News - Raal Mg Is Amazing (and Evil) Weapons Of Warzone 2 Ep. 10

I'm not exclusive, Ace. I'm not going into the stats of anything here; I went off of feel and experience and just love of the weapon, so this is my more aggressive row. We use the XRK Dune Grip with some armor-piercing ammunition for the reasons I mentioned earlier. We have a 100-round belt, mag, and the Bruin G305 grip wrap that's for flinch resistance, and then the demo.

Nimble stock for aim walking movement speed: this is great because you have a hundred rounds of armor-piercing ammunition, you can walk with this thing pretty steady, you don't take a lot of flinching, and it's good for just pushing onto an objective, holding down the trigger, and just mowing down anyone that gets in your way.

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This, with the focus perk, is very scary for your enemies because even if they start damaging you, if they're not dealing enough damage, they're not going to flinch you off target. And you're going to win the gunfight for sure, but maybe you want it to be a little bit more aggressive. You can try the BVM 338 muzzle break for horizontal recoil control.

With your FSS Riot stock, your Bruin Q900 grip wrap, and the 50-round belt mag plus the FSS OLED laser, this build feels more like a stupid AR. It's fun and funny to use. You're still going to be two-shotting people up to like 50 meters or so, so that's fine. I just don't like using the weapon in a way it wasn't intended.

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Again, I find setting up cannons in a Call of Duty game to mow through people to be really fun. Making it kind of a poopy version of that, no, it's not really my thing, but here's my spicy take: here's the best way to run the rail: a hybrid optic, a bipod, and armor-piercing rounds, then whatever other attachments you want.

modern warfare 2

100-round magnification lasers are something to make a little bit more versatile; a longer barrel to further increase the muzzle velocity and damage range; whatever you want; but the main tip I have for you with the rallies is to have fun. You are a dealer in death. You are an evil villain when you use this thing.

Now, like I said earlier, I wasn't using fast hands with it, and what's the reason for that? You do want to worry about your flinch. I did notice some of my gunfights I would lose just because if I had a high-zoom optic and I was aiming at somebody and they'd flinch me off target. I don't really have the rate of fire to sweep them away.

You know, if they start throwing me off target. I'm likely to start losing gunfights; that's the one thing we don't want to do, so definitely run focus with this and some flinch-reducing attachments like a grip or something. Once you do that, you're going to be even more evil because you can be mounted somewhere, and they can only see the top of your head and shoulders.

mw2 weapon review

They get a hit marker on you, but it doesn't flinch you. You hit them with Tulipua Magnum rounds, and it's good night. Welcome back to the respawn screen. So that's my review of The Rao. If you manage your flinch, if you use armor-piercing rounds, if you slow down and let the weapon do its thing, it's going to serve you very well.

I do not see these things online that much because I know it did get nerfed, and rightfully so, so it was definitely a little too accurate. Give me your favorite build, if you have one. And that's the end of this simple gun guide and review.

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