip (9 mm), the high velocity 50 round drum, and then the Rival Vice assault grip anyway.
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