News - The 2 Shot "kastov 74u" Is Super Overpowered. Best Class Setup Warzone 2
So, it's that time again where we use the most overpowered gun in the game, and of course that gun is the cast-off 70 for you. This gun is so good that I feel weird making a class setup article for it because you can use it without attachments. And it's still one of the top three weapons in the game, so with that being said, let's go ahead and check out the class setup, and then I'll have some gameplay for you after.
Okay, so our first attachment will be the demo X2 grip for a blue star recoil control. One of the best things about this gun is that it already has a lot of mobility, so you can use a bunch of recoil and patrol attachments to get that no recoil. Feel and you don't really lose out on anything like mobility or handling because like I said, it already has plenty of mobility and handling, so we could just fine tune our recoil with this class setup, and for the tuning on this attachment.
I'm maxing out a recoil steadiness and sprints of fire speed. And just for some clarification, on the bottom slider. I'm going to be using this weapon more like an SMG hybrid weapon, so I'm not really too concerned about aiming auto stability, so that's why I decided to go with sprint to fire speed instead of aiming idle stability.
Next up, I decided to use the RPK. Factory stock, which is a really interesting choice in my opinion because you do get a boost in aiming stability and recall control while losing a decent amount of mobility, but as I said before, we already have tons of mobility on this setup, so we don't really need to focus on that too much and like I think this is kind of a unique attachment is because a lot of people like to use the options at stock or the R7 stock with this setup, but those are two mobility-boosting attachments, and like I said, you don't really need any mobility on this setup, so we're going to go with the straight recoil is Control here Once again, we're boosting up our recoil control even more with the Komodo heavy muzzle.
This is going to give us a boost to our horizontal recoil. Control this 74U, which has a ton of horizontal recoil, on the weapon, and it's almost impossible to control that manually with your controller, and I definitely want to try to get rid of as much horizontal recoil as we possibly can because it is so hard to deal with.
There is still some vertical recoil on this setup, but you can easily remove that by just pulling down on your right thumbstick or dragging down on your mouse while shooting. I'm maxing out our gun kit control for this muzzle, and I'm also supposed to be leaving the left slider blank, but my dead zones are messed up in this game; it's very hard to tune on a controller; just the sliders go up and down, and I don't really want to fix it, so zero should be the left slider, but it's 0.05.
And if you thought I was done with the recoil-control attachments, then you are sadly mistaken, because the F-TAC Tiger Grip is our next attachment for the underbarrel. We're going to get a boost to our aiming in terms of stability, hip fire accuracy, and recoil stabilization with this attachment.
Like I've said plenty of times already, we're just going for pure recoil control on this setup. The 74 Review is an amazing SMG just by default; you don't need any attachments on it, but the one thing that is tough with it is the recoil, so we have to continue to use these recoil patrol attachments with the tuning.
I kind of felt like doing something a bit different with this attachment because I didn't max out any sliders. I went to the bottom slider and put it on negative 0.28, and on the left slider, I used negative 0.52. But really, you could just max out these ladders if you don't want to deal with the dead zones, and our final attachment is going to be high velocity.
We have a bunch of recoil patrolling attachments on this gun already, and this high velocity attachment is going to make our gun hit scan, and of course that just makes the gun even easier to use, so you should always be using high velocity on a class setup like this. We're going to tune this attachment as well to get the maximum damage range and bullet velocity for it.
If you're really trying to use this gun as only an SMG, then you can easily take off the high velocity and put on the FSS or OV laser for a boost to your mobility and handling. As I said before, you don't really need too many boosters. Mobility handling is possible with this setup if you're using it as a hybrid weapon, but if you want to be really fast on a small map, then you can use this attachment and get away with it.
I'm in a perfect position to spawn trap these guys. There's a triple. These guys are not happy right now. I am trying a new FOV; you want a very low FOV, and on Independent as well, just to help with those Mitchell Outrage gunfights. Yeah, I'm trying to get used to it. This guy's just waiting for me.
Yeah, I really shouldn't push him. Yeah, those midterm race gun parts are so much easier with this FOV, but we're still trying to get used to it, so my aim might not be as good. I was like four kills off of the MGB when I tried to call on the UAV to give myself a slight advantage, and that was clearly not the time to do so unfortunate, but we can definitely rebound in this lobby; we just need another advanced and we're good.
I can already tell my aim is getting a little bit better. I've only been using this FMV for a short time. The first couple shots in this match were not very good; there were a couple of deaths because I'm just not hitting my shots, but now we're looking good, Really updated You knew I was there. My I sucked all right.
Well, that's two mg I choked on when I was very close to getting them. I know we don't need MGBs; honestly, we just need classroom setups. I need to get you guys those builds. I know you don't watch the gameplay anyway, so no one's going to know. I'm sure I probably got just a couple people watching gameplay.
Everyone wins, I guess. Yeah, I'm starting to like this fob. Like I said before, I was missing quite a few shots with it, and I still might switch it back. I'm just testing things out; you know, just hop on Hill and get these last couple seconds and the child's last second anyway. 250 59 great kills in a very competitive match—that's always great.
Both MGBs are choked, which is