News - Stim Buff, Hidden Changes, New Issues Warzone 2. S2 Reloaded

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However, it looks like it didn't actually go through properly, and people are still running into the same issue, so they've moved it back to the fixed scheduled section, so hopefully with the next update we will end up seeing a fix for this at the end of the day. this isn't like a massive gamebreaking issue or anything it's just a little quality of life thing that would be nice to be working properly, but it is something I wanted to bring up just in case you're confused cuz the patch notes said that this should be fixed and it simply isn't yet , and now that we have that out of the way another issue that's popped up in game that a lot of people have noticed and at least at the time of recording this article it hasn't been acknowledged by Sledgehammer, yet this is it appears we may only have, 149.

149 health???

HP in public matches right now and you can see this when after you die and respawn on the top right of the screen it shows who shot you and how much damage they dealt to you and if you pay close attention there since the season 2 reloaded update often times it will show as. 149, damage that killed you, which seems to imply that everybody's got 149 HP now rather than 150.

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Now it's equally possible that this is just a display bug, and we actually do have 150 HP, but something's just screwing up with how it's displaying those values in the top right. I did try to hop on and test this by dealing exactly 149 damage to people to see if that would end up getting a kill, but it's just so incredibly difficult to hit the exact body multipliers within the exact damage ranges in order to get exactly 149 damage when they're obviously shooting back at you and trying to kill you, so you'd have to get lucky and find an AFK player, which I was unfortunately unable to do.

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So I can't confirm at this point whether or not we actually have 149 or 150 HP in public matches, but it's something I wanted to point out just because I know a lot of people have been bringing this up when it comes to this one, even if we do have 149 health instead of 150. This isn't going to change the outcome of the vast majority of situations you find yourself in. Like I said, it would require that perfect combination of body multipliers within perfect ranges for that to ever make a difference anyway, but hopefully they can get this resolved just to at least clear up some confusion surrounding this.

Quarry bug

Quarry bug

Another thing that I noticed that's quite strange with this update is that on Quarry, there is a random asset that's now just right in the middle of the open, and this will actually block bullets.

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You can use this as a piece of cover. This is just an obvious bug that should be easy for them to resolve.

Hidden weapon changes?

Next up after this update, I've had a lot of people come to me telling me they think a certain gun got nerfed or another gun got buffed, for instance, and I've seen this with a variety of weapons.

I went in and did the testing on these, and it seems like none of the weapons themselves have been stealth nerfed or stealth buffed—at least none of the ones that I've tested so far.

Hidden attachment changes

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That's just ridiculous. However, something that several people have pointed out to me so far is that several of the muzzles, including a lot of the suppressors, now improve firing aim stability on your gun, whereas previously, that didn't appear in the pros section since this stat isn't actually quantified anywhere and this wasn't mentioned in the patch notes.

I honestly don't know if these attachments already gave us firing aim stability pre-patch, but they just failed to list it in the pros, and now they've just updated the description, or if they've actually buffed these attachments and added that extra firing aim stability. Unfortunately, that would have required me to have pre-patch testing using just that one specific attachment, which I just don't have saved. But it is something I wanted to point out anyway.

Wrap up

Wrap up

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Season 2 Reloaded of Modern Warfare III came with a handful of hidden changes, additions, and unfortunately, new issues and today, I wanted to cover these elements to keep you informed.
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