News - Overhaul Update For Warzone 2 Just Released. New Zombies Nerfs, Events & Huge Weapon Changes
decrease the lower arm multiplier. decrease the hand damage multiplier. increase the upper leg damage multiplier increase the lower leg damage multiplier. Just a lot of Nerfs and Buffs across the board here. The Jack Eating Double Barrel Kit here overhauls the firing mechanism to simultaneously fire two bullets per shot and adds a locational damage multiplier, so these are all the changes here.
Pretty cool decreased aim downside spread by 75% and decreased hitfire spread penalty by 50%, so upon release in week six, the Jack Eden double barrel kit did not function. As designed with this update, this conversion kit has been reworked to truly fire two bullets at once, no longer a two-round burst, nobly improving its time to kill.
decrease the minimum damage decrease the minimum damage increase headshot damage multiplier increase neck damage multiplier, increase upper torso multiplier increase burst fire delay, decrease sprint to fire penalty, decrease aim down sight penalty, and decrease hit fire spread penalty by 20%, and I get what they're doing here.
True to its name, the Jack Head Hunter carbon conversion is most lethal when accurately landing shots to the head, and they made those changes there in the upper torso, so today's changes increase its lethality and decrease the burst fire delay in order to improve its ability to duel at a distance.
We intend for this aftermarket part to play more like an agile mid-range assault rifle than a SMG, and we expect that it may be outperformed by the base rival 9 at close range, equip damage range, build velocity, and recoil control attachments to highlight its strengths. Okay, for Mark, some rifles are here.
DM 56 Jack signal burst increased gun kick control benefit by 10%, increased recoil control benefit by 10%, and decreased burst fire delay from 120 milliseconds to 90 milliseconds, down 25%. And for equipment here, Breacher drone detonation upon impact within 5 meters will now occur with a decreased detection radius.
Previously, the breacher drone could not detonate upon impact with a player within the initial 5 m of the flight, but now it could detonate with a reduced detection radius. In this range, addressing reports of the drone passing through enemies is pretty cool functionality. Beyond 5 m, it remains unchanged, which is okay for.
New mw3 zombies updates & nerfs!
Zombies, here are a couple pretty interesting changes: So, warlord, randomization. So Do's week-long spotlight has ended, and now a random warlord will be selected at the start of each match, which is kind of interesting. Players can view which warlord is active via the tack map plan, and accordingly, players can also progress the Act 4 Story Mission, Storm the Castle, by eliminating any warlords.
When the mission is active, any warlord that's available will count for that mission, and Doabe is here. Players will no longer be able to eliminate Doabe in one shot with multiple weapons. This is one where I understand why they did it, but this is a common recurring theme within zombies right now.
TR has done an okay job with MW3 zombies giving us content, and a lot of people are enjoying the mood, but what they've done is kind of unfortunate in a lot of recent updates, and here is another one: they continue to Nerf certain aspects of zombies where it's just not needed. I think right now Doabe is fine, even though you're able to eliminate her super quickly.
You should be able to because the rewards you're getting are not that good if doabe, was this Grand boss fight where again as I talked about you would get a holy new schematic some super good high tier loot then I would understand why they want to make doabe a super difficult boss fight to where you can't just kill her in one shot because you're actually getting a lot of good rewards but right now you're not getting anything that good you're getting a blueprint a marksman rifle blueprint, and like Juggernog can you know what I mean you really don't get anything good whatsoever them to Nerf that boss fight and then not actually buff the rewards you're getting just doesn't make a lot of sense to me and of course for previous updates as well they Nerf different ways to get around the map perk abilities.
The different lethal tactical equipment as well, and I just don't get all the Nerfs in a PVE mode where we're fighting zombies. I saw a really funny tweet where someone said, I guess the zombies complain to Treyarch that the weapons are too powerful and the players are too powerful. We need Treyarch to Nerf this stuff.
You know what I mean. Like, we're fighting zombies, so obviously we don't want it to be too easy, but at some point you don't need all these Nerfs. I'd rather them add powerful weapons, powerful Wonder Weapons, and super powerful abilities because, at the end of the day, we're fighting zombies, and there's no real need to balance, so everything is perfect.
This one isn't a big deal, but it just wasn't needed, so as always. I'll go through all the new updates here for MW3, multiplayer war zone, and zombies, so be sure to subscribe and stay tuned for all that stuff. Peace out, guys