News - This New Update Completely Changes Aiming Warzone 2
I was a hundred percent focused on finding out what all this rage was about and why so many people online claim that this is a futuristic thing or is going to be the future. And honestly, I really struggle to understand it now. Fundamentally, yes, this does technically to some extent make you snappier and quicker at aiming than a regular analog input, but that's just presuming that your analog input is just a dud; you haven't done any messing with it; you haven't changed response curves; you haven't changed dead zones; I have, and assuming you followed my controller settings articles, there's a good chance that you have as well.
Conclusion
So, the golf in terms of aiming accuracy didn't feel as large as I was anticipating, so I decided to tweak with more settings to see what this could generally offer in terms of better control, recoil, compensation, and so forth. The conclusion fundamentally was to use it as a recoil canceler, and what this means is that I wasn't utilizing it.
There was no horizontal input from the gyroscope, only vertical input to tilt the controller up and down, and I was only utilizing it when I was already in downward sight. What this meant is that I could slowly tilt my controller forward in order to cancel out the recoil of any given weapon that I was firing, so it basically meant that I had a way of canceling recoil without having to make precise adjustments on my right analog stick, and on my right analog stick I could just focus on looking at the target and use the extra gyroscopic aim as a method of canceling recoil and generally being more accurate, after a while.
It did kind of feel natural; it did make sense in my head, and you know, maybe some of the neurons that were firing started to make a bit more sense, and some brain cells were starting to link up, and this kind of new muscle memory began to form, and it did make sense, and it did make sense, and you know, tilting that controller down was a natural reaction in the same way that slightly pulling back on your analog stick or mouse feels like a natural reaction for reco.
Aiming It appears as though the aim assist values just get completely destroyed, so all of that initial accuracy on muscle memory that you possess from aiming in Call of Duty is naturally assisted by aim assist, and, once that's gone, you kind of have to work with this new realm of right I've got to rely on my analog stick and tilting the controller, and then eventually maybe I'll reach a similar level to what I was doing before, and Suddenly, all of the articles and all the articles I was reading online start to make a little more sense because they were talking about single player titles or they were talking about something like CS:GO, where a single shot to the head is a guaranteed kill, but they weren't talking about the intermediary.
shooters, where recoil compensation is something that's necessary for maintaining target accuracy, or something like Apex Legends, where people have a vast amount of health and you have to constantly track them for an extended period of time, they were effectively talking about micro precision adjustments and flick shooting, which is fine if you're playing a Quake or CS Go game from 20 years ago that most people on consoles aren't really touching anymore, but in terms of regular controller players, it just doesn't seem to work now.
It's worth pointing out at this point that your mileage may vary if you try gyroscopic aiming and you find that after a few days, or, dare I say, a few weeks, you're a substantially better aimer, then that's really good for you. But as somebody who's already fine-tuned my control levels to the extent where I feel so comfortable and accurate, it just felt like more of a harm than a help, and it honestly felt like I was ripping away muscle memory for something that, in the grand scheme of things, won't make a massive difference if I try, in You're somebody who's playing on highly tuned controller settings with aim assist, and you'll achieve the same levels of accuracy as somebody who has decided to go for gyroscopic aiming in my personal opinion.
Whether it's the plating system, the harsh headshot multiplier, the slightly extended time to kill, or the fact that weapons generally in this game come with some degree of both vertical and horizontal recoil, it just didn't seem to make this massive difference that I was reading about online, nor did it feel as natural or as comfortable as just using two analog sticks with some Precision adjustments.
It honestly felt like I was adding a third element that was overcomplicating things; it kind of felt like the first time you pick up a racing wheel or a flight stick, and if you've ever done those before for PC, it's like learning again a second or third language; it's really confusing. I have a Thrustmaster Warthog.
A10 Heat is at the bottom of my desk, and when I first powered that thing on, it was like being intimidated; I've never been intimidated before. A gyroscopic aiming sensor isn't quite at the same level, but it's definitely quite dorm-sized, and whilst the benefits of something like a racing wheel or a flight stick for a racing title or a flight game seem quite inherently obvious, the benefits of adding gyroscopic aiming don't seem to be quite as night and day as I would imagine.
So is gyroscopic aiming the future of aiming on controllers in my opinion? Probably not i think slightly more advanced sensors in terms of how analog sticks work as well as the introduction of more reliable sensors like hall effect sensors will likely be the future of controller aiming, and gyroscopic aiming will still exist or likely have wider adoption for people who are interested in that avenue now.
I don't think this is a great fit if you already have a highly tuned controller setup, whereas, for some people, it might honestly completely blow your mind and change the way that you approach Modern Warfare 2 and War Zone 2. So folks, that's today's article on gyro aiming and another question tip slash helpful guide of what the hell is going on in 2022 with Call of Duty, and if you found it helpful, please consider subscribing.
We're really close to reaching 100,000, and it would really mean a lot.