News - Warzone 2. 0 - Dmz - Top 3 Best Guns For Dmz
Intro
It's Triple G. We're back with another DMZ article.
Spx
So, the first gun we're going to talk about is the SPX 80. Now, this is a sniper rifle, so if you are a solo player, this is where this gun will come in for you. So one of the real struggles about solo play is that if an enemy team hears you fighting AI, that will give them the idea that you are in that area, and they will come looking for you.
as well as the fact that if you are challenging armored enemies as well as a bunch of swarming enemies, the time it takes to kill with an assault rifle, an SMG, or other rifles will leave you with little time. You will take damage eventually, and then you will eventually start to run out of plates.
The advantage the SPX has is that it will one-shot headshot and one-shot chest shot most armored enemies, so if you hit them in the face, they will also get one tapped, or at the very least two tapped, once you've knocked their helmet off, and you can do this from a distance. So if you rock up to an enemy compound or an area where you know there are enemies, you can shoot them from Far a distance away without putting yourself at risk, and sometimes these enemies won't even pay attention to the fact that you're killing them and you can just chain through headshots. Up a bunch of XP for you then to grind up those levels, level up the sniper rifle, and then get out at the next film for PVP.
Pvp
The SPX is very good as well, and the build that I have is tuned for ad speed, so you can get ads quickly and get those shots away with a one-shot headshot. Anybody, with two plates and below, and we'll do serious damage to anybody with three plates, but due to the design changes, in this particular war zone, it will not one-shot a headshot with three plates because it just cannot do that.
If you're worried about close-quarter combat, as soon as you've killed a few enemies, you can go and pick up their secondary weapon so you have something to deal with in close-quarter combat as well as for running through strongholds. Overall, this is the class that I go to the most when playing solo.
Rpk
The next gun we're going to talk about is the RPK, and it is the worst. It's a secret in Warzone that the RPK is an absolute Daddy when it comes to playing the Battle Royale version, but it's absolutely phenomenal in the DMZ as well. One of the main advantages to the RPK is that it comes with a 75-round magazine, and its reload considering it's a 75-round magazine is really, really quick.
If you haven't played multiplayer yet, the RPK is all around you. The AI drops the AI dropped the rpk all the time. That won't be fully kitted up, but it will give you the opportunity to level up the RPK, meaning that when you do unlock it and get it to the right level, you'll be able to put attachments on it really quickly, and you'll be able to start crushing both AI and fellow PVP players.
So14
The final gun that I'm going to touch on is the SO 14.
Now that the SO14 has kind of gone under the radar, most people, when they look at it when I'm playing with it on stream, will think I'm using the EBR. The EBR is a good rifle, but it struggles with a couple of things. The first is the fire rate; those follow-up shots just don't come quite quick enough, and the second is that it uses sniper ammunition rather than what the SO14 uses, which is standard assault rifle ammunition, meaning that you can absolutely plan while the rounds are downfield without having to worry about how much ammunition you're using, with the added benefit of the increased fire rate versus the EBR.
The SO14 is an absolute monster—very, very good indeed. It feels like the old DMR in war zone one now, when it comes to players and AI, the SO14 will crush anything. I do recommend you pick up something fully automatic, but one of the other advantages the SO14 has is that it can actually go into full automatic mode itself. If you find yourself pushing the strongholds, you can use this in full auto, and it will decimate both plate-armored enemies as well as the standard enemies around.
Outro
When you tune in the SR14, go for ads speed because it can be a bit on the slow side, but it's already very, very stable. So you can choose to put a firewall on there like I have, but if you run without it going for an extra attachment, you can do that, and it is still very, very effective, guys.
That's it for today's article. We stream five times a week, and otherwise I'll catch you on the