News - Get Ready For Ashika Island (warzone 2 Top 10 Meta Loadouts)

best loadouts warzone 2

It's Marvel today, and I wanted to make a article for you on what are the statistically best weapons you can be using right now in Warzone 2. Now we just have to look at the new Rebirth-style Resurgence map for Ashika, Island. With that in mind, let's jump into the best weapons list here. Keeping in mind that I've backed these up with actual statistics from Sim.

I always recommend you use what's most comfortable to you and your play style for the first long-range weapon we've got, the RPK, which is surprisingly not the most effective statistically. The best time-to-kill weapon in the game is the RPK at around 50 meters, which has about a 700 millisecond ttk, which, honestly, as you can see here, is pretty mid, but you're going to go with the ZR Talon 5 muzzle.

We're going to tune that to a plus one three on the recoil smoothness and a plus five on bullet velocity, and we're going to go with the TAC 596. Barrel here, you're going to tune that to a plus two seven on recoil steadiness and a plus two six for damage range, and then we're actually running the lock grip Precision 40 on almost all of these long-range weapons because it really gives you the least amount of visual recoil, and we're going to tune that to a plus 0.80 on hip fire recoil control and a plus 0.19 for damage range.

best setups warzone 2

On hip recoil, accuracy, and then we're going to go with the high velocity ammo here and tune that to a plus three eight on damage range and a max out the bullet velocity here, and that's an absolute banger, and then I like the aim of OP P4, here I tune this; I don't touch the left side; you can tune it to an aim down side speed if you want to, but I don't like to touch it; and then I like to put mine; I like to max out my Far, which is a negative 1.65.

Here our next long-range weapon, we're going to go with the second, and the second actually has a 644 millisecond response time at about 15 meters, which is quite a bit better than the RPK, and honestly, it really slaps We're going to go with the Castovia dx90 muzzle here and then tune it to a plus 108 on the recoil smoothness and a plus one just to max out the bullet velocity there, and then we're going to go with the 20-inch barrel here with the plus three-four recoil steadiness and a plus three on the damage range, and then we like the lock grip.

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Precision, like I talked about going with the plus three to four hip recoil control and a negative 0.15 on aim down side speed High-velocity ammo is 100 plus. 3-2 on the damage range and a plus-2.9 on bullet velocity, and then for the aim at V4, sight, it's a minus 0.58 on the aim down sight speed and a minus 1.65 on the far, which just maxed out the far gives you less visual recoil in my opinion.

For our third long-range build, we're going to go with the Rap Hlmg. It's actually a little bit slower than the second, but it's still faster than the RPK as far as time to kill is concerned, and it's about 675 milliseconds. As you can see here, we're going to go with the Coustovia dx90 muzzle. I'm going to tune that to a negative 0.6 on the aim downside speed and a plus six eight on the bullet velocity, and then we'll go with the locker Precision 40.

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We're not going to touch this left side, and we're going to go with the negative 0.25 on the aimed out sight speed, and then I like the high velocity, of course, and I'm going to have a plus two nine on the damage range and then a plus 6.1 on the bullet velocity, and then I like the Lochman TCG-10 rear grip here, and I put on a plus six five on the recoil steadiness and a plus three two on the aiming idle stability now.

It's a really, really nice sight. I'm going with the negative 1.45 on the aim down sight speed and maxing out the far right here. Continuing with our fourth long-range Meadow build here, we're going to go with the cast-out 762. Now the cast of 762 at about 50 meters actually matches the RPK. Honestly.

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I would run this over the RPK strictly because of the movement speed, so you're dealing with an assault rifle's movement, style that matches the LMG, and how hard it hits, so I highly recommend the 762. It's absolutely insane, very accurate, and hits just as hard as the RPK with, actually, a little bit faster fire rate, so we're going to go with the Talon 5 muzzle here with a tuning of negative 0.68 on the aim down sight speed and a plus four eight on the bullet velocity, then we're going to go with the Cast 10 barrel tuned to a plus three seven recoil steadiness and a plus three two on damage range, and then the locker precision under barrel, we're going to tune that to a plus three one on hip recoil control and.

then, a minus three two on the aim down side speed we're going to go with the 40 round mag here and then we're gonna go with the aim opv4, optic negative two rather than negative two on the aim down sides being as close as you can, and then I like to max out the far. So you go with attack 56 here, the tank 56; as far as TTKO goes, it's a lot slower than others but way more accurate in my opinion if you're looking at about a 768 millisecond TTKO when it comes to the 50-meter mark, but again, it's very, very accurate.

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We're going to go with the Harbinger. D20 muzzle that we're going to, that to a plus four or five on the recoil smoothness and a plus one on the bullet velocity, and then a 17.5-inch Tundra Pro Barrel here, and that's going to tune to a plus 40 on the recoil steadiness and a plus two and three on damage range, and then we're going to go with the high-velocity ammo with a plus four and one on the damage range and a plus seven to six on the bullet velocity, and of course the 60-round magazine.

But still, this thing is an absolute beam. I actually really love the irony here. I honestly wish they would make snipers one-shot since this is honestly a three-shot attack. Build a battle rifle, make the battle rifles three shots, and then make the sniper rifles two shots, I guess, but maybe two shots.

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Honestly, it's probably three, but I need a one-shot sniper, please. I should be adding snipers to the fastest TTK builds, but they're not the fastest TTK strictly because of that reason, all right? So for attack B, we're going to go with the lock shot KT 85 muzzle and then we're going to tune that to a minus two eight on the aim down side speed and a plus two four on gun kick control, then we're going to go with the lock grip Precision 40 under barrel tune, which doesn't worry about the left side and goes with the negative 0.15 amount of sight speed, and then we go with a high velocity ammo and tune it to a plus two and three on the damage range and a plus 319 on bullet velocity.

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