News - How To Slide Cancel Just Like Mw2019 New Method That Works. Cod: Mw2/warzone 2
All right, guys, so today I'm going to show you how to do a slide cancel in Modern Warfare 2. Yes, this actually works, and it was brought up by a guy named VI FPS right here, so I'm going to put his YouTube and the article that he has on this, which he's going to post. I'm just giving my interpretation of it, so it would mean a lot if you guys did go out and check it out, but before we even see that, we can just see it right here being used in game.
So this is how his slide cancel would be used in this game. Susan's shoe house is right here, and you can easily use it to break that guy's camera right here, so going back right here So he sees the guy right here, slides over here, and then snaps right back. And he doesn't kill him just so he can get the whole picture in the third person right there.
So that's how it looks, so to do this move, you pretty much have to make sure that you don't have the side behavior or dolphin dot. Behavior inverted I play with the inverted, so for me to use this, I actually have to play with it not inverted. So, there I went a little late; I'm going to try it again.
There you go. I did a slide cancel. It's a controllable side cancel where you can use long side cancels and short ones in Modern Warfare 2019, but this is still really good for breaking cameras, so if I do that and then pop out the right pick here, this will allow me to break the camera over there, so if somebody's over there aiming at me, they want to shoot me.
I could pop out and go like this instead of just going over here and then running out like this; it's a lot smoother and a lot faster for breaking cameras behind walls, so that's one way I would use this move. I also heard it resets Sprint taxes, so you just want to run around the map and then keep sliding and canceling.
That would probably be something I could actually do, and I could also time it too because I did a timer before right with the dolphin diver on the map to see how fast it would be, so actually, right here, yeah. I'm going to time, just running a little bit, how fast this stop or this slide cancel would be compared to if I was actually running right, so I'm going to time it.
I have this time right here. I'm going to hit the start button, and I'm just going to do the side cancel, so start, and I'm going to run. I guess I'll lose my buck right here, right? Okay, so that was like 15, or it went a little bit over, but it's 16 and 31. It says right here: 1631. Yes, cameras are weird.
Now we're going to do the same thing as if I were dolphin diving and see if there's too much of a difference or if it's around the same, so I'm going to hit this time right here and start, so I'm going to dolphin dive like I usually do. 1604, so it's around the same time; it could be a tiny bit slower; it could be a tiny bit slower, but it's around the same exact time as if you were dolphin diving.
So maybe you don't want to dolphin dive around the map; maybe you just want to slide cancel around the map because it will probably get your gun up more like this instead of you being in that stationary position where, if you dolphin dive, you know you can't shoot for a little bit; then this is another alternative to where you can side cancel around the map.
So that's another good thing. So those are the two main reasons or two main ways that I can see this being good as far as just running up on people inside canceling. It might be hard because, again, like I said, you can't do a long side cancel and you can't do a short one on demand. You can't just pick which one you want.
You pretty much have to do a very short one, which does limit the options of how it could be used and be competitive. And another disadvantage, like I said before, is that you have to be jumping in order for this to activate. If you do it from the start, it does not work. It sucks, but it's not the end of the world; it would actually help you out a lot.
another thing too, right? I mentioned that dolphin diving and sliding are both great ways to get around the map. Well, now you can do both at the same time, so if they're around the same right. I can dolphin dive a bunch, and then if I want to switch it up. I can jump side cancel, dolphin dive, and dolphin dive, so you could just chain it and have multiple ways to have movement across the map.
One thing he did say too is that if you did this in third person, it would probably be a lot easier for you to just get the movement down because you have to do it at the exact time that you touch the ground. Right here. I never tried in third person, so it is still pretty easy for you to do without that, but if you are struggling.
I do recommend that you go into third person and try to do this exact move. So again, you jump, hold the button down while you have the slide to tap, and then dolphin dive to hold the button down, and as soon as you touch the ground, or maybe a little bit before you touch the ground, you should start jumping.
It does also work if you spam the jump, so if I do this and then spam jump, it also works like that, but there are some times where I'm spamming the jump and either it just doesn't activate or I could just hop like that. So I'd rather you get the timing down then and spam it, but if you are having the worst time possible and you just want to see that it does work, then you could try spamming it first and then getting used to the timing like that.
So that's pretty much all I have to say about this move. I do think that it can be used competitively, but for now, in the testing stages that are just coming out, people are using it for fun, and they're just finding another way that they can play Modern Warfare while having more movement. But as for competition, I'm still going to try out more ways that this can be useful and other ways to just try it out, but this is it so far.
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